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Nocc - AI-generated fantasy Character

Nocc

Orc · Barbarian (Path of the Berserker) · Level 5 · Outlander

Nocc

Nocc is direct, observant, and restless.
AC11
HP55/55
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 55 · 40 ft.
AlignmentChaotic NeutralGenderFemaleAge25 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

None

Languages

Common,
Orc,
Giant

Features

16 features

Action

  • Double Chop

    When When Nocc takes the Attack action

    Nocc makes two melee weapon attacks when she takes the Attack action, usually striking twice with her greataxe.

Bonus action

  • RageLevel 1

    When As a bonus action

    Nocc enters a battle fury, gaining resistance to physical weapon damage and increased Strength-based melee damage.

  • FrenzyLevel 3

    When As a bonus action while raging

    Nocc can make an additional melee weapon attack while raging, but suffers exhaustion when the frenzy ends.

  • AggressiveOrcAs a bonus action, Nocc can move up to her speed toward a hostile creature she can see or hear. She must end this movement closer to that creature than she started.

Always on

  • Reckless AttackLevel 2

    When On the first attack of her turn

    Nocc attacks with reckless force, gaining advantage on her Strength-based melee attacks while exposing herself to incoming attacks.

  • Unarmored DefenseLevel 1

    While not wearing armor, Nocc's Armor Class equals 10 + her Dexterity modifier + her Constitution modifier.

  • Barbarian Saving Throw ProficienciesLevel 1

    Nocc is proficient with Strength and Constitution saving throws.

  • Danger SenseLevel 2

    Nocc has advantage on Dexterity saving throws against effects she can see, such as traps and spells. She does not gain this benefit while blinded, deafened, or incapacitated.

  • Primal Path: Path of the BerserkerLevel 3

    Nocc follows the Path of the Berserker, a tradition that turns fury into relentless violence and endurance.

  • Fast MovementLevel 5

    Nocc's speed increases by 10 feet while she is not wearing heavy armor.

  • Extra AttackLevel 5

    Nocc can attack twice, instead of once, whenever she takes the Attack action on her turn.

  • DarkvisionOrcNocc can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
  • MenacingOrcNocc is proficient in the Intimidation skill.
  • Powerful BuildOrcNocc counts as one size larger when determining her carrying capacity and the weight she can push, drag, or lift.
  • Orcish languageOrcNocc can speak, read, and write Orc.
  • WandererOutlander

    Nocc has an excellent memory for maps, terrain, weather, and natural landmarks. She can find food and fresh water for herself and up to five other people each day, provided the land offers those resources. She can also recall the general layout of terrain, settlements, and other features around her.

Gear

8 items

Weapons

  • Greataxe
    A heavy, two-handed martial weapon with a broad cutting head.
  • 2×
    Handaxe
    Light thrown martial weapons useful for hunting or opening a fight at range.

Tools

  • Hunting Trap
    A metal-and-rope trap used to catch small or medium creatures.

Gear

  • Explorer's Pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and hempen rope.
  • Staff
    A sturdy wooden walking and hunting staff.
  • Animal Trophy
    A preserved claw from a great mountain cat, worn as a symbol of a successful hunt.
  • Traveler's Clothes
    Rugged clothing suitable for travel through the wilderness.

Purse

  • 10×
    Gold Pieces
    Coins kept in a small leather pouch.

Appearance

Nocc is a powerfully built female orc with deep green-gray skin, a broad frame, and dark hair worn in a long, uneven braid threaded with bits of bone and colored cord. She stands with her weight balanced on the balls of her feet, as if every quiet moment might become a chase or a fight. When waiting, she leans slightly forward and takes up more space than she realizes, planting her greataxe beside her like a walking staff. Her amber eyes are alert and amused, and her tusks show prominently whenever she smiles. She wears worn hide armor pieces over practical travel clothes, with a red wool sash tied around her waist and a collection of small animal tokens hanging from her belt.

Mannerisms

Nocc crouches slightly when listening, keeps one hand resting near her axe, and turns her whole body toward anyone who speaks instead of merely looking at them. She tests unfamiliar food by smelling it first, taps her tusk when thinking, and laughs under her breath whenever someone gives an order she did not ask for.

Personality

Nocc is direct, observant, and restless. She speaks plainly, prefers practical demonstrations to explanations, and has a dry sense of humor that often arrives at the worst possible moment. She is generous with food, fiercely protective of companions who prove dependable, and fascinated by the strange customs of settled people. She enjoys testing herself against difficult terrain, intimidating opponents, and problems that everyone else considers too complicated.

Ideals

Freedom. No wall, law, chief, or prophecy has the right to decide where a person may walk or what they must become.

Bonds

Nocc carries her mother's carved antler token and intends to return it only after she has found a safe new homeland for her scattered kin. She feels responsible for anyone who travels under her guidance, even when she pretends otherwise.

Flaws

Nocc mistakes hesitation for cowardice and often acts before she has heard the full plan. She is suspicious of comfortable people, easily provoked by insults toward her kin, and has a habit of treating promises as challenges that must be tested.

Quirks

Names particularly stubborn animals and remembers those names for years.
Collects unusual stones from every region she crosses.
Refuses to sleep with her back to an open doorway.
Grins whenever an enemy announces a plan.
Keeps a private ranking of the best campfires she has ever seen.

Background

Nocc was born among an orc hunting band that followed migrating herds across harsh valleys and open scrubland. She learned early that survival was not only a matter of strength. It depended on reading wind, remembering water holes, recognizing which birds went silent when predators were near, and knowing when to leave before a place became dangerous. Her mother taught her to track by broken grass and displaced stones, while her older cousins taught her to fight with a heavy axe. Nocc became known for charging too soon, laughing too loudly, and returning with enough meat for everyone even when the hunt had gone badly. When a winter migration led her band into conflict with a fortified settlement, Nocc refused to abandon a group of young hunters trapped beyond the settlement's walls. She broke through the gate during a storm, brought them home, and discovered that the settlement's leaders had been preparing to attack her people regardless of what she did. Rather than remain for the coming retaliation, Nocc left with a few supplies, her mother's old hunting token, and a fierce curiosity about the wider world. She now travels as a guide, scout, and sellsword. She seeks danger partly for coin and partly because every road teaches her something new. Civilization still confuses her, but she has begun to suspect that the most dangerous predators do not always have claws.

“She learned early that survival was not only a matter of strength.”
From their backstory
Background
Outlander

Connections

Species

Orc

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