Sheshi Bakar
Sheshi Bakar
Sheet
AC 15 · HP 53 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
24 featuresBonus action
- Martial Arts Bonus Strike
When After attacking with an unarmed strike or monk weapon
Sheshi can make one unarmed strike as a bonus action after taking the Attack action with an unarmed strike or monk weapon.
- Flurry of Blows
When After taking the Attack action
Sheshi spends 1 ki point to make two unarmed strikes as a bonus action.
- Patient Defense
When On her turn
Sheshi spends 1 ki point to take the Dodge action as a bonus action.
- Step of the Wind
When On her turn
Sheshi spends 1 ki point to Dash or Disengage as a bonus action, and her jump distance is doubled for the turn.
- Martial ArtsLevel 1
Sheshi's unarmed strikes use a d4 Martial Arts die, may use Dexterity instead of Strength, and she can make one unarmed strike as a bonus action after attacking with an unarmed strike or monk weapon.
Reaction
- Deflect MissilesLevel 3
When When hit by a ranged weapon attack
Sheshi reduces ranged weapon damage by 1d10 + 9 and may catch and return the missile if the damage is reduced to 0.
- Slow FallLevel 4
When When falling
Sheshi uses her reaction to reduce falling damage by 35.
Always on
- Stunning StrikeLevel 5
When When she hits with a melee weapon attack
Sheshi spends 1 ki point after a melee weapon hit to force a Constitution saving throw. On a failure, the target is stunned until the end of her next turn.
- Unarmored DefenseLevel 1
While unarmored and not wielding a shield, Sheshi's AC equals 10 + her Dexterity modifier + her Wisdom modifier.
- KiLevel 2
Sheshi has 7 ki points, regained after a short or long rest. Her ki features include Flurry of Blows, Patient Defense, and Step of the Wind.
- Unarmored MovementLevel 2
Her unarmored movement increases her speed by 15 feet. She can also move along vertical surfaces and across liquids during her turn without falling during the movement.
- Monastic Tradition, Way of the Open HandLevel 3
Sheshi follows the Way of the Open Hand, gaining techniques that control enemies through precise unarmed strikes.
- Open Hand TechniqueLevel 3
When Sheshi uses Flurry of Blows, each hit can impose one effect on the target: it must succeed on a Strength saving throw or be knocked prone, be pushed up to 15 feet, or be unable to take reactions until the end of Sheshi's next turn.
- Extra AttackLevel 5
Sheshi can make two attacks instead of one when she takes the Attack action.
- Improved Unarmored MovementLevel 6
Sheshi's unarmored movement bonus increases to 15 feet total, giving her a walking speed of 40 feet.
- EvasionLevel 7
When subjected to an effect that allows a Dexterity saving throw for half damage, Sheshi takes no damage on a success and half damage on a failure.
- Stillness of MindLevel 7
Sheshi can use her action to end one effect on herself causing her to be charmed or frightened.
- TraitDwarf, Hill DwarfDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitDwarf, Hill DwarfDwarven Resilience, advantage on saving throws against poison and resistance to poison damage.
- TraitDwarf, Hill DwarfDwarven Combat Training, proficiency with battleaxes, handaxes, light hammers, and warhammers.
- TraitDwarf, Hill DwarfStonecunning, whenever you make an Intelligence History check related to the origin of stonework, you are considered proficient and add double your proficiency bonus.
- TraitDwarf, Hill DwarfDwarven Toughness, your hit point maximum increases by 1 for every level.
- TraitDwarf, Hill DwarfDwarf base walking speed is 25 feet, not reduced by wearing heavy armor. As a monk, her unarmored movement raises it to 40 feet.
- Military RankSoldier
Sheshi retains the respect and practical authority associated with her former military rank. Soldiers and veterans of her old organization recognize her allegiance, and she can often secure simple aid, shelter, or access through military contacts.
Gear
8 itemsWeapons
- QuarterstaffA simple, well-balanced quarterstaff with its grip wrapped in faded red cloth.
- 5×DartFive iron darts balanced for throwing, each stamped with a small unit mark.
Gear
- Dungeoneer's PackA dungeoneer's pack containing a backpack, crowbar, hammer, pitons, torches, tinderbox, rations, and a waterskin.
- Insignia of RankA military insignia from her former company, kept polished despite its age.
- TrophyA trophy taken from a fallen enemy, a cracked bronze mountain-lion medallion.
- Bone DiceA set of bone dice used to settle camp disputes and choose watch order.
- Common ClothesA common set of traveler's clothes beneath her monk's wraps.
- Belt PouchA pouch containing 10 gp.
Appearance
Sheshi Bakar is a compact, powerfully built hill dwarf woman with warm brown skin weathered by mountain wind and years of military travel. Her dark hair is braided close to the scalp on one side and gathered into a thick, practical plait on the other, threaded with small copper rings bearing her unit's old campaign marks. She has broad hands, callused knuckles, and a calm, open face framed by a neatly kept black beard at the jawline, a respected family custom among the women of her hold. She stands with the still balance of someone accustomed to uneven stone, taking up more space than she seems to realize. Her clothing is plain and carefully repaired, with a red military sash worn beneath her monk's gray wraps.
Mannerisms
She checks the nearest doorway whenever she enters a room, rolls her shoulders before speaking, and quietly counts under her breath when assessing danger. She addresses close companions as if they were members of her old squad, using calm practical phrases such as 'on my left' and 'hold fast.'
Personality
Sheshi is steady, observant, and quietly warm. She speaks plainly, listens without interrupting, and has a dry sense of humor that appears most often when everyone else is too tense to laugh. She is protective without being sentimental, though her affection shows in practical acts such as repairing straps, checking food stores, or standing watch long after her shift has ended.
Ideals
Protection. Strength exists to make room for others to breathe, not to command them. A victory that leaves the vulnerable abandoned is only a slower kind of defeat.
Bonds
She carries her old company's red sash and refuses to let the names of its dead disappear into military records. She is devoted to the mountain villages that sheltered her during the retreat and will answer any plea from them, no matter how inconvenient or dangerous.
Flaws
She has difficulty accepting help and instinctively turns every conversation into a chain of responsibilities, assignments, and contingencies. When frightened, she becomes controlling rather than honest. She also judges civilians too quickly for failing to act with the discipline she demanded of soldiers, then feels ashamed when she remembers that not everyone was trained for war.
Quirks
Background
Sheshi Bakar was raised in a hill dwarf hold where every child learned the weight of a tool before learning the weight of a weapon. She served first as a shield-bearer, then as a field sergeant in a border company tasked with guarding mountain roads, caravan passes, and isolated mining villages. Her strength made her a formidable front-line fighter, but her real gift was her ability to see the shape of a battle before it formed. She could hear panic in a commander's voice, notice the missing bootprint in a muddy pass, and put herself exactly where the line was about to break. During a disastrous winter retreat, Sheshi's company was saved by a wandering monastery that sheltered the survivors and taught her that discipline was more than obedience. She spent years studying the body as an instrument, learning to turn force aside, strike without hatred, and move with the patience of falling snow. She eventually left the monastery to protect the people along the roads she once patrolled. Though she no longer wears a formal uniform, she still thinks like a soldier, counting exits, assigning watches, and making certain the quietest person in the room has eaten before she does.
“Her strength made her a formidable front-line fighter, but her real gift was her ability to see the shape of a battle before it formed.”
- Background
- Soldier
Connections
Species
Dwarf, Hill Dwarf
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