Lebens SiKecil
Lebens SiKecil
Sheet
AC 12 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
9 featuresBonus action
- Martial ArtsLevel 1
Your unarmed strikes and Monk weapons use Martial Arts training. You can use Dexterity instead of Strength for their attack and damage rolls, and you can roll your Martial Arts die instead of the normal damage die for unarmed strikes or Monk weapons. At level 1, the Martial Arts die is 1d6. When you take the Attack action with an unarmed strike or a Monk weapon on your turn, you can make one unarmed strike as a Bonus Action.
Always on
- Unarmored DefenseLevel 1
While you are not wearing armor or wielding a Shield, your base Armor Class equals 10 plus your Dexterity modifier plus your Wisdom modifier. Lebens has an Armor Class of 12.
- DarkvisionGnomeYou have Darkvision with a range of 60 feet.
- Gnomish CunningGnomeYou have Advantage on Intelligence, Wisdom, and Charisma saving throws.
- Gnomish Lineage, Rock GnomeGnomeYou know the Prestidigitation cantrip. Starting at level 3, you can also cast the Mending spell and create a Tiny clockwork device as described by the lineage feature. Intelligence is your spellcasting ability for these spells.
- Creature TypeGnomeYou are a Humanoid.
- SizeGnomeYou are Small.
- SpeedGnomeYour walking Speed is 30 feet.
- Magic Initiate, WizardSage
You have devoted years to study and possess the Magic Initiate origin feat. Lebens knows two Wizard cantrips, Prestidigitation and Message, and can cast Shield once without a spell slot per Long Rest. Intelligence is his spellcasting ability for these feat-granted spells. His scholarly training also grants proficiency with Calligrapher's Supplies, Arcana, and History, plus one additional language.
Spells
3 spellsSpellcasting. Lebens SiKecil casts with Intelligence (spell save DC 11, to hit with spell attacks).
Cantrips (at will): ,
1st level:
Gear
8 itemsWeapons
- QuarterstaffA polished ash staff marked with small gnomish numerals and used for both travel and combat.
- 5×DaggerBalanced daggers kept in a bandolier beneath his robe.
Tools
- Calligrapher's SuppliesA compact kit containing ink, nibs, pigments, and fine parchment tools.
Gear
- Explorer's PackA sturdy pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- Sage's RobeA plain scholar's robe bearing the faded seal of his family archive.
- BookA handwritten reference volume on ancient martial traditions and forgotten civilizations.
- 10×ParchmentBlank sheets for copying inscriptions, diagrams, and field observations.
Purse
- 11×Gold PiecesCoins saved from tutoring, archive work, and monastery errands.
Appearance
A compact male gnome with warm copper-brown skin, bright hazel eyes, and a neatly braided beard threaded with tiny brass rings. His russet hair is tied into a high topknot, leaving his large ears unobstructed. He wears practical gray monk's robes reinforced with leather at the knees and elbows, a faded scholar's sash, and a collection of ink-stained pouches. His hands are calloused from staff drills and calligraphy, while his posture remains unusually rigid and deliberate.
Mannerisms
Lebens silently counts his breaths before answering difficult questions. He adjusts his spectacles even though he does not wear any, taps his staff three times before entering unfamiliar rooms, and writes important observations in the air with one finger.
Personality
Lebens is patient with sincere questions, merciless toward careless assumptions, and quietly delighted by obscure facts. He speaks in carefully organized explanations, often beginning with the phrase, "Let us establish the evidence." Beneath his scholarly severity is a deeply protective nature, especially toward frightened children, displaced people, and anyone whose story has been ignored.
Ideals
Knowledge is a lantern. It belongs in every hand, and no tyrant has the right to extinguish it.
Bonds
I will recover the stolen volumes and restore the burned archive, even if I must cross the world to do it.
Flaws
I become argumentative when confronted with ignorance, and I sometimes value a fascinating mystery more than the immediate safety of my companions.
Quirks
Background
Lebens SiKecil was raised in a gnomish archive built beneath the roots of an ancient hill-tree. His family served as custodians of obscure histories, forgotten maps, and philosophical texts that larger folk considered too tedious to preserve. Lebens disagreed. To him, every smudged name and half-destroyed inscription was a person still asking not to be forgotten. He became an obsessive student of ancient combat manuals, especially those describing disciplined warriors who treated movement as a form of written language. When a fire consumed part of the archive, Lebens discovered that several irreplaceable volumes had been stolen before the blaze began. His investigation led him to a traveling relic-smuggler's network, but scholarship alone could not keep pace with thieves and mercenaries. He sought training at a secluded monastery, where the masters taught him to turn concentration into motion, fear into breath, and a simple staff into an extension of his will. Now he travels as a wandering scholar and novice monk, gathering lost knowledge while tracking the people responsible for destroying his home. He insists that every mystery has an answer, although he is beginning to suspect that some answers demand compassion rather than proof.
“His family served as custodians of obscure histories, forgotten maps, and philosophical texts that larger folk considered too tedious to preserve.”
- Background
- Sage
Connections
Species
Gnome
Media
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