Urazak
Urazak
Sheet
AC 22 · HP 324 · 70 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- IntimidationCHA
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
19 featuresBonus action
- TraitOrcAdrenaline Rush (Bonus Action Dash + Temp HP, 6/day)
Always on
- Fisticuffs (1d12)Level 1
Bonus Unarmed Strike as BA. Use d12 for unarmed/improvised weapons. Improvised weapons have Sap mastery.
- Iron ChinLevel 1
While unarmored and without shield, AC is 12 plus CON modifier.
- Moxie (20 points)Level 2
Resource for Brace Up (THP), One-Two Punch (2 BA attacks), Stick and Move (Unarmed Strike + Dash/Disengage).
- Bloodied But UnbowedLevel 2
Reaction to regain Moxie when damaged. If Bloodied, gain 4x level THP.
- Heavy HitterLevel 3
On Unarmed Hit, can both deal damage and Grapple or Shove.
- Dig DeepLevel 4
BA for 10 min resistance to B/P/S damage and ignore exhaustion below level 6.
- HaymakerLevel 5
Expend 1 Moxie to deal maximum damage on an Unarmed Strike; regain point on hit.
- Moxie-Fueled FistsLevel 6
Unarmed/Improvised attacks can deal Force damage.
- Down But Not OutLevel 7
While Bloodied, add CON modifier and Exhaustion levels to damage for 1 minute.
- School of Hard KnocksLevel 9
Once per turn, deal extra 1d12 damage or apply Endanger (Max damage next hit) or Provoke (Disadv on others).
- HerculeanLevel 10
Double carrying capacity and jump distance. Hits against objects are automatic criticals.
- Shake It OffLevel 10
Start of turn, remove 1 exhaustion or end Blinded/Charmed/etc. Restored by gaining exhaustion.
- UnbreakableLevel 14
Advantage on STR/DEX/CON saves. Expend 1 Moxie to reroll failed save.
- PugnaciousLevel 15
On initiative, lose 1 exhaustion and regain Dig Deep/Shake It Off/Down But Not Out uses.
- Peak Physical ConditionLevel 20
+2 STR/CON. Finish short rest to regain 40 HP. Long rest clears all exhaustion.
- TraitOrcDarkvision (60 ft.)
- TraitOrcRelentless Endurance (Once per Long Rest, drop to 1 HP instead of 0)
- Savage AttackerSoldier
Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either total.
Gear
4 itemsWeapons
- Executioner's Battleaxe +3A heavy-headed axe used for precise and lethal strikes.
Tools
- Farmer's ToolsReminders of a life buried in the sand.
Gear
- Cured Hide VestSturdy leather vest made from desert beasts.
- Dire Wolf (Koth)Massive black-gray wolf with 105 HP and AC 22.
Appearance
Urazak is an imposing figure at six feet five inches, with broad shoulders and sunbaked, leather-like skin. His body is a roadmap of scars, some from the farm and others from the pits. He has sharp, yellow predator eyes and thick, calloused hands that look capable of snapping stone. He wears practical leather breeches and a hide vest, favoring utility over ornament.
Mannerisms
He has a habit of clicking his teeth when he is sizing someone up, and he rarely maintains eye contact with humans, instead watching their hands.
Personality
Quiet and stoic, Urazak speaks little and observes everything. He feels more at home among beasts than people, preferring the honest growl of a wolf to the honeyed lies of the city. He is patient, a trait learned from farming the desert, and possesses a terrifying, calm focus during combat.
Ideals
Survival is the only law. The desert and the Syndicate both teach that only the strong and the adaptable endure.
Bonds
Koth, his dire wolf, is the only creature he truly trusts. He also feels a grim loyalty to Ripley for giving his strength a purpose.
Flaws
He views sentient beings as little more than beasts to be trained or put down, leading to a lack of empathy for those who cannot defend themselves.
Quirks
Background
Urazak was born to a family of desert farmers in the dunes of Desertstone. For years, he fought the sun and the dust, learning the cycle of life and death in a land that hated him. When a sandstorm took his family and their farm, he was cast into the cruel urban landscape. He traded the shovel for his fists, surviving as a pit fighter until Ripley of the Shroud Syndicate noticed his unique affinity for violence and animals. He rose to become the Syndicate's Beastmaster, breaking wild monsters and stubborn debtors alike. Now, he is a man of two worlds, the patience of a farmer masking the lethality of a professional executioner.
“For years, he fought the sun and the dust, learning the cycle of life and death in a land that hated him.”
- Background
- Soldier
Connections
Species
Orc
Media
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