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Mikheil Kvrtskheli - AI-generated fantasy Character

Mikheil Kvrtskheli

Human · Rogue · Level 1 · Criminal

Mikheil Kvrtskheli

Mikheil is watchful, dryly humorous, and unexpectedly considerate toward servants, laborers, children, and anyone carrying more work than they can manage.
AC11
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 10 · 30 ft.
AlignmentNeutral GoodGenderMaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • PerceptionWIS
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Martial weapons with the Finesse or Light property

Tools

Thieves’ Tools

Languages

Common,
Dwarvish,
Thieves’ Cant

Features

11 features

Always on

  • Sneak AttackLevel 1

    When Once per turn when hitting with Advantage, or when an eligible ally is within 5 feet of the target and you lack Disadvantage.

    Make a Dexterity-based attack with a Finesse or Ranged weapon under the required conditions to deal an extra 1d6 damage once per turn.

  • ExpertiseLevel 1

    Choose two proficiencies, such as Stealth and Sleight of Hand, or one proficiency and Thieves’ Tools. Your Proficiency Bonus is doubled for ability checks using the chosen proficiencies. Mikheil has Expertise in Stealth and Thieves’ Tools.

  • Thieves’ CantLevel 1

    You know Thieves’ Cant, a secret mixture of dialect, jargon, and coded signs used by criminal communities. You also know one additional language of your choice, chosen here as Dwarvish.

  • Weapon MasteryLevel 1

    You can use the mastery properties of two proficient weapon types. Mikheil has chosen Daggers, which have the Nick mastery, and Shortbows, which have the Vex mastery. You can change these choices after a Long Rest.

  • TraitHumanHumanoid creature type.
  • TraitHumanMedium size, chosen for this character.
  • TraitHumanSpeed of 30 feet.
  • ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
  • SkillfulHumanYou gain proficiency in one skill of your choice. This character gained Insight proficiency.
  • VersatileHumanYou gain an Origin feat of your choice. This character gained Skilled, granting proficiency in Investigation, Perception, and Insight. Duplicate Insight proficiency is not gained twice.
  • AlertCriminal

    You gain the Alert Origin feat. You add your Proficiency Bonus to Initiative rolls, and immediately after rolling Initiative, you can swap your Initiative with a willing ally in the same combat, provided neither of you is Incapacitated.

Gear

12 items

Weapons

  • 2×
    Dagger
    A light Finesse weapon, 1d4 Piercing damage, Nick mastery.
  • Shortsword
    A martial Finesse weapon, 1d6 Piercing damage.
  • Shortbow
    A ranged weapon, 1d6 Piercing damage, Vex mastery.

Armor

  • Leather Armor
    Light armor made from supple cured leather, Armor Class 11 plus Dexterity modifier.

Tools

  • 2×
    Thieves’ Tools
    Tools used to open locks and disarm traps. Mikheil has Expertise with them.

Gear

  • 20×
    Arrow
    Ammunition for the shortbow.
  • Quiver
    A container for the arrows.
  • Burglar’s Pack
    A pack containing a backpack, 10 feet of twine, 10 torches, a tinderbox, 10 days of rations, a waterskin, and 50 feet of rope.
  • Crowbar
    A heavy iron bar useful for forcing doors, shutters, and containers.
  • 2×
    Pouch
    Small belt pouches for coins or concealed objects.
  • Traveler’s Clothes
    Plain, durable clothing suitable for travel and blending into a crowd.

Purse

  • 16×
    Gold Pieces
    Coins retained from the criminal background package.

Appearance

A broad-shouldered human man of medium height, built more like a dock laborer than a nimble burglar. His dark brown hair is clipped short and combed with deliberate precision, while his beard is kept to a narrow, carefully maintained line along his jaw. He smells faintly of cedar oil, lamp smoke, and the sharp metal scent of coins, a combination he knows people notice and pretends not to. His clothes are plain but meticulously mended, favoring charcoal trousers, a russet waistcoat, soft boots, and a close-fitting leather coat with hidden inner pockets. His hands are thick-knuckled and callused, yet his fingers move with patient exactness when handling a lock or blade.

Mannerisms

Mikheil counts exits, windows, and visible hands whenever he enters a room. He speaks in a low, measured voice, pauses before answering questions, and taps one fingernail against his thumb whenever he is deciding whether someone is lying.

Personality

Mikheil is watchful, dryly humorous, and unexpectedly considerate toward servants, laborers, children, and anyone carrying more work than they can manage. He dislikes grand speeches and trusts people who show up on time. He is physically confident but socially cautious, preferring to let others mistake his silence for stupidity until they reveal something useful.

Ideals

Protection. Strength is only respectable when it is used to shield people who have none. A clever thief should rob the powerful of what they can afford to lose.

Bonds

His imprisoned older brother is alive, and Mikheil intends to buy his freedom or break him out before the city forgets him.

Flaws

He assumes every kindness conceals a price, and when frightened he becomes controlling, secretive, and difficult to work with. He cannot resist correcting another person’s sloppy knots, poor concealment, or careless handling of money.

Quirks

He oils his boots with cedar before important jobs, even when nobody else can smell it.
He names every lock he successfully opens, usually after an unflattering acquaintance.
He folds stolen playing cards into tiny boats and leaves them in gutters as private markers.
He can identify several common coins by touch while blindfolded.
He becomes visibly offended when someone leaves a door ajar.

Background

Mikheil Kvrtskheli grew up in the crowded river quarter of a human trading city, where warehouses stood shoulder to shoulder with taverns, shrines, and counting houses. His mother kept a laundry stall, and his older brother worked as a runner for a small burglary crew. Mikheil learned early that strong backs opened some doors, but quiet hands opened the important ones. He began as a lookout, then graduated to lifting purse clasps, slipping through barred windows, and listening at doors without letting his breathing change. His broad build made people underestimate him. They expected a brawler, not a man who could spend ten patient minutes persuading a lock to give up its secrets. The crew eventually turned on itself when its leader stole from a powerful merchant and blamed the youngest members. Mikheil escaped the resulting arrests, but his brother did not. Since then, Mikheil has worked alone, taking jobs that target the cruel, the greedy, and anyone who profits from people too poor to fight back. He still carries the old crew's habits, coded gestures, false names, and an instinctive glance toward every exit. Adventuring is his newest form of criminal work, though he tells himself that this time he is choosing the targets, the partners, and the price.

“His mother kept a laundry stall, and his older brother worked as a runner for a small burglary crew.”
From their backstory
Background
Criminal

Connections

Species

Human

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