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Throk - AI-generated fantasy Character

Throk

Half-Orc · Paladin (Oath of Devotion) · Level 5 · Folk Hero

Throk

Throk is steady, observant, and more compassionate than his severe expression suggests.
AC19
HP39/39
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 19 · HP 39 · 30 ft.
AlignmentTrue NeutralGenderMaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Carpenter's tools,
Vehicles, land

Languages

Common,
Orc

Features

19 features

Action

  • Turn the Unholy

    When An action against nearby fiends or undead

    As an action, Throk presents his holy symbol and forces fiends and undead within 30 feet that can see or hear him to make a DC 12 Wisdom saving throw. On a failure, a creature is turned for up to 1 minute or until it takes damage.

  • Divine SenseLevel 1

    Throk can sense the presence of strong evil or good within 60 feet, as an action, until the end of his next turn. He knows the location of any celestial, fiend, or undead within range that is not behind total cover, but does not learn its identity. He can use this feature a number of times equal to 1 + his Charisma modifier, regaining all uses after a long rest.

  • Divine HealthLevel 3

    Throk can use an action to touch a willing creature and end one spell on it. He can use this feature once per long rest.

Bonus action

  • Sacred Weapon

    When A bonus action while holding a melee weapon

    As a bonus action, Throk imbues one melee weapon he is holding with positive energy for 1 minute. It becomes magical and gains a +2 bonus to attack rolls.

Always on

  • Divine SmiteLevel 2

    When After hitting with a melee weapon attack

    When Throk hits with a melee weapon attack, he expends a spell slot to deal 2d8 radiant damage with a 1st-level slot, plus 1d8 per slot level above 1st. Fiends and undead take 1d8 additional radiant damage.

  • Fighting Style: DefenseLevel 2

    Throk chooses the Defense fighting style. While wearing armor, he gains a +1 bonus to AC.

  • Lay on HandsLevel 1

    Throk has a pool of healing power that replenishes after a long rest. He can restore a total of 25 hit points, dividing the healing among creatures he touches. He can also expend 5 hit points from the pool to cure one disease or neutralize one poison affecting the target.

  • Sacred Oath: Oath of DevotionLevel 3

    Throk's oath grants him a sacred focus and access to oath spells. He can prepare and cast paladin spells using Charisma as his spellcasting ability.

  • Oath SpellsLevel 3

    Throk gains the Oath of Devotion oath spells: protection from evil and good, sanctuary, lesser restoration, and zone of truth. These spells are always prepared and do not count against his number of prepared paladin spells.

  • Channel DivinityLevel 3

    Throk can use Channel Divinity once, regaining its use after a short or long rest. Sacred Weapon causes a melee weapon to become magical and grants a bonus equal to his Charisma modifier to attack rolls with it for 1 minute. Turn the Unholy forces fiends and undead within 30 feet to make a Wisdom saving throw or become turned for up to 1 minute.

  • SpellcastingLevel 2

    Throk can cast paladin spells from the paladin spell list. He prepares a number of paladin spells equal to his Charisma modifier plus half his paladin level, rounded down, for a total of 4 prepared spells, in addition to his oath spells.

  • Extra AttackLevel 5

    Throk can attack twice, instead of once, whenever he takes the Attack action on his turn.

  • DarkvisionHalf-OrcThrok can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Relentless EnduranceHalf-OrcWhen reduced to 0 hit points but not killed outright, Throk can drop to 1 hit point instead. This can be used once per long rest.
  • Savage AttacksHalf-OrcWhen Throk scores a critical hit with a melee weapon attack, he can roll one of the weapon's damage dice one additional time and add it to the extra critical damage.
  • MenacingHalf-OrcThrok is proficient in the Intimidation skill.
  • Orcish BloodHalf-OrcThrok speaks Common and Orc.
  • Ability Score IncreaseHalf-OrcThrok's Strength increases by 2 and his Constitution increases by 1.
  • Rustic HospitalityFolk Hero

    Throk can find a place to hide, rest, or recuperate among common folk, who will shield him from the law or other pursuers when necessary, though they will not risk their lives for him.

Spells

8 spells

Spellcasting. Throk casts with Charisma (spell save DC 13, to hit with spell attacks).

1st level (4 slots): , , ,

2nd level (2 slots): , , ,

Gear

11 items

Weapons

  • Longsword
    A martial melee weapon that deals 1d8 slashing damage and has the versatile property, dealing 1d10 damage when wielded with two hands.
  • 5×
    Javelin
    Simple ranged weapons that deal 1d6 piercing damage and have a normal range of 30 feet and long range of 120 feet.

Armor

  • Chain mail
    Heavy armor made of interlocking metal rings. Armor Class 16.
  • Shield
    A shield that grants a +2 bonus to AC.

Tools

  • Carpenter's tools
    Tools used for shaping and repairing common wooden or stone objects, selected as his folk hero artisan tools.
  • Shovel
    Useful for digging graves, trenches, drainage channels, and defensive earthworks.

Gear

  • Explorer's pack
    A backpack containing bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
  • Iron pot
    A simple iron cooking pot used during travel and remembered from his village years.
  • Common clothes
    Plain, serviceable clothing with careful patches at the elbows and knees.
  • Belt pouch
    A small leather pouch containing starting wealth.

Purse

  • 10×
    Gold pieces
    Starting currency from the Folk Hero background.

Appearance

Throk is a broad-shouldered half-orc with gray-green skin, a square jaw, and thick black hair tied into a short topknot with a strip of faded red cloth. His lower tusks are carefully polished, and he wears well-maintained chain mail beneath a blue surcoat that is slightly too short in the sleeves. His shield is patched with mismatched leather straps and bears the painted symbol of a sheaf of wheat. He stands very still when listening, taking up more space than he seems aware of, then moves with surprising gentleness around animals and children.

Mannerisms

Throk pauses before answering difficult questions and rubs his thumb along the edge of his shield. He speaks in short, practical sentences, lowers his voice rather than raising it when angry, and automatically positions himself between strangers and the nearest exit. When nervous, he checks the knots on his gear even when they are already secure.

Personality

Throk is steady, observant, and more compassionate than his severe expression suggests. He prefers useful action to emotional display, but he remembers every kindness and repays it with interest. Around strangers he is quiet and imposing, while around farm animals he becomes patient, conversational, and oddly playful. He has little interest in fame, yet he secretly treasures being recognized as dependable.

Ideals

Protection. Strength is a loan from the people who helped raise you. Spend it where it does the most good, and never confuse authority with worth.

Bonds

The people of his flood-struck village gave Throk his first real sense of belonging. He will return whenever they call, and he carries a small iron nail from the rebuilt bridge as a reminder that protection is a task, not a title.

Flaws

Throk distrusts anyone who speaks beautifully about virtue but avoids unpleasant work. He can become stubbornly judgmental, especially toward nobles, commanders, and priests who ask others to make sacrifices they would not make themselves. Once he decides someone is a coward, he struggles to revise that opinion.

Quirks

He names every pack animal after a type of weather.
He keeps a bridge nail in his pocket and touches it before making a promise.
He refuses to waste edible food, even during feasts.
He quietly counts door hinges when entering an unfamiliar building.

Background

Throk was born in a farming settlement where half-orcs were treated with suspicion until a spring flood broke the riverbank and swept away the village bridge. Still young and scarcely trained, he waded into the current with a rope around his waist, hauled two trapped families to safety, and spent the next three days helping rebuild the embankment. The villagers remembered his strength, but more importantly, they remembered that he stayed after the danger passed. From then on, they trusted him with the work that needed doing and the promises that needed keeping. A traveling paladin recognized the discipline beneath Throk's blunt manner and taught him the rites of a warrior devoted to honorable conduct. Throk eventually took sacred vows to the Oath of Devotion, though he has never been comfortable with grand speeches about virtue. He believes goodness is proven through labor, restraint, and the decision to stand between danger and someone who cannot withstand it. He now travels beyond his home to protect isolated communities, repay old kindnesses, and determine whether his oath can survive in a world where every faction claims to be righteous.

“The villagers remembered his strength, but more importantly, they remembered that he stayed after the danger passed.”
From their backstory
Background
Folk Hero

Connections

Species

Half-Orc

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