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Logun Dainelan - AI-generated fantasy Character

Logun Dainelan

Human · Rogue (Assassin) · Level 15 · Acolyte

Logun Dainelan

Logun is affable, observant, and unsettlingly patient.
AC15
HP107/107
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 107 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge38 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationSTR
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalCHA

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Disguise kit,
Forgery kit

Languages

Common,
Infernal,
Abyssal,
Giant

Features

23 features

Bonus action

  • Cunning ActionLevel 2

    When Bonus action

    As a bonus action, Logun can Dash, Disengage, or Hide.

Reaction

  • Uncanny Dodge

    When A visible attacker hits Logun

    When an attacker Logun can see hits him, he can use his reaction to halve the attack's damage.

Always on

  • Sneak AttackLevel 1

    When A qualifying finesse or ranged weapon attack hits

    Once per turn, Logun deals an extra 8d6 damage when he hits with a finesse or ranged weapon attack and has advantage, or when an eligible enemy is adjacent to one of the target's enemies.

  • Stroke of LuckLevel 20

    When A missed attack or failed ability check

    Logun can turn a missed attack roll into a hit or treat a failed ability check as a 20, once per short or long rest.

  • AssassinateLevel 3

    When The target has not taken a turn, or is surprised

    A creature surprised by Logun takes a critical hit from his successful attack, and he has advantage against creatures that have not yet acted.

  • Roguish Archetype: AssassinLevel 3

    Logun chooses the Assassin archetype. His training focuses on infiltration, disguise, reconnaissance, and killing targets before they can respond.

  • Thieves' Cant and Roguish ExpertiseLevel 3

    Logun can use thieves' tools to disarm traps and open locks, and his proficiency bonus is doubled for checks using thieves' tools. He also has proficiency with the disguise kit and forgery kit from his Assassin training.

  • Infiltration ExpertiseLevel 9

    Logun gains proficiency with disguise kits and forgery kits. He can create false identities, including appropriate documentation, established acquaintances, and disguises.

  • ImpostorLevel 13

    Logun can attempt to pass himself off as another person for extended periods, provided he has time to establish the identity's details and mannerisms.

  • Death StrikeLevel 17

    Logun can make a special attack against a creature that is surprised. On a hit, the target must make a Constitution saving throw against DC 20. On a failed save, the target takes double the normal damage from the attack and is paralyzed for 1 minute, subject to the feature's normal limitations.

  • EvasionLevel 7

    When Logun succeeds on a Dexterity saving throw to take half damage from an effect, he instead takes no damage. He takes half damage on a failed save.

  • Reliable TalentLevel 11

    Whenever Logun makes an ability check that includes proficiency, a d20 roll of 9 or lower counts as a 10.

  • BlindsenseLevel 14

    Logun has blindsight out to 10 feet.

  • Slippery MindLevel 15

    Logun gains proficiency in Wisdom saving throws.

  • ElusiveLevel 18

    Attack rolls against Logun cannot have advantage unless the attacker is incapacitated.

  • AlertLevel 10

    Logun gains a +5 bonus to initiative, cannot be surprised while conscious, and unseen attackers do not gain advantage against him merely because he is unseen.

  • Resilient: ConstitutionLevel 12

    Logun gains proficiency in Constitution saving throws and increases his Constitution score by 1.

  • Ability Score ImprovementsLevel 4

    Logun gains Ability Score Improvements at rogue levels 4, 8, 10, and 12. He increased Dexterity by 2, Charisma by 2, took the Alert feat, and took Resilient: Constitution.

  • Ability Score IncreaseHuman+1 to all ability scores, included in the listed scores.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language.
  • Shelter of the FaithfulAcolyte

    Logun retains the respect and assistance of the Inderfrey Coalition's religious and intelligence contacts. He can usually secure basic food, shelter, and aid from sympathetic members of his former faith or from allied temples, provided he does not openly endanger them.

Gear

11 items

Weapons

  • Rapier
    A finely balanced one-handed blade suited to both combat and quiet assassinations.
  • Shortbow and arrows
    A shortbow with a quiver containing 20 arrows.
  • 2×
    Daggers
    Balanced backup blades concealed in belt sheaths.

Armor

  • Leather armor
    Light protective armor worn beneath Logun's cloak.

Gear

  • Burglar's pack
    A leather pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and 50 feet of hempen rope.
  • Holy symbol
    A silver emblem of the Jaw, kept wrapped in cloth and shown only when necessary.
  • Prayer book
    A compact book containing fragments of Jaw liturgy, Coalition cipher notes, and Logun's own corrections.
  • 5×
    Incense
    Scented sticks burned during formal rites or used to mask the smell of blood and smoke.
  • Vestments
    Ceremonial vestments from his former faith, altered so their original symbols can be hidden.
  • Common clothes
    Plain clothing for travel and infiltration.

Purse

  • 15×
    Gold pieces
    Money retained from his acolyte service and Coalition field assignments.

Appearance

Logun is a broad-shouldered human man with weathered bronze skin, pale gray eyes, and long ash-blond hair usually tied behind his neck with a strip of red cloth. He wears dark leather armor beneath a slate-blue travel cloak, with silver prayer beads wrapped twice around his left wrist. Within a minute of meeting him, people notice his posture. He stands with his weight on the balls of his feet, never fully settling, and leaves just enough space around himself to turn, draw, or disappear. He smiles easily, but his eyes continually measure doors, hands, windows, and the distance between people.

Mannerisms

When waiting, Logun rocks subtly from heel to toe and keeps one shoulder angled toward the nearest exit. He answers direct questions with a brief pause, as if selecting the safest version of the truth. He touches his prayer beads whenever someone mentions the Jaw, then changes the subject with a smile.

Personality

Logun is affable, observant, and unsettlingly patient. He enjoys campfire stories, bad gambling, and making people underestimate him. He rarely raises his voice. Instead, he lets silence stretch until others fill it with information. He is genuinely protective of frightened people, though he disguises compassion as practicality and would rather call someone useful than admit he cares.

Ideals

Freedom. No god, commander, prophecy, or cause has the right to own a person's will. If obedience is required, the price should be high enough that everyone understands it is a choice.

Bonds

The Inderfrey Coalition gave me a second life, and I will not allow its people to be betrayed by the secrets I carry. I also keep a hidden list of every Jaw initiate who helped me escape, because one day I intend to bring them out or avenge them.

Flaws

I assume every kindness has a hidden price, and I sometimes ruin genuine alliances by testing them. I can justify almost any betrayal if I decide it prevents a worse one. When cornered, I am more likely to lie beautifully than tell a difficult truth.

Quirks

He gives every new room a private name based on its easiest escape route.
He remembers people's footsteps more reliably than their faces.
He folds written intelligence into tiny triangular packets before sealing it.
He occasionally recites Jaw prayers backward when nervous.
He never sits with his back to a fire.

Background

Logun Dainelan was raised among the Jaw, a harsh northern cult that taught its initiates to treat secrets as sacred offerings. The cult trained him to memorize faces, map settlements, identify weakness, and speak whatever words would open a guarded door. He became an acolyte because he was good at listening, and a trusted operative because he rarely mistook obedience for loyalty. Over time, he discovered that the Jaw's prophecies were being manufactured by its inner circle to justify raids, disappearances, and political murders. The revelation did not make him virtuous. It made him unwilling to kneel for free. He fled during a winter pilgrimage and was nearly killed crossing the borderlands, but the Inderfrey Coalition found him first. Rather than execute or imprison him, the Coalition offered him a chance to turn his knowledge against the cult. Logun accepted, joining as a scout, infiltrator, and collector of intelligence. He now travels under borrowed names, attends sermons in hostile temples, buys drinks for smugglers, and sends coded reports through Coalition couriers. He claims he serves the cause because it is useful. In truth, he is still trying to determine whether the Jaw made him into a monster, or merely gave a name to what he already was.

“The cult trained him to memorize faces, map settlements, identify weakness, and speak whatever words would open a guarded door.”
From their backstory
Background
Acolyte

Connections

Species

Human

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