Skip to content
CreatePricing
Vlad - AI-generated fantasy Character

Vlad

Human · Fighter (Battle Master) · Level 4 · Urchin

Vlad

Vlad is earnest, stubborn, and quietly compassionate.
AC18
HP36/36
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 36 · 30 ft.
AlignmentNeutral GoodGenderMaleAge18
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • IntimidationCHA
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Thieves' Tools,
Smith's Tools

Languages

Common

Features

12 features

Bonus action

  • Second WindLevel 1

    As a bonus action, you can regain hit points equal to 1d10 plus your fighter level. You can use this once, and you regain the ability to do so after a short or long rest.

  • Action SurgeLevel 2

    On your turn, you can take one additional action on top of your regular action and a possible bonus action. You can use this once, and you regain the ability to do so after a short or long rest.

Reaction

  • Parry

    When When damaged by a melee attack

    When a creature damages you with a melee attack, you can use your reaction and spend one superiority die to reduce the damage by the die roll plus your Dexterity modifier.

Always on

  • Trip Attack

    When When you hit with a weapon attack

    After hitting a creature with a weapon attack, you can spend one superiority die to add it to the damage roll and attempt to trip the target. If the target is Large or smaller, it must make a Strength saving throw or fall prone.

  • Precision Attack

    When When you miss with a weapon attack

    When you miss with a weapon attack, you can spend one superiority die to add the die to the attack roll, potentially turning a miss into a hit.

  • Fighting StyleLevel 1

    You are trained in all armor, shields, and martial weapons, and can fight with disciplined skill rather than recklessness.

  • Combat SuperiorityLevel 3

    You have mastered combat maneuvers. You gain three superiority dice, which are d8s, and you regain them when you finish a short or long rest. You know three maneuvers of your choice, and you can use them to enhance your attacks and battlefield control.

  • Student of WarLevel 3

    You learn one artisan's tool proficiency of your choice, reflecting extra training beyond the battlefield.

  • Ability Score ImprovementLevel 4

    At 4th level, you have increased your capability through additional training, gaining an Ability Score Improvement or feat. Vlad uses this increase to further refine his combat potential through relentless practice and disciplined survival.

  • TraitHumanAbility Score Increase, +1 to all ability scores
  • TraitHumanExtra Language
  • City SecretsUrchin

    You know the secret patterns and flows of cities, and can find passage through urban environments that others miss. You can move between urban communities as if you belong there, and know how to find hidden routes, safe places, and local contacts.

Gear

13 items

Weapons

  • Longsword
    A knightly blade that Vlad treats with reverence and constant care.
  • Light Crossbow
    A ranged weapon for fighting from cover or at a distance.
  • 2×
    Handaxe
    Versatile throwing weapons useful in close quarters.

Armor

  • Chain Mail
    Heavy protective armor forged from interlocking mail rings.
  • Shield
    A sturdy shield bearing the scratches of hard use and hasty repairs.

Gear

  • 20×
    Crossbow Bolts
    A box of quarrels for the crossbow.
  • Dungeoneer's Pack
    A practical pack for surviving delves and long travel.
  • Small Knife
    A grim little blade kept for utility and self-defense.
  • Map of the City
    A worn map showing the hidden routes and familiar dangers of a city Vlad once survived in.
  • Pet Mouse
    A tiny companion Vlad still talks to when no one is listening.
  • Token of Parentage
    A token from Vlad's past, kept as a reminder of family long lost.
  • Common Clothes
    Travel-stained common clothing.
  • Belt Pouch
    A small pouch of starting funds.

Appearance

A lean young human with rough street-bred posture, short dark hair usually kept out of his eyes, and a scar along one cheek from a alleyway knife fight gone wrong. He wears polished but plainly maintained chain mail over travel-worn clothes, carries himself like a knight despite his humble roots, and keeps his longsword close at hand. His gaze is alert and restless, as if he is always measuring the nearest escape route and the nearest injustice at the same time.

Mannerisms

Vlad stands straighter whenever he hears the word knight, as if answering an old drill. He habitually checks doorways, rooftops, and blind corners before speaking, and when angry he becomes very quiet rather than loud. He has a habit of polishing his sword pommel with his thumb while thinking.

Personality

Vlad is earnest, stubborn, and quietly compassionate. He speaks like someone who learned manners late but learned their value deeply, and he treats courtesy as a form of justice. He can be intense and driven, yet he still notices the hungry, the frightened, and the overlooked, and will almost always choose to help.

Ideals

Mercy with backbone. Laws matter only when they protect people, and honor means standing between the weak and the cruel even if it makes him unpopular.

Bonds

He keeps his mentor's blade polished and carries it when he travels, treating it as both inheritance and oath. He will not abandon a child in danger, no matter the cost, because someone once refused to abandon him.

Flaws

Vlad cannot ignore a wrong when he sees one, even if patience would serve him better. His desire for vengeance can make him reckless, and when a situation resembles the night his mentor died, he can become cold, hyperfocused, and difficult to dissuade.

Quirks

He always leaves a coin on the ground for luck before entering a dangerous place.
He bows to old swords before drawing his own.
He talks to his pet mouse as if it were a trusted squire.

Background

Vlad was born to the alleys, not the halls. He learned early how to steal a crust of bread, how to sleep without being seen, and how to read danger in the faces of the powerful. That life might have ended in the gutters if not for a knight who found him half-starved and half-feral, then took pity on him. The knight taught Vlad how to hold a blade, how to stand when frightened, and how to answer cruelty with courage instead of surrender. For the first time, Vlad believed that honor could be more than a story told by rich people. That hope was shattered when the knight's old sins caught up to him. Enemies from the past came hunting, and Vlad's mentor was killed before he could make peace with what he had done. Vlad did not only lose a teacher, he lost the one person who had ever chosen him. Since then, he has sworn to pursue revenge against the one who took that life, but he refuses to become a brute in the process. He protects the helpless, defies unjust laws, and fights with the stubborn conviction that a good act matters even when the world says it does not.

“He learned early how to steal a crust of bread, how to sleep without being seen, and how to read danger in the faces of the powerful.”
From their backstory
Background
Urchin

Connections

Species

Human

Media

0 images

No images yet.

Visual sheet

Turn Vlad into a sheet

A high-res, share-ready sheet you can post or print.