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Barek - AI-generated fantasy Character

Barek

Human · Paladin (Oath of Devotion) · Level 20 · Soldier

Barek

Barek is controlled, observant, and unfailingly courteous, even toward people who dislike him.
AC18
HP224/224
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 224 · 30 ft.
AlignmentLawful GoodGenderMaleAge42 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionINT
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set,
Vehicles, land

Languages

Common,
Celestial

Features

26 features

Action

  • Divine SenseLevel 1

    When An action

    As an action, Barek presents his holy symbol and senses celestials, fiends, and undead within 60 feet for 1 round. He knows the type of each presence but not its identity.

  • Lay on HandsLevel 1

    When An action

    As an action, Barek restores hit points from a 100-point healing pool, or spends 5 points to cure a disease or neutralize a poison.

  • Turn the Unholy

    When An action

    As an action, Barek presents his holy symbol. Undead within 30 feet that fail a Wisdom saving throw are turned for 1 minute.

  • Sacred Weapon

    When An action

    As an action, Barek makes one held weapon a sacred weapon for 1 minute, adding +5 to attack rolls with it and causing it to shed bright light.

  • Cleansing TouchLevel 14

    When An action

    As an action, Barek can end one spell affecting himself or a willing creature he touches.

  • Channel Divinity, Turn the UnholyLevel 2

    Barek can use an action to expend Channel Divinity and present his holy symbol to turn undead. Each undead within 30 feet that can see or hear him must make a Wisdom saving throw or flee for 1 minute, or until damaged.

  • Aura of DevotionLevel 7

    Barek can use an action to emit an aura of sunlight for 1 minute. Fiends and undead within 30 feet must make a Constitution saving throw or be blinded for 1 minute, repeating the save at the end of each turn. Allies in the aura gain advantage on saving throws against spells and other magical effects.

  • Purity of SpiritLevel 15

    Barek can use an action to become an avatar of purity for 1 minute. He gains immunity to disease, and nearby allies gain resistance to spell damage. Enemies within 30 feet cannot benefit from invisibility.

  • Holy NimbusLevel 20

    Barek can use an action to emanate an aura of sunlight for 1 minute. He gains resistance to damage from spells, and allies within 30 feet gain the same resistance. Enemies within 30 feet have disadvantage on saving throws against spells and Channel Divinity. Fiends and undead that start their turns in the aura take 10 radiant damage.

Always on

  • Divine SmiteLevel 2

    When After hitting with a melee weapon attack

    When Barek hits with a melee weapon attack, he can expend a spell slot to deal 2d8 to 5d8 additional radiant damage, plus 1d8 against an undead or fiend.

  • Paladin ProficienciesLevel 1

    Barek gains proficiency with all armor and shields, martial weapons, and simple weapons.

  • Aura of CourageLevel 6

    Barek has advantage on saving throws against being frightened. Allies within 10 feet of him gain the same benefit while he is conscious.

  • Aura of ProtectionLevel 6

    Barek adds his Charisma modifier to all saving throws. Allies within 10 feet gain the same bonus while he is conscious.

  • Fighting Style, DefenseLevel 2

    Barek adopts a Fighting Style. He has chosen Defense, gaining a +1 bonus to AC while wearing armor.

  • SpellcastingLevel 2

    Barek gains access to paladin spellcasting. Charisma is his spellcasting ability, and he can prepare 15 paladin spells after each long rest.

  • Sacred Oath, Oath of DevotionLevel 3

    Barek gains the Oath of Devotion. Its tenets are honesty, courage, compassion, honor, and duty.

  • Oath of Devotion Channel DivinityLevel 3

    Barek can use Channel Divinity to make one weapon he is holding a sacred weapon for 1 minute. He adds his Charisma modifier to attack rolls with it, and it emits bright light. He can also use Channel Divinity to turn fiends and undead for 1 minute, forcing them to flee on failed Charisma saving throws.

  • Oath SpellsLevel 3

    Barek gains oath spells that are always prepared and do not count against his number of prepared paladin spells.

  • Ability Score ImprovementLevel 4

    Barek gains four Ability Score Improvements. His ability scores are already at their maximum practical values, and the human bonuses are included in the listed scores.

  • High-Level Paladin SpellcastingLevel 20

    Barek's Divine Smite and Channel Divinity improve through his paladin level and oath features. He has four 1st-level, three 2nd-level, three 3rd-level, three 4th-level, and two 5th-level spell slots.

  • Ability Score IncreaseHuman+1 to all ability scores.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language.
  • TraitHumanCelestial language selected as the additional language, reflecting templar education and religious service.
  • Military RankSoldier

    Barek retains the respect of soldiers and veterans who recognize his service. He can find basic shelter, food, and assistance within a military organization, though his former order may complicate such welcomes.

Spells

18 spells

Spellcasting. Barek casts with Charisma (spell save DC 19, to hit with spell attacks).

1st level (4 slots): , , , ,

2nd level (3 slots): , , , , ,

3rd level (3 slots): ,

4th level (3 slots): ,

5th level (2 slots): , ,

Gear

12 items

Weapons

  • Longsword
    A finely balanced martial weapon bearing the worn insignia of the Dawn Gate.
  • Crossbow and bolts
    A light crossbow with 20 bolts.

Armor

  • Shield
    A large kite shield reinforced with iron and scarred by years of escort duty. It bears faded remnants of former heraldry.
  • Chain Mail
    Heavy metal armor maintained through years of campaigning.

Tools

  • Gaming set
    A gaming set used by soldiers during long watches.

Gear

  • Insignia of rank
    A military insignia from the former templar order.
  • Trophy from a fallen foe
    A trophy taken from a fallen enemy, kept as a reminder of the cost of war.
  • Common clothes
    A set of common clothes.
  • Pouch with gold
    A leather pouch containing 10 gp.
  • Holy symbol
    A holy symbol of the Dawn Gate, worn beneath his armor.
  • Priest's pack
    A priest's pack containing a backpack, blanket, ten torches, tinderbox, ten days of rations, waterskin, and 50 feet of hempen rope.
  • Explorer's pack
    A military pack containing a backpack, crowbar, hammer, ten pitons, ten torches, tinderbox, ten days of rations, waterskin, and 50 feet of hempen rope.

Appearance

Barek is a broad-shouldered human man with a weather-darkened complexion, close-cropped black hair, and a neatly kept beard beginning to silver at the jaw. His posture is rigidly disciplined, and his eyes move constantly through a room, measuring exits, hands, windows, and the people most likely to need protection. He wears a great helm marked with the worn emblem of his former templar order and carries a large kite shield whose polished face bears layers of scratched-away heraldry. His armor is carefully maintained but plainly repaired, suggesting long service rather than ceremony.

Mannerisms

Barek checks the nearest exit whenever he enters a room, then positions himself where he can see both the door and the people most vulnerable to it. He cleans his shield before his sword, recites a short prayer before eating, and addresses frightened strangers in the same calm tone he uses during battlefield commands.

Personality

Barek is controlled, observant, and unfailingly courteous, even toward people who dislike him. He speaks plainly, keeps promises literally, and prefers a difficult truth to a comforting lie. Beneath his discipline is a deep tenderness for pilgrims, children, laborers, and anyone forced to rely on the protection of others.

Ideals

Justice. A law that protects cruelty is not worthy of obedience. Duty matters, but duty must answer to the innocent it claims to serve.

Bonds

The survivors of the village he saved are his responsibility. He also keeps a broken strip of the Order of the Dawn Gate's banner and intends to expose the officers who corrupted his command.

Flaws

Barek is slow to trust authority, even when authority is competent and well intentioned. He can mistake hesitation for moral weakness and sometimes imposes his own rigid standards on people who have never shared his vows. When confronted with evidence that his former faith still contains goodness, he becomes defensive because admitting it would force him to reconsider what he lost.

Quirks

Keeps a private tally of every person he has escorted safely across a dangerous road.
Refuses to sit with his back to a shrine, altar, or open doorway.
Carries a strip of his former order's banner and repairs it whenever the stitching loosens.
Names each of his weapons after a place where he chose mercy over obedience.

Background

Barek was raised beneath the sacred banner of the Order of the Dawn Gate, a human templar brotherhood charged with guarding shrines, escorting pilgrims, and keeping the roads around holy sites safe. From childhood, he learned that faith was not a private comfort but a discipline expressed through action. Priests taught him scripture, ritual, and the duties of mercy. Veteran soldiers taught him formation fighting, siegecraft, and the harder lesson that righteous people could still make terrible choices. He learned sword and shield before he fully understood the causes for which he was expected to fight. At thirty, Barek was ordered to purge a village accused of sheltering heretics. The evidence was fabricated by senior officers who wanted the village's land, and the command included the execution of children taken as hostages. Barek refused. When he defended the prisoners against his own comrades, the Order branded him oathbreaker and traitor. The village survived, but the sacred banner was burned, and Barek left with only his armor, shield, and the symbols he could not yet bring himself to discard. Now he travels as a knight without a banner. His oath remains, though its meaning has changed. He protects the helpless, honors the truth above convenience, and believes obedience has value only when it serves justice.

“From childhood, he learned that faith was not a private comfort but a discipline expressed through action.”
From their backstory
Background
Soldier

Connections

Species

Human

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