Nesali
Nesali
Sheet
AC 14 · HP 28 · 30 ft., climb 20 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- InsightWIS
- InvestigationINT
- NatureINT
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
17 featuresAction
- Primeval AwarenessLevel 3
She can use an action and expend a ranger spell slot to focus her awareness on the region around her, learning whether certain creature types are present within one mile, or within six miles in her favored terrain. This ability does not reveal their exact location or number.
Always on
- Longbow Attack
When On her turn
She makes one ranged weapon attack against a creature within the weapon's normal range. Her Archery fighting style grants a +2 bonus to the attack roll.
- Shortsword Attack
When On her turn
She makes one melee weapon attack with a shortsword.
- Colossus Slayer
When When she hits an already injured creature with a weapon attack
Once per turn, when she hits a creature that is below its hit point maximum with a weapon attack, she deals an extra 1d8 damage.
- Feline Agility
When On her turn
She doubles her speed until the end of her current turn. Once used, she cannot use this trait again until she moves 0 feet on one of her turns.
- Favored EnemyLevel 1
She has advantage on Wisdom (Survival) checks to track favored enemies and on Intelligence checks to recall information about them. She has chosen humanoids, bandits and other criminals, as her favored enemies, gaining these benefits when dealing with them.
- Natural ExplorerLevel 1
She is especially familiar with one type of natural environment, forests, and gains benefits when traveling and making Wisdom or Intelligence checks related to that terrain. She can also move stealthily at a normal pace, find food and water for herself and up to five others each day, and avoid becoming lost except by magical means.
- Fighting StyleLevel 2
She has learned to enter a focused combat stance. She has chosen Archery, gaining a +2 bonus to attack rolls made with ranged weapons.
- SpellcastingLevel 2
She has learned to use the magical essence of nature to cast ranger spells. Wisdom is her spellcasting ability.
- Ranger Archetype: HunterLevel 3
She has chosen the Hunter archetype and gains the Colossus Slayer option. Once per turn, when she hits a creature with a weapon attack, she deals an extra 1d8 damage if the target is below its hit point maximum.
- Ranger TrainingLevel 3
Her experience moving unseen through cities and forests has made her a skilled tracker, scout, and ambusher.
- DarkvisionTabaxiShe can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
- Cat's ClawsTabaxiHer claws are natural weapons that deal 1d4 slashing damage plus her Strength modifier on a hit. She also has a climbing speed of 20 feet.
- Cat's TalentTabaxiShe has proficiency in the Perception and Stealth skills.
- Feline AgilityTabaxiWhen she moves on her turn in combat, she can double her speed until the end of that turn. She cannot use this trait again until she moves 0 feet on one of her turns.
- LanguagesTabaxiShe can speak, read, and write Common and one other language of her choice, Tabaxi.
- City SecretsUrchin
She knows the secret patterns and routes of settlements, allowing her to find paths through cities that others would miss. In a city she has visited before, she can travel between any two locations in half the normal time, provided she is not being pursued.
Spells
3 spellsSpellcasting. Nesali casts with Wisdom (spell save DC 14, to hit with spell attacks).
1st level (2 slots): , ,
Gear
13 itemsWeapons
- 2×ShortswordLight blades balanced for close combat or throwing.
- LongbowA compact ranged weapon suitable for hunting and skirmishing.
Armor
- Leather armorLight armor made from treated leather, chosen for flexibility and quiet movement.
Tools
- Small knifeA small knife she has carried since her street years.
- Thieves' toolsUseful for bypassing simple locks and traps.
- Disguise kitA kit containing cosmetics, wigs, and small props used to alter her appearance.
Gear
- 20×ArrowsA quiver containing arrows for her longbow.
- Explorer's packA pack containing practical adventuring supplies such as bedrolls, mess kit, tinderbox, torches, rations, and rope.
- Map of her home cityA crude map of the city where she grew up, annotated with hidden routes and safe places.
- Pet mouseA tiny pet mouse kept in a simple wooden cage when traveling.
- Token of her pastA small token from her childhood, a carved wooden bead given to her by a sympathetic street vendor.
- Common clothesSimple clothing suited to travel and blending into crowded neighborhoods.
Purse
- 10×Gold piecesCoins saved through years of cautious work and occasional theft.
Appearance
A lean female tabaxi with tawny fur marked by soft cream stripes, wide amber eyes, and a long ringed tail. Her ears are nicked from years of city escapes and wilderness travel. She wears weathered leather armor beneath a moss-green cloak, with a shortbow across her back and two worn shortswords at her hips. A small pouch of city keepsakes hangs beside her belt, including a carved wooden mouse and a folded street map.
Mannerisms
Nesali crouches on the balls of her feet when listening, keeps her tail wrapped around one ankle when uneasy, and turns her head sharply toward every unexpected sound. She often taps two claws against her bow grip while thinking.
Personality
Quiet, observant, and patient, Nesali notices exits, hiding places, and changes in people's voices before she notices their clothes. She is compassionate toward the vulnerable but wary of generosity that comes without clear terms. In unfamiliar wilderness, she becomes calmer rather than more afraid, treating every trail, pawprint, and broken branch as part of a conversation.
Ideals
Order. Every creature deserves a safe place and a fair chance to live. I will use discipline, patience, and clear rules to protect those who have none.
Bonds
She is devoted to the ranger who found her lost in the wilderness and raised her as his own. She protects abandoned children, runaways, and anyone forced to survive alone, because she sees her former self in them.
Flaws
She assumes that any promise can be broken if enough pressure is applied, so she tests people's loyalty until they become frustrated. When frightened, she may steal something small without thinking, even from an ally.
Quirks
Background
Nesali grew up beneath the market awnings and stairwells of a crowded city, with no family to claim her and no room where she was welcome for long. She learned early that a quiet paw, a sharp eye, and a hidden corner could be worth more than a full purse. She stole food when she had to, slept in abandoned lofts and drainage tunnels, and memorized every alley, rooftop, and guard patrol. Though the city taught her suspicion, it also taught her a stubborn sense of order. She believed that if she could understand the rules of a place, she could survive it.
“She learned early that a quiet paw, a sharp eye, and a hidden corner could be worth more than a full purse.”
- Background
- Urchin
Connections
Species
Tabaxi
Media
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