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Nesali - AI-generated fantasy Character

Nesali

Tabaxi · Ranger (Hunter) · Level 3 · Urchin

Nesali

Quiet, observant, and patient, Nesali notices exits, hiding places, and changes in people's voices before she notices their clothes.
AC14
HP28/28
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 28 · 30 ft., climb 20 ft.
AlignmentLawful NeutralGenderFemaleAge24 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • AthleticsSTR
  • InsightWIS
  • InvestigationINT
  • NatureINT
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Shortswords,
Longbows,
Longswords,
Shortbows,
Hand crossbows,
Martial weapons with the ammunition property,
Martial weapons with the two-handed property,
Martial weapons with the versatile property,
Martial weapons with the light property,
Martial weapons with the finesse property,
Martial weapons with the thrown property,
Martial weapons with the reach property,
Martial weapons with the heavy property,
Martial weapons with the loading property,
Martial weapons with the special property,
Martial weapons with the ammunition property,
Martial weapons with the two-handed property,
Martial weapons with the versatile property,
Martial weapons with the light property,
Martial weapons with the finesse property,
Martial weapons with the thrown property,
Martial weapons with the reach property,
Martial weapons with the heavy property,
Martial weapons with the loading property,
Martial weapons with the special property

Tools

Thieves' tools,
Disguise kit

Languages

Common,
Tabaxi

Features

17 features

Action

  • Primeval AwarenessLevel 3

    She can use an action and expend a ranger spell slot to focus her awareness on the region around her, learning whether certain creature types are present within one mile, or within six miles in her favored terrain. This ability does not reveal their exact location or number.

Always on

  • Longbow Attack

    When On her turn

    She makes one ranged weapon attack against a creature within the weapon's normal range. Her Archery fighting style grants a +2 bonus to the attack roll.

  • Shortsword Attack

    When On her turn

    She makes one melee weapon attack with a shortsword.

  • Colossus Slayer

    When When she hits an already injured creature with a weapon attack

    Once per turn, when she hits a creature that is below its hit point maximum with a weapon attack, she deals an extra 1d8 damage.

  • Feline Agility

    When On her turn

    She doubles her speed until the end of her current turn. Once used, she cannot use this trait again until she moves 0 feet on one of her turns.

  • Favored EnemyLevel 1

    She has advantage on Wisdom (Survival) checks to track favored enemies and on Intelligence checks to recall information about them. She has chosen humanoids, bandits and other criminals, as her favored enemies, gaining these benefits when dealing with them.

  • Natural ExplorerLevel 1

    She is especially familiar with one type of natural environment, forests, and gains benefits when traveling and making Wisdom or Intelligence checks related to that terrain. She can also move stealthily at a normal pace, find food and water for herself and up to five others each day, and avoid becoming lost except by magical means.

  • Fighting StyleLevel 2

    She has learned to enter a focused combat stance. She has chosen Archery, gaining a +2 bonus to attack rolls made with ranged weapons.

  • SpellcastingLevel 2

    She has learned to use the magical essence of nature to cast ranger spells. Wisdom is her spellcasting ability.

  • Ranger Archetype: HunterLevel 3

    She has chosen the Hunter archetype and gains the Colossus Slayer option. Once per turn, when she hits a creature with a weapon attack, she deals an extra 1d8 damage if the target is below its hit point maximum.

  • Ranger TrainingLevel 3

    Her experience moving unseen through cities and forests has made her a skilled tracker, scout, and ambusher.

  • DarkvisionTabaxiShe can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
  • Cat's ClawsTabaxiHer claws are natural weapons that deal 1d4 slashing damage plus her Strength modifier on a hit. She also has a climbing speed of 20 feet.
  • Cat's TalentTabaxiShe has proficiency in the Perception and Stealth skills.
  • Feline AgilityTabaxiWhen she moves on her turn in combat, she can double her speed until the end of that turn. She cannot use this trait again until she moves 0 feet on one of her turns.
  • LanguagesTabaxiShe can speak, read, and write Common and one other language of her choice, Tabaxi.
  • City SecretsUrchin

    She knows the secret patterns and routes of settlements, allowing her to find paths through cities that others would miss. In a city she has visited before, she can travel between any two locations in half the normal time, provided she is not being pursued.

Spells

3 spells

Spellcasting. Nesali casts with Wisdom (spell save DC 14, to hit with spell attacks).

1st level (2 slots): , ,

Gear

13 items

Weapons

  • 2×
    Shortsword
    Light blades balanced for close combat or throwing.
  • Longbow
    A compact ranged weapon suitable for hunting and skirmishing.

Armor

  • Leather armor
    Light armor made from treated leather, chosen for flexibility and quiet movement.

Tools

  • Small knife
    A small knife she has carried since her street years.
  • Thieves' tools
    Useful for bypassing simple locks and traps.
  • Disguise kit
    A kit containing cosmetics, wigs, and small props used to alter her appearance.

Gear

  • 20×
    Arrows
    A quiver containing arrows for her longbow.
  • Explorer's pack
    A pack containing practical adventuring supplies such as bedrolls, mess kit, tinderbox, torches, rations, and rope.
  • Map of her home city
    A crude map of the city where she grew up, annotated with hidden routes and safe places.
  • Pet mouse
    A tiny pet mouse kept in a simple wooden cage when traveling.
  • Token of her past
    A small token from her childhood, a carved wooden bead given to her by a sympathetic street vendor.
  • Common clothes
    Simple clothing suited to travel and blending into crowded neighborhoods.

Purse

  • 10×
    Gold pieces
    Coins saved through years of cautious work and occasional theft.

Appearance

A lean female tabaxi with tawny fur marked by soft cream stripes, wide amber eyes, and a long ringed tail. Her ears are nicked from years of city escapes and wilderness travel. She wears weathered leather armor beneath a moss-green cloak, with a shortbow across her back and two worn shortswords at her hips. A small pouch of city keepsakes hangs beside her belt, including a carved wooden mouse and a folded street map.

Mannerisms

Nesali crouches on the balls of her feet when listening, keeps her tail wrapped around one ankle when uneasy, and turns her head sharply toward every unexpected sound. She often taps two claws against her bow grip while thinking.

Personality

Quiet, observant, and patient, Nesali notices exits, hiding places, and changes in people's voices before she notices their clothes. She is compassionate toward the vulnerable but wary of generosity that comes without clear terms. In unfamiliar wilderness, she becomes calmer rather than more afraid, treating every trail, pawprint, and broken branch as part of a conversation.

Ideals

Order. Every creature deserves a safe place and a fair chance to live. I will use discipline, patience, and clear rules to protect those who have none.

Bonds

She is devoted to the ranger who found her lost in the wilderness and raised her as his own. She protects abandoned children, runaways, and anyone forced to survive alone, because she sees her former self in them.

Flaws

She assumes that any promise can be broken if enough pressure is applied, so she tests people's loyalty until they become frustrated. When frightened, she may steal something small without thinking, even from an ally.

Quirks

She names every shelter she uses and records it on the back of her old city map.
She leaves a small piece of food near abandoned campsites for anyone who may come after her.
She dislikes perfectly clean rooms and always checks beneath furniture before sitting.
She quietly counts her arrows whenever she feels anxious.

Background

Nesali grew up beneath the market awnings and stairwells of a crowded city, with no family to claim her and no room where she was welcome for long. She learned early that a quiet paw, a sharp eye, and a hidden corner could be worth more than a full purse. She stole food when she had to, slept in abandoned lofts and drainage tunnels, and memorized every alley, rooftop, and guard patrol. Though the city taught her suspicion, it also taught her a stubborn sense of order. She believed that if she could understand the rules of a place, she could survive it.

“She learned early that a quiet paw, a sharp eye, and a hidden corner could be worth more than a full purse.”
From their backstory
Background
Urchin

Connections

Species

Tabaxi

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