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Dorking Deepedene - AI-generated fantasy Character

Dorking Deepedene

Half-Elf · Fighter · Level 1 · Outlander

Dorking Deepedene

He is a man of few words and even fewer patience for noble etiquette.
AC16
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 11 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge24 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Pan Flute

Languages

Common,
Elven,
Sylvan,
Orc

Features

6 features

Bonus action

  • Second WindLevel 1

    You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Always on

  • Fighting Style: Great Weapon FightingLevel 1

    When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2.

  • TraitHalf-ElfDarkvision
  • TraitHalf-ElfFey Ancestry
  • TraitHalf-ElfSkill Versatility
  • WandererOutlander

    You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Gear

9 items

Weapons

  • Greatsword
    A massive two-handed sword. Deals 2d6 slashing damage.
  • 2×
    Handaxe
    Small axe for throwing or close combat. Deals 1d6 slashing damage.

Armor

  • Chain Mail
    Standard heavy metal rings interlocked to provide protection.

Tools

  • Staff
    A walking staff that can serve as a simple club.

Gear

  • Dungeoneer's Pack
    Includes a backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days of rations, and a waterskin.
  • Hunting Trap
    A spiked metal trap used for catching game.
  • Bear Claw Trophy
    A trophy from an animal you killed.
  • Traveler's Clothes
    Rugged clothes for living on the road.

Purse

  • Pouch with 10 Gold Pieces
    A small bag of coins.

Appearance

Dorking is a scruffy half-elf with unevenly trimmed dark hair and restless grey eyes. He wears heavy chain mail under a tattered green traveler's cloak that is stained with the mud of a dozen provinces. A thick, jagged scar runs along his jawline from an old wolf bite, and he rarely bothers to shave the coarse stubble on his chin.

Mannerisms

He has a habit of sniffing the air before entering a room as if checking for a scent. He speaks in short, clipped sentences and rarely maintains eye contact for more than a second.

Personality

He is a man of few words and even fewer patience for noble etiquette. Dorking trusts a well-made blade more than a well-spoken promise. He lives entirely in the present moment, reacting to immediate threats with a pragmatic, often brutal efficiency that makes more civilized folk uncomfortable.

Ideals

Freedom is the only thing worth fighting for. Any law that keeps a man from moving his feet where he chooses is a chain that needs breaking.

Bonds

I was once spared by a starving mountain lion when I was an injured youth. I will never harm a feline predator, and I feel a strange kinship with the beasts of the high peaks.

Flaws

I am incredibly quick to violence when I feel patronized or insulted by those I deem 'civilized.' I also lose interest in any plan that requires more than a minute of quiet sitting.

Quirks

Compulsively sharpens his blades when near a campfire
Refuses to sleep in a proper bed, even if one is available
Collects colorful river stones and carries them in his pockets

Background

Dorking was born from the brief and scandalous union between an elven archivist and a human woodsman in the Deepedene valley. He grew up in the cracks between two worlds, too wild for the archives and too strange for the village square. By his fifteenth year, he had abandoned the settlements entirely to live among the peaks and thickets, learning the way of the sword by necessity rather than instruction. For years he served as an unofficial and somewhat feral guide for smugglers and deserters, preferring the company of the wind to the demands of a king. His life in the wilderness has forged him into a survivor who treats every new acquaintance like a potential predator. He has no loyalty to any banner, finding the very idea of national borders as ridiculous as trying to fence in the rain. He has recently emerged from the deep woods only because the coin of adventurers is the easiest way to replace his aging steel.

“He grew up in the cracks between two worlds, too wild for the archives and too strange for the village square.”
From their backstory
Background
Outlander

Connections

Species

Half-Elf

Media

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