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Grax the Saint Vark - AI-generated fantasy Character

Grax the Saint Vark

Orc · Cleric (Trickery Domain) · Level 20 · Criminal

Grax the Saint Vark

Dry, cynical, and surprisingly professional.
AC19
HP163/163
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 19 · HP 163 · 30 ft.
AlignmentNeutralGenderMaleAge42 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • DeceptionCHA
  • InsightWIS
  • PersuasionCHA
  • ReligionINT
  • StealthDEX

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons

Tools

Thieves Tools,
Playing Card Set

Languages

Common,
Orc,
Thieves Cant

Features

15 features

Action

  • Divine Spark

    When Available via Channel Divinity

    Target within 30ft recovers 1d8+Wis HP or takes 1d8+Wis Radiant damage.

Bonus action

  • Adrenaline Rush

    When Species Ability

    Take the Dash action and gain 20 Temporary Hit Points.

  • Invoke DuplicityLevel 3

    Create an illusionary double as a Bonus Action to distract foes and cast spells from.

  • TraitOrcAdrenaline Rush (Bonus Action Dash + Temp HP)

Always on

  • Divine Order: ThaumaturgeLevel 1

    Extra Cantrip and bonus to Religion/Arcana checks equal to Wisdom modifier.

  • Channel DivinityLevel 2

    3 uses per Short/Long Rest. Can use for Divine Spark or Turn Undead.

  • Blessing of the TricksterLevel 3

    Grant an ally advantage on Stealth checks.

  • Sear UndeadLevel 5

    Turn Undead now deals radiant damage to undead that fail the save.

  • Blessed StrikesLevel 7

    Add 1d8 Necrotic or Radiant damage to weapon attacks or cantrips.

  • Improved DuplicityLevel 17

    Invoke Duplicity creates four illusions and can teleport to their locations.

  • Greater Divine InterventionLevel 20

    Call for divine aid and automatically succeed once every 2 to 4 days. Can cast Wish in this way.

  • TraitOrcDarkvision (120 ft)
  • TraitOrcPowerful Build (Large carrying capacity)
  • TraitOrcRelentless Endurance (Drop to 1 HP once per long rest)
  • Alert (Origin Feat)Criminal

    Add Proficiency Bonus to Initiative rolls. Can swap initiative with a willing ally at the start of combat.

Spells

6 spells

Spellcasting. Grax the Saint Vark casts with Wisdom (spell save DC 19, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots):

2nd level (3 slots):

3rd level (3 slots):

4th level (3 slots): no spells

5th level (3 slots): no spells

6th level (2 slots): no spells

7th level (2 slots): no spells

8th level (1 slot): no spells

9th level (1 slot):

Gear

5 items

Weapons

  • Mace
    Steel telescopic baton.

Armor

  • Breastplate
    Modern sleek black ceramic plating.
  • Shield
    Tactical ballistic shield with a holy symbol painted in matte black.

Tools

  • Thieves Tools
    Precision lockpicking set.

Gear

  • Priest Pack
    Modern nylon tactical backpack.

Appearance

Grax is a tall, imposing orc with grey skin and trimmed tusks. He wears a high collar black leather duster over matte black tactical plating. Instead of flowing robes, he opts for tailored dark trousers and reinforced boots. A silver pendant of a mask is wrapped around his gloved hand.

Mannerisms

He has a habit of tapping his silver pendant against his tusks when he is deep in thought or annoyed.

Personality

Dry, cynical, and surprisingly professional. Grax treats divinity like a business transaction. He speaks in short sentences and always scouts for exits before sitting down. He has no patience for zealots but will move mountains for his chosen crew.

Ideals

Efficiency. If you're going to do a job, do it right or don't do it at all. Loyalty is the only currency that doesn't devalue.

Bonds

The small orphan gang in the lower docks. I funnel most of my tithes back to them to ensure they have better options than I did.

Flaws

I assume everyone has an angle, which makes it impossible for me to truly trust even my own allies.

Quirks

Always checks the underside of tables for hidden items.
Refuses to sleep in a room without at least two exits.
Flips a lead coin when making a decision.

Background

Grax started his life in the gutters of a sprawling metropole, running heists for the Iron Tusk Syndicate. During a botched warehouse job, he was cornered by a rival gang. In the darkness of the loading dock, he made a desperate plea for an exit. A trickster deity answered, not with a miracle of light, but with a perfect shadow. He escaped, leaving his past behind but keeping the skills he learned in the shadows. He spent the next twenty years refining the art of the divine con, realizing that faith is the ultimate heist. He doesn't pray for forgiveness, he prays for the right timing and a silent footfall. Now at the peak of his power, Grax operates as a high tier fixer, using his divine duplicates to be in two places at once while he drains the secrets of the corrupt. He has become the saint of the lawless, a protector of those the traditional gods have forgotten.

“During a botched warehouse job, he was cornered by a rival gang.”
From their backstory
Background
Criminal

Connections

Species

Orc

Media

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