Calren Briarwick
Calren Briarwick
Sheet
AC 13 · HP 58 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
18 featuresBonus action
- Improved IllusionsLevel 6
You can add the Minor Illusion cantrip to your spellbook if it is not already there. When you cast Minor Illusion, you can create both a sound and an image with the same casting. In addition, when you cast an Illusion spell with a duration of 1 minute or longer, you can use a Bonus Action to change the nature of the illusion, provided the spell permits such a change.
Always on
- Minor Illusion
When Action
Create a sound or image within range that lasts for up to 1 minute. The illusion becomes more versatile through Improved Illusions.
- Misty Step
When Bonus Action
Teleport up to 30 feet to an unoccupied space you can see, or teleport a willing creature within range by touch if it is Small or smaller.
- SpellcastingLevel 1
You can cast wizard spells using Intelligence as your spellcasting ability. You have a spellbook containing your prepared spells, and you can use a Ritual version of a wizard spell in your spellbook without preparing it, if the spell has the Ritual tag.
- Ritual AdeptLevel 1
You can use a Wizard spellbook as a spellcasting focus. You can also copy additional wizard spells into your spellbook according to the wizard spellbook rules.
- Arcane RecoveryLevel 1
Once per Long Rest, you can recover expended spell slots with a combined level of up to half your wizard level, rounded up. No recovered slot can be level 6 or higher.
- ScholarLevel 2
You gain proficiency in one of the following skills of your choice: Arcana, History, Investigation, Medicine, Nature, or Religion. You also gain expertise in that skill. Calren has expertise in Arcana.
- IllusionistLevel 3
You specialize in the Illusion school of magic. Illusion spells you add to your spellbook cost less time and gold to copy, and you gain the Illusionist subclass features at later levels.
- Ability Score ImprovementLevel 4
You gain a feat or another Ability Score Improvement for which you qualify. Calren increased Intelligence by 2, reaching 20.
- Memorize SpellLevel 5
Whenever you finish a Short Rest, you can study your spellbook and replace one prepared wizard spell with another wizard spell in the book.
- Ability Score ImprovementLevel 8
You gain a feat or another Ability Score Improvement for which you qualify. Calren increased Dexterity by 2, reaching 16.
- TraitDeep GnomeSmall size.
- TraitDeep GnomeSpeed 30 feet.
- TraitDeep GnomeSuperior Darkvision, with a range of 120 feet.
- TraitDeep GnomeGnomish Cunning, giving Advantage on Intelligence, Wisdom, and Charisma saving throws.
- TraitDeep GnomeSvirfneblin Magic, granting access to Disguise Self and Nondetection. Intelligence is the spellcasting ability for these spells.
- TraitDeep GnomeDeep gnomes are adapted to life underground and commonly speak Gnomish and Undercommon.
- ResearcherSage
You have devoted your life to learning. You can identify where and when a nonmagical object was made by examining its style, materials, and workmanship, and you can usually recall useful lore about subjects connected to your studies. If you do not know a piece of information, you know where and from whom it might be obtained.
Spells
16 spellsSpellcasting. Calren Briarwick casts with Intelligence (spell save DC 16, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , ,
2nd level (3 slots): , ,
3rd level (3 slots): , ,
4th level (2 slots):
5th level:
Gear
16 itemsWeapons
- Ring of Spell StoringA sturdy wooden staff used as a spellcasting implement and walking stick.
- 2×Potion of HealingA light blade kept at the belt for emergencies.
Gear
- Still Harbor BandageA spellbook containing Calren's prepared spells and additional researched formulas.
- Wacky FingerA pouch containing material components for spells without a listed cost.
- Grief-TakerA backpack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- SpellbookA dark scholar's robe reinforced at the cuffs and lined with hidden pockets.
- BackpackA book of historical testimony, annotated in several inks.
- Calligrapher's SuppliesA bottle of black ink.
- BookA quill and several sheets of parchment.
- 2×Dagger
- 2×Quarterstaff
- 8×Parchment
- 2×Robe
- Iron Fang Blade
- 10×Oil
Purse
- 8×Eversmoking BottleA small pouch of starting currency.
Appearance
Calren is a small, wiry deep gnome with grayish skin, a completely bald head, large dark eyes, and a narrow, expressive mouth. His jaw is slightly prominent, and when he laughs his small pointed teeth show in a quick, startling flash. He moves with unnerving stillness when listening, then suddenly pivots or strides away when a thought takes hold. His hands are ink-stained, his robes are carefully mended, and a slate-gray spellbook hangs from a chain at his belt.
Mannerisms
Calren becomes perfectly motionless when someone makes an important claim. He tilts his head only after the speaker finishes, then asks one precise question in a mild voice. When thinking, he traces invisible geometric figures in the air with one finger.
Personality
Calren is analytical, patient, and relentlessly curious. He speaks with careful precision and dislikes dramatic claims unless they can be supported by evidence. Beneath his reserved manner is a dry, mischievous humor, especially when someone confidently believes an illusion he has just created.
Ideals
Truth is not made weaker by being questioned. Authority must withstand examination, or it deserves to fall.
Bonds
I will return to my hidden enclave with proof that its ruling council betrayed its own principles, or with evidence that proves my accusations wrong.
Flaws
I confuse being correct with being useful, and I will sometimes expose a person's mistake even when silence would serve a greater good.
Quirks
Background
Calren Briarwick was raised in a hidden deep gnome enclave beneath an ancient forest, a place where roots pierced the cavern roof and pale lantern-moss illuminated halls of polished stone. His tutors taught that illusion was not deception for its own sake. It was a test. A false image revealed who trusted appearances, who feared uncertainty, and who possessed the confidence to question what everyone else accepted. Calren became an irritatingly gifted student, forever challenging elders, instructors, and visiting dignitaries with carefully constructed visions that exposed the weakness beneath their certainty. His education ended when the enclave faced a dispute over whether a surface settlement had violated an old treaty. Calren created an elaborate illusion that reconstructed the meeting from the testimony of every witness. It exposed no simple villain. Instead, it revealed that the ruling council had already chosen its judgment and intended to use the evidence only as decoration. The council condemned the surface settlement anyway, then declared Calren's work dangerous because it made obedience difficult. He left the enclave with his spellbook, his notes, and a conviction that truth must be defended not only from lies, but also from people who find truth inconvenient. As a sage and wizard, he now travels to gather evidence, expose false certainty, and determine whether justice can survive contact with power.
“His tutors taught that illusion was not deception for its own sake.”
- Background
- Sage
Connections
Species
Deep Gnome
Media
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