Zephyr Lowlight Tealeaf
Zephyr Lowlight Tealeaf
Sheet
AC 17 · HP 73 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- InsightWIS
- InvestigationINT
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
11 featuresBonus action
- Cunning ActionLevel 2
Bonus action to Dash, Disengage, or Hide.
- Versatile TricksterLevel 9
Bonus action to gain advantage on a target using Mage Hand.
Always on
- Sneak AttackLevel 1
Deal 5d6 extra damage on an attack with advantage once per turn.
- Mage Hand LegerdemainLevel 3
Mage hand is invisible and can perform thieves tools tasks.
- Uncanny DodgeLevel 5
Reaction to halve damage from an attacker you can see.
- EvasionLevel 7
No damage on successful DEX saves, half on fail.
- LuckyLightfoot HalflingReroll 1s on d20
- BraveLightfoot HalflingAdvantage on fear saves
- Halfling NimblenessLightfoot HalflingMove through larger creatures spaces
- Naturally StealthyLightfoot HalflingHide behind larger creatures
- City SecretsUrchin
You can travel between any two locations in the city twice as fast as others.
Spells
8 spellsSpellcasting. Zephyr Lowlight Tealeaf casts with Intelligence (spell save DC 15, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , ,
2nd level (3 slots): ,
Gear
6 itemsWeapons
- Rapier1d8 Piercing, Finesse.
- Shortbow1d6 Piercing, Range 80/320.
- 2×Dagger1d4 Piercing, Finesse, Light, Thrown.
Armor
- Studded Leather ArmorBasic light protection.
Tools
- Thieves' ToolsUsed to pick locks and disarm traps.
Gear
- Burglar's PackBackpack containing various adventuring supplies.
Appearance
Zephyr is a nimble halfling with messy tawny hair and sharp green eyes. He wears charcoal-gray studded leather that seems to blend into shadows and carries a soot-stained cloak.
Mannerisms
Zephyr speaks in a low, rapid whisper and frequently looks over his shoulder even when in a safe environment.
Personality
I have a dry wit and find it hard to trust anyone who has never been truly hungry. I am constantly fiddling with a copper coin, making it dance across my knuckles or vanish.
Ideals
Freedom. No lock should remain unpicked and no person should remain in chains, whether those chains are steel or unjust laws.
Bonds
I send half of my earnings to an elderly halfling woman named Pip who shared her food with me when I was a starving orphan.
Flaws
I cannot resist a challenge to my skills. If someone claims a vault is unhackable, I will risk my life to prove them wrong, even if it contains nothing but dust.
Quirks
Background
Zephyr was raised in the rain-slicked gutters of the Lower City, where survival meant being faster and smaller than the law. Unlike other street urchins, he spent his nights peeking through the windows of the local wizard's college, fascinated by the way light could be bent by a flick of the wrist. He eventually stole a scorched spellbook from a waste bin and spent years teaching himself the basics of illusion to better his thieving skills. He soon learned that the hand is quicker than the eye, but a magical hand is even quicker. He has moved from simple pickpocketing to infiltrating high-security vaults, always leaving behind a single copper coin as his calling card. He sees magic as just another tool in his belt, no different from a lockpick or a sharp blade.
“He eventually stole a scorched spellbook from a waste bin and spent years teaching himself the basics of illusion to better his thieving skills.”
- Background
- Urchin
Connections
Species
Lightfoot Halfling
Media
0 imagesNo images yet.
Turn Zephyr Lowlight Tealeaf into a sheet
A high-res, share-ready sheet you can post or print.