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Gorrok Blood-Scar - AI-generated fantasy Character

Gorrok Blood-Scar

Orc · Fighter (Battle Master) · Level 18 · Soldier

Gorrok Blood-Scar

Gorrok is controlled, observant, and relentlessly pragmatic.
AC16
HP183/183
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 183 · 30 ft.
AlignmentLawful EvilGenderMaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • PerceptionWIS
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set,
Vehicles, land,
Smith's tools,
One additional artisan's tool

Languages

Common,
Orc

Features

25 features

Bonus action

  • Commander's Strike

    When After taking the Attack action

    Gorrok can expend a superiority die and use a bonus action to direct an ally who can hear him to make one weapon attack using its reaction. The attack adds the superiority die to its damage.

  • Second WindLevel 1

    As a bonus action, Gorrok can regain 1d10 + 18 hit points. He can use this feature once per short or long rest.

  • Improved Combat SuperiorityLevel 10

    Gorrok's superiority dice become d10s. He can use a bonus action to regain one expended superiority die once per short or long rest.

  • AggressiveOrcAs a bonus action, Gorrok can move up to his speed toward a hostile creature he can see or hear.

Always on

  • Disarming Attack

    When After hitting with a weapon attack

    When Gorrok hits a creature with a weapon attack, he can expend a superiority die to add the die to the damage and attempt to disarm the target, forcing it to drop one item of his choice unless it succeeds on a Strength saving throw.

  • Distracting Strike

    When After hitting with a weapon attack

    When Gorrok hits a creature, he can expend a superiority die to add the die to the damage and give the next attack against that target advantage.

  • Goading Attack

    When After hitting with a weapon attack

    When Gorrok hits a creature, he can expend a superiority die to add the die to the damage and force the target to make a Wisdom saving throw or have disadvantage on attacks against creatures other than Gorrok until the end of his next turn.

  • Maneuvering Attack

    When After hitting with a weapon attack

    Gorrok can expend a superiority die when he hits a creature to add the die to the damage and move an ally up to half its speed without provoking opportunity attacks.

  • Menacing Attack

    When After hitting with a weapon attack

    When Gorrok hits a creature, he can expend a superiority die to add the die to the damage and force a Wisdom saving throw. On a failure, the target is frightened of Gorrok until the end of his next turn.

  • Precision Attack

    When Before or after making an attack roll

    Gorrok can expend a superiority die to add the die to an attack roll, potentially turning a miss into a hit.

  • Riposte

    When When a creature misses Gorrok with a melee attack

    When a creature misses Gorrok with a melee attack, he can use his reaction and expend a superiority die to make a melee weapon attack, adding the die to the damage on a hit.

  • Trip Attack

    When After hitting with a weapon attack

    When Gorrok hits a creature, he can expend a superiority die to add the die to the damage and force a Strength saving throw. On a failure, the target falls prone.

  • Fighting Style: Great Weapon FightingLevel 1

    Gorrok adopts the Great Weapon Fighting style. When he rolls a 1 or 2 on a damage die for an attack made with a two-handed or versatile melee weapon wielded in two hands, he can reroll the die and must use the new roll.

  • Martial Archetype: Battle MasterLevel 3

    Gorrok chooses the Battle Master archetype. He gains superiority dice, combat maneuvers, and proficiency with smith's tools. His superiority dice are six d10s, regained after a short or long rest. His maneuver save DC is 19.

  • Extra AttackLevel 5

    Gorrok can attack three times whenever he takes the Attack action on his turn.

  • Action SurgeLevel 2

    Gorrok can use Action Surge to take one additional action on his turn. He can use it twice before a rest, but only once on the same turn.

  • IndomitableLevel 9

    Gorrok can reroll a failed saving throw. He can use this feature three times before a long rest.

  • Combat SuperiorityLevel 3

    Gorrok gains proficiency with smith's tools. He knows nine maneuvers and can replace a known maneuver whenever he gains a fighter level. His maneuvers are Commander's Strike, Disarming Attack, Distracting Strike, Goading Attack, Maneuvering Attack, Menacing Attack, Precision Attack, Riposte, and Trip Attack.

  • Know Your EnemyLevel 7

    Gorrok gains proficiency with one type of artisan's tools, in addition to smith's tools, and can add half his proficiency bonus to any ability check that does not already include his proficiency bonus.

  • RelentlessLevel 15

    When Gorrok rolls initiative and has no superiority dice remaining, he regains one superiority die.

  • Fighter ProficienciesLevel 1

    Gorrok's fighter training grants him proficiency with all armor, shields, simple weapons, and martial weapons.

  • DarkvisionOrcGorrok can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, though he sees only in shades of gray.
  • MenacingOrcGorrok is proficient in the Intimidation skill.
  • Powerful BuildOrcGorrok counts as one size larger when determining carrying capacity and the weight he can push, drag, or lift.
  • Military RankSoldier

    Gorrok retains the loyalty and practical respect of soldiers who served beside him. He can identify military organizations, ranks, insignia, camps, and field procedures, and can secure basic aid from members of military forces that recognize his authority or reputation.

Gear

13 items

Weapons

  • Greataxe
    A massive scarred two-handed greataxe used as Gorrok's primary weapon.
  • 2×
    Handaxe
    Curved heavy blades used as functional backup weapons.
  • Light Crossbow
    A light crossbow with a case containing twenty bolts.
  • Warhammer
    An old worn warhammer with a leather-wrapped shaft, carried at Gorrok's hip.
  • Scimitar
    A heavy curved blade in a worn leather scabbard, its grip wrapped in iron wire.

Armor

  • Chain Mail
    Battered dark steel armor etched with crude angular runes of warding and protection.

Gear

  • 20×
    Crossbow Bolts
    Ammunition for Gorrok's light crossbow.
  • Dungeoneer's Pack
    A pack containing essential adventuring supplies, including a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Military Insignia
    A military insignia from the host in which Gorrok served.
  • Trophy from a Fallen Enemy
    A trophy taken from a fallen enemy, kept as a reminder of victory.
  • Gaming Set
    A gaming set used to maintain discipline and judge character among soldiers.
  • Common Clothes
    A set of common clothes suitable for camp life.

Purse

  • 10×
    Gold Pieces
    Coin carried from his former military service.

Appearance

Gorrok is a hobgoblin warlord using Orc mechanics, standing a full head taller than most hobgoblins. His russet skin is dark as dried blood and crossed by a latticework of old wounds. A prominent scar runs from his left temple across his broken nose to the corner of his mouth, pulling his lip into a permanent half-snarl. His black eyes are deep-set and calculating, while his hair is shorn close and his left ear is missing a small piece. He wears battered dark steel plate etched with crude warding runes, oversized spiked pauldrons, reinforced gauntlets, and a stained fur-lined cloak fastened with a wolf-head clasp. A scarred greataxe rests across his back, with a curved blade and worn warhammer at his belt.

Mannerisms

Gorrok speaks in a low, measured rumble and rarely repeats himself. He studies a person's hands, weapons, and posture before answering. When issuing an order, he becomes perfectly still. He cleans blood from his armor while discussing mundane matters and taps one iron-riveted knuckle against his thigh when calculating risk.

Personality

Gorrok is controlled, observant, and relentlessly pragmatic. He rarely shows anger because he considers visible emotion a concession to the person who caused it. He respects competence regardless of species or origin, but he has no patience for excuses, sentimentality, or leaders who cannot accept the consequences of their decisions. His approval is difficult to earn and dangerous to lose.

Ideals

Order. A society survives only when every person knows their place and understands the cost of disobedience. Mercy is acceptable when it preserves useful structure, but freedom without discipline is merely another word for weakness.

Bonds

The veterans who followed Gorrok out of the old host are his possession, responsibility, and chosen family. He will destroy anyone who threatens his encampment or attempts to undermine his authority over it.

Flaws

Gorrok cannot tolerate defiance that goes unanswered. He mistakes control for safety and loyalty for ownership. When a plan fails, he searches first for someone to punish rather than for a truth that might implicate him. Deep down, he fears that without his authority he is only another disposable soldier, so he reacts to humiliation with disproportionate and carefully delayed violence.

Quirks

He names every major campaign after the first casualty suffered in it.
He collects broken weapon fragments from defeated commanders.
He never sits with his back to a doorway.
He quietly counts exits whenever he enters a new room.

Background

Gorrok was born among a brutal hobgoblin host that valued discipline above bloodline and victory above honor. He learned early that a soldier who obeyed perfectly might survive, but a commander who understood fear could rule. He rose through the ranks by reading battlefields with cold precision, sacrificing expendable troops when necessary and rewarding useful loyalty with iron certainty. His scar was earned during a failed siege, when a superior officer tried to kill him rather than admit that Gorrok had predicted the assault would fail. Gorrok survived, returned to the field, and arranged for that officer to die publicly beneath the wheels of a supply wagon. After years of conquest, Gorrok abandoned the host with a core of veterans who preferred his ruthless competence to the arbitrary whims of distant generals. He carved out an encampment in hostile territory and transformed it into a disciplined refuge for deserters, mercenaries, raiders, and anyone willing to accept his law. He is a fighter in the purest military sense, a master of formation, timing, and controlled violence. The greataxe is not merely a weapon to him, but the final argument of command. Gorrok does not seek chaos or cruelty for their own sake. He seeks an ordered world in which strength is recognized, weakness is controlled, and every life has a measurable use.

“He learned early that a soldier who obeyed perfectly might survive, but a commander who understood fear could rule.”
From their backstory
Background
Soldier

Connections

Species

Orc

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