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Mr. Telloh - AI-generated fantasy Character

Mr. Telloh

Tortle · Cleric (Life) · Level 3 · Acolyte

Mr. Telloh

Patient, gentle, and stubbornly hopeful.
AC17
HP24/24
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 24 · 30 ft.
AlignmentChaotic GoodGenderMaleAge58
STR
DEX
CON
INT
WIS
CHA

Saving throws

WISCHASTRDEXCONINT

Skills

  • InsightWIS
  • MedicineWIS
  • PersuasionCHA
  • ReligionINT

Armor

Light armor,
Medium armor,
Shields,
Heavy armor

Weapons

Simple weapons

Tools

Calligrapher's supplies

Languages

Common,
Aquan

Features

16 features

Action

  • Shell DefenseTortleAs an action, you can withdraw into your shell to gain benefits of total cover, but you cannot take certain actions while withdrawn.

Always on

  • SpellcastingLevel 1

    You can cast cleric spells using Wisdom as your spellcasting ability. You can prepare a number of cleric spells equal to your Wisdom modifier plus your cleric level, and you can cast ritual spells you have prepared as rituals.

  • Divine Domain, Life DomainLevel 1

    You gain the benefits of the Life domain, which grants you bonus domain spells and enhances your healing magic.

  • Domain SpellsLevel 1

    You always have certain spells prepared based on your domain: Bless and Cure Wounds at cleric levels 1 and 3. These spells do not count against the number of cleric spells you can prepare.

  • Ritual CastingLevel 1

    You can cast cleric rituals that are prepared without expending a spell slot, even if the spell is not one you normally prepare for daily use.

  • Bonus ProficiencyLevel 1

    You gain proficiency with heavy armor.

  • Disciple of LifeLevel 1

    When you use a spell of 1st level or higher to restore hit points to a creature, that creature regains additional hit points equal to 2 plus the spell's level.

  • Channel Divinity: Turn UndeadLevel 2

    You can present your holy symbol to channel divine energy to turn undead creatures. Each undead that can see or hear you within 30 feet must make a Wisdom saving throw or be turned for 1 minute or until it takes damage.

  • Channel Divinity: Preserve LifeLevel 2

    You can use Channel Divinity to restore a pool of hit points equal to five times your cleric level, divided among creatures within 30 feet that have 0 hit points, or to any living creatures up to half their hit point maximum.

  • ClawsTortleYour claws are natural weapons, which you can use to make unarmed strikes dealing 1d4 slashing damage.
  • Hold BreathTortleYou can hold your breath for 1 hour.
  • Natural ArmorTortleYour shell gives you a base AC of 17. You can use your shell instead of armor if it is better.
  • DarkvisionTortleYou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
  • Tortle TrainingTortleYou are proficient with survival and with a set of artisan's tools or navigator's tools, depending on your upbringing.
  • LanguagesTortleYou can speak, read, and write Common and Aquan.
  • Shelter of the FaithfulAcolyte

    You can expect to receive shelter, food, and simple medical care from temples and other religious communities of your faith, though you must respect the local customs and expect to assist in return.

Spells

5 spells

Spellcasting. Mr. Telloh casts with Wisdom (spell save DC 13, to hit with spell attacks).

1st level (4 slots): , , , ,

2nd level (2 slots): no spells

Gear

9 items

Weapons

  • Mace
    A simple bludgeoning weapon favored by many clerics.
  • Light crossbow
    A choice of light crossbow and bolts or a simple weapon. Chosen as part of cleric starting gear.

Armor

  • Shield with holy symbol
    A protective shield, often held in the off hand. Mr. Telloh's shield also bears his holy symbol.
  • Scale mail
    Protective armor issued as part of clerical training. Mr. Telloh usually relies on his tortle shell instead.

Gear

  • 20×
    Bolts
    A bundle of ammunition for the light crossbow.
  • Priest's pack
    A pack containing the useful supplies of a traveling cleric.
  • Holy symbol
    A holy symbol representing his faith.
  • Common clothes
    Common travel clothes from the temple, plain and durable.
  • Prayer book
    A devotional text copied in his own hand.

Appearance

Mr. Telloh is a weathered tortle with a moss-stained shell polished smooth at the edges from years of travel and kneeling in prayer. He wears modest cleric vestments layered over a practical adventurer's belt, with a wooden holy symbol hanging at his chest and a shield that bears devotional carvings rather than martial trophies. His eyes are calm but constantly scanning for exits, wounded companions, and any sign that a quarrel can be interrupted before it turns bloody.

Mannerisms

He speaks slowly and softly, often pausing to let others finish even when they are angry. In tense moments he folds his hands over the front of his shell, and when he prays he bows his head so deeply that his chin nearly touches the carved edge of his shield.

Personality

Patient, gentle, and stubbornly hopeful. Mr. Telloh treats every argument like a wound that can be bandaged if people just stop shouting long enough to listen. He dislikes cruelty in any form, but he is not passive, he will quietly insert himself between danger and the vulnerable without asking permission.

Ideals

Mercy. Every conflict should be ended with the least harm possible, and healing someone is always better than proving you can wound them.

Bonds

He carries a small prayer token from his shrine, and he believes his faith will fail him if he lets it be taken or broken. He is fiercely devoted to the safety of his companions, especially anyone who cannot defend themselves.

Flaws

He hesitates too long when violence first erupts, hoping every foe can still be reasoned with. When he is finally forced to attack, he feels such spiritual guilt that he may become timid and overcautious for several minutes afterward.

Quirks

He counts to five before responding to anger, even if no one else is speaking.
He unconsciously retreats into his shell when someone raises their voice too sharply.
He keeps bandages folded with extreme care, as if they were sacred relics.

Background

Mr. Telloh was raised in a quiet coastal shrine where the priests taught that mercy is not weakness, but discipline. As a young tortle, he learned to mend fishing nets, copy scripture, and sit in silence until angry voices outside the temple walls had cooled. His faith shaped him into a healer first and a combatant last, and he made a private vow that his hands would be used to steady the frightened, not strike the furious. When strangers came to the shrine seeking mediation, Telloh discovered that he was better at calming tempers than winning arguments, and far better at patching wounds than causing them. He left the shrine when a pilgrimage route was plagued by bandits and desperate raiders. He refused to become a weapon for the church, so instead he became a shield for anyone willing to walk the road beside him. Telloh steps between conflict and compassion with stubborn gentleness, using prayers, bandages, and patient words to turn violence aside. Only when a companion is moments from death, or when all escape is gone, will he loose a radiant bolt of divine force. Even then, the act costs him dearly, and afterward he withdraws into his shell, exhausted and ashamed that he had to break his vow at all.

“Telloh was raised in a quiet coastal shrine where the priests taught that mercy is not weakness, but discipline.”
From their backstory
Background
Acolyte

Connections

Species

Tortle

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