Mirela Vadas
Mirela Vadas
Sheet
AC 20 · HP 163 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
30 featuresBonus action
- Cunning ActionLevel 2
When Bonus action
She uses a bonus action to Dash, Disengage, Hide, or apply Hexblade's Curse, depending on the situation.
- Master of HexesLevel 14
She can use Hexblade's Curse on each creature she hits with her pact weapon, once per turn, without requiring a bonus action. She can also move the curse to a different creature when the original target dies.
Reaction
- Armor of HexesLevel 10
When When her cursed target hits her
She invokes Armor of Hexes to roll a d6 when her cursed target hits her. On a 4 or higher, the attack misses instead.
Always on
- Hexblade's Cursed Strike
When When attacking her cursed target
She makes a weapon attack with her pact weapon, adding her Charisma modifier to attack and damage rolls. If the target is cursed, she scores a critical hit on a roll of 19 or 20 and adds her proficiency bonus to damage.
- Thirsting Blade Barrage
When When taking the Attack action
She fires two magitech revolver shots or lashes twice with her pact whip when taking the Attack action.
- Fancy Footwork
When After attacking a creature in melee
She makes an opportunity attack against a creature only if she chooses to do so, because creatures she attacks cannot make opportunity attacks against her for the rest of that turn.
- Sneak Attack
When When hitting with a qualifying finesse or ranged weapon attack
She deals 4d6 extra damage once per turn when she has advantage, an adjacent enemy of the target, or another qualifying Sneak Attack condition.
- Eldritch Blast
When Action
She casts eldritch blast with four beams, adding her Charisma modifier to the damage of each beam through Agonizing Blast.
- Evasion
When When making a Dexterity saving throw for half damage
She uses Evasion to avoid or reduce area damage from Dexterity saving throws.
- Warlock SpellcastingLevel 1
Hit Dice are d8s. She gains proficiency with light armor, medium armor, shields, simple weapons, and martial weapons. She uses Charisma for warlock spellcasting.
- Hexblade's CurseLevel 1
She can choose a weapon she touches that lacks the two-handed property and use Charisma instead of Strength or Dexterity for its attack and damage rolls. She can also create a pact weapon through a one-hour ritual.
- Pact Boon, Pact of the BladeLevel 3
She gains a Pact Boon. Her chosen boon is Pact of the Blade, allowing her to conjure, dismiss, and use a pact weapon as a magical weapon.
- Eldritch InvocationsLevel 2
She learns seven eldritch invocations. Chosen invocations are Agonizing Blast, Devil's Sight, Eldritch Mind, Improved Pact Weapon, Lifedrinker, Thirsting Blade, and Whispers of the Grave.
- Hexblade Expanded SpellsLevel 1
Her patron grants expanded spell options associated with the Hexblade, including shield, wrathful smite, blur, branding smite, blink, elemental weapon, phantasmal killer, staggering smite, banishing smite, and cone of cold.
- Accursed SpecterLevel 6
When her cursed target dies, she regains hit points equal to her Charisma modifier plus her warlock level, and she can curse a new creature after a short or long rest.
- Thirsting BladeLevel 5
She can attack twice, instead of once, whenever she takes the Attack action on her turn with her pact weapon.
- Improved Pact WeaponLevel 3
Her pact weapon gains a +1 bonus to attack and damage rolls, can be used as a spellcasting focus, and can be summoned as a ranged weapon. Her magitech revolver functions as her pact weapon.
- Mystic ArcanumLevel 11
Her patron weapon can serve as a conduit for powerful magic. She learns and can cast one sixth-level, one seventh-level, one eighth-level, and one ninth-level warlock spell as Mystic Arcanum, each once per long rest.
- Rogue, Expertise, Sneak Attack, Thieves' CantLevel 1
She gains proficiency with thieves' tools and one additional skill, chosen here as Acrobatics. She gains Sneak Attack, dealing an extra 4d6 damage once per turn when the requirements are met.
- Swashbuckler, Fancy Footwork, Rakish AudacityLevel 3
She gains the Swashbuckler features Fancy Footwork and Rakish Audacity. A creature she attacks cannot make opportunity attacks against her for the rest of the turn, and she adds her Charisma modifier to initiative rolls.
- Rogue Saving Throw Proficiency, Uncanny DodgeLevel 5
She gains proficiency in Wisdom saving throws and can use Uncanny Dodge to halve the damage from one attack that hits her, using her reaction.
- Evasion, Additional ExpertiseLevel 7
She gains Evasion, allowing her to take no damage on a successful Dexterity saving throw and half damage on a failure. She also gains an additional Expertise choice.
- TraitHumanAbility Score Increase, +1 to all ability scores
- TraitHumanAge, reaches adulthood in the late teens and commonly lives less than a century
- TraitHumanAlignment, tends toward no particular alignment
- TraitHumanSize, Medium
- TraitHumanSpeed, 30 ft.
- TraitHumanLanguages, Common and one additional language
- TraitHumanVersatile and ambitious, humans adapt readily to new cultures, institutions, and magic
- Position of PrivilegeNoble
People are inclined to think the best of her, and she can secure an audience with local nobility when appropriate. She is also accompanied by retainers who maintain her clothing, equipment, and household affairs when she has access to them.
Spells
19 spellsSpellcasting. Mirela Vadas casts with Charisma (spell save DC 24, to hit with spell attacks).
Cantrips (at will): ,
1st level: , , ,
2nd level: , ,
3rd level:
4th level: ,
5th level (3 slots): ,
6th level:
7th level:
8th level: ,
9th level:
Gear
12 itemsWeapons
- Magitech pact whipA sentient rune-etched pact weapon that can uncoil into a whip and channel eldritch force
- 2×Magitech revolversCompact arcane firearms with six-shot rotating chambers, used as her pact weapon and loaded with specialized ammunition
- Light crossbowA light crossbow with 20 bolts, included as a conventional ranged backup weapon
Armor
- Magitech studded leather armorReinforced black studded leather armor with brass rune plates and magitech shock-dampening seams
Tools
- Thieves' toolsThieves' tools for bypassing locks and traps
Gear
- Black duster jacketA long black duster jacket worn over the armor, lined with protective arcane fibers
- Fine clothesA set of fine clothes suitable for noble occasions
- Signet ringA signet ring bearing the Vadas family crest
- Burglar's packA burglar's pack containing a backpack, ball bearings, string, bell, candles, crowbar, hammer, pitons, hooded lantern, oil, tinderbox, rations, tinder, and waterskin
- Component pouchA component pouch for spells without a consumed or costly material component
- Dungeoneer's packA dungeoneer's pack containing a backpack, crowbar, hammer, pitons, torches, tinderbox, rations, and waterskin
Purse
- Coin pouchA purse containing 25 gp from her noble background
Appearance
A tall human woman with warm olive skin, softly rounded features, and thick chestnut-brown hair worn in a loose braid. Her pale hazel eyes gleam with faint amber hex-magic when she invokes her patron. She wears reinforced black studded leather armor beneath a long black duster jacket, both fitted with discreet brass plates, glowing runes, and articulated magitech seams. A rune-etched whip hangs at her hip, while a pair of compact magitech revolvers rests in cross-draw holsters. Her movements are relaxed and elegant, but every gesture suggests precise control.
Mannerisms
She rolls a revolver cylinder with one hand while thinking, taps the heel of her boot twice before entering a room, and gives a small courtly bow immediately before beginning a duel.
Personality
Mirela is gracious, observant, and disarmingly warm in conversation. She remembers servants' names, notices who has been excluded from a room, and treats formal etiquette as a weapon that can be turned against the powerful. In combat she becomes flamboyant and precise, smiling as if every shot and whip crack were part of a rehearsed dance.
Ideals
Responsibility. Power is only honorable when it is used to shield people who have none. A noble's duty is measured by what she risks, not what she inherits.
Bonds
She will protect the workers and families harmed by her family's weapons industry, even if doing so destroys her inheritance. She is bound by an old pact to uncover the true identity and purpose of the weapon that granted her power.
Flaws
She cannot resist humiliating arrogant people in public, even when discretion would serve her better. She also believes she can control her patron because she has survived every bargain so far.
Quirks
Background
Mirela Vadas was born into a minor but respected human noble family whose fortune came from licensing enchanted firearms, clockwork defensive systems, and arcane transportation routes. She was expected to become a polished patron of the arts, marry advantageously, and keep the family name away from scandal. Instead, she became fascinated with the forbidden weapons stored beneath the family foundry, especially a black iron revolver whose chambers were engraved with names no living gunsmith could translate. When the weapon spoke to her, it offered power in exchange for a promise, not of obedience, but of opposition to those who treated mortal lives as expendable parts in an occult machine. Mirela accepted the pact and became a Hexblade, learning to shape force through her revolvers, a living magitech whip, and the black armor built around her by the foundry's most loyal artificers. Her first years as an adventurer were spent dismantling a weapons cartel that had secretly supplied both sides of a border war. Along the way, she cultivated the theatrical footwork and razor-edged confidence of a Swashbuckler, turning every duel into a performance that distracted enemies from the people she was protecting. She now travels as a disgraced noble by choice, using her inheritance, her patron's terrible gifts, and her reputation as a charming duelist to prevent powerful houses from repeating the crimes that made her family rich.
“She was expected to become a polished patron of the arts, marry advantageously, and keep the family name away from scandal.”
- Background
- Noble
Connections
Species
Human
Media
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