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Measter The Jeaster - AI-generated fantasy Character

Measter The Jeaster

Tiefling · Bard · Level 1 · Entertainer

Measter The Jeaster

Warm, playful, theatrical, and endlessly curious, Measter delights in harmless pranks, dramatic entrances, witty banter, and making complete strangers feel like old friends.
AC12
HP8/8
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 8 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge26 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Disguise kit,
One musical instrument of choice, lute

Languages

Common,
Infernal

Features

15 features

Action

  • Minor Illusion

    When A visible or audible distraction is useful

    Measter creates a sound or image within range that lasts for up to 1 minute and has no physical substance. She can dismiss it as an action or create a minor sensory effect appropriate to the illusion.

Bonus action

  • Healing Word

    When An ally within 60 feet needs immediate healing

    Measter speaks a soothing phrase that restores 1d4 plus her Charisma modifier hit points to a creature within 60 feet. The spell works as a bonus action and can affect a creature at 0 hit points.

  • Bardic Inspiration (d6)Level 1

    Measter can inspire others through stirring words or music. As a bonus action, she grants one creature within 60 feet that can hear her a Bardic Inspiration die, a d6. Within the next 10 minutes, the creature can add the die to one ability check, attack roll, or saving throw. Measter can use this feature a number of times equal to her Charisma modifier, and regains all expended uses after a long rest.

Always on

  • Vicious Mockery

    When A creature within 60 feet that can hear Measter

    Measter performs a cutting joke laced with psychic force. One creature within 60 feet that can hear her must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on its next attack roll before the end of its next turn.

  • Dissonant Whispers

    When A creature within 60 feet can hear Measter and must be frightened away

    Measter whispers a melody only the target can hear. One creature within range must make a Wisdom saving throw or take 3d6 psychic damage and use its reaction, if available, to move as far as its speed allows away from her.

  • Faerie Fire

    When Several creatures are grouped within a 20-foot cube

    Measter fills an area with sparkling, shifting lights. Creatures in the area must make a Dexterity saving throw or become outlined in light, granting advantage to attack rolls against them.

  • Thunderwave

    When Enemies are clustered close to Measter

    Measter releases a booming burst of theatrical sound. Each creature in a 15-foot cube must make a Constitution saving throw, taking 2d8 thunder damage on a failure or half as much on a success, and unsecured objects are pushed away.

  • SpellcastingLevel 1

    Measter can cast bard spells using Charisma as her spellcasting ability. She knows two cantrips and four 1st-level bard spells.

  • TraitTieflingDarkvision, 60 feet.
  • TraitTieflingHellish Resistance, resistance to fire damage.
  • TraitTieflingInfernal Legacy, knows the Thaumaturgy cantrip.
  • TraitTieflingAbility Score Increase, +1 Intelligence and +2 Charisma.
  • TraitTieflingSize, Medium.
  • TraitTieflingSpeed, 30 feet.
  • By Popular DemandEntertainer

    Measter can always find a place to perform, usually at an inn, tavern, circus, theater, or noble court. She can secure modest food and lodging for herself by performing, and local entertainers are generally willing to shelter or assist her.

Spells

6 spells

Spellcasting. Measter The Jeaster casts with Charisma (spell save DC 11, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): , , ,

Gear

9 items

Weapons

  • Rapier
    A finely balanced one-handed blade favored by performers who expect applause and trouble in equal measure.
  • Dagger
    A second light blade concealed for emergencies, or for cutting particularly stubborn stage ropes.

Armor

  • Leather armor
    Studded leather armor decorated with colorful patches from old performances.

Tools

  • Lute
    A lute painted with laughing and weeping theatrical masks.
  • Disguise kit
    A small kit used to alter her appearance and create stage disguises.

Gear

  • Entertainer's pack
    A pack containing clothing, food, bedding, cookware, and other travel necessities.
  • Costume
    A costume for performances, including masks, ribbons, bells, and dramatic accessories.
  • Favor from an admirer
    A trinket received from an admirer after one of Measter's performances.

Purse

  • 15×
    Gold pieces
    Loose coins earned from performances and odd jobs.

Appearance

Measter is a slender tiefling woman with warm crimson skin, swept-back black horns decorated with tiny brass bells, and a long prehensile tail tipped with a tuft of dark fur. Her golden eyes gleam with mischievous intelligence, while a faint constellation of pale freckles crosses her cheeks like stage glitter. She wears scuffed leather armor beneath a colorful entertainer's coat stitched from mismatched theatrical costumes. A rapier hangs at her hip, a dagger rests in her boot, and a battered lute is painted with laughing masks on one side and weeping masks on the other.

Mannerisms

Measter bows to animals, furniture, and particularly dramatic weather. She punctuates important statements with exaggerated hand gestures, occasionally addresses her own tail as though it were a stage partner, and delivers punch lines in a whisper before shouting the final word. When someone is grieving, she becomes unusually still and speaks without her usual theatrical flourish.

Personality

Warm, playful, theatrical, and endlessly curious, Measter delights in harmless pranks, dramatic entrances, witty banter, and making complete strangers feel like old friends. She has an eerie serenity around death, grief, and loss, meeting uncomfortable subjects with gentle humor and thoughtful questions. She always tries to know whether someone needs a joke or simply needs company in silence.

Ideals

Courage. Fear grows in silence, but laughter gives people the strength to face what comes next. No one should have to stand alone before the darkness.

Bonds

She carries a battered lute given to her by a dying performer who taught her that the final performance is the one people remember most. She intends to discover that musician's true name and perform their unfinished masterpiece in every major city.

Flaws

She cannot resist turning a serious moment into a performance, even when silence would be wiser. Measter also treats secrets like theatrical props, believing that every hidden truth eventually deserves an audience. When frightened, she becomes more cheerful, more elaborate, and far less honest.

Quirks

She introduces herself with a different origin story every time.
She names each of her disguises and gives them distinct accents.
She keeps a collection of terrible jokes told by strangers.
She flips a coin before answering questions about her birthplace.
She leaves tiny paper masks at the graves of people she has never met.

Background

Nobody remembers where Measter The Jeaster came from, least of all Measter herself. She introduces herself with a different story every time. Sometimes she claims she escaped the Hells because the devils could not appreciate good comedy. Other times she insists she was born backstage during a royal masquerade, delivered by a midwife dressed as a swan. She has spent most of her life traveling from town to town, earning meals with performances and leaving audiences laughing, crying, or quietly questioning everything they believe. Her act began as simple comic theater, but years on the road taught her that comedy and tragedy are inseparable. Every celebration ends, every funeral leaves behind stories worth smiling over, and every frightened crowd is one honest joke away from remembering its own courage. Measter believes the greatest kindness one can offer is helping someone laugh while staring into the darkness instead of pretending it is not there. Her infernal heritage makes some audiences wary, but her warmth, theatrical flair, and strange talent for making strangers feel like old friends usually win them over. She never mocks suffering. She mocks fear, cruelty, pomposity, and anyone who believes misery gives them the right to make others miserable.

“She introduces herself with a different story every time.”
From their backstory
Background
Entertainer

Connections

Species

Tiefling

Media

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