Vail
Vail
Sheet
AC 13 · HP 15 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
12 featuresAction
- Healing HandsAasimarAs an action, Vail can touch a creature and restore hit points equal to his level. Once he uses this trait, he cannot use it again until he finishes a long rest.
Bonus action
- Bardic Inspiration
When A creature within 60 feet can hear Vail
As a bonus action, grant a creature within 60 feet that can hear Vail a d6 Bardic Inspiration die for use on one ability check, attack roll, or saving throw within 10 minutes.
- Bardic Inspiration (d6)Level 1
Vail can inspire another creature within 60 feet that can hear him. As a bonus action, he grants one Bardic Inspiration die, a d6, which the creature can add to one ability check, attack roll, or saving throw made within the next 10 minutes. He can use this feature three times per long rest.
Always on
- SpellcastingLevel 1
Vail can cast bard spells using Charisma as his spellcasting ability. He knows two cantrips and five 1st-level bard spells, and he uses a musical instrument as a spellcasting focus.
- Jack of All TradesLevel 2
Vail adds half his proficiency bonus, rounded down, to any ability check he makes that does not already include his proficiency bonus.
- Song of Rest (d6)Level 2
Vail can use music to help revitalize wounded allies during a short rest. Each friendly creature who hears his performance and spends one or more Hit Dice at the end of the rest regains an extra 1d6 hit points.
- DarkvisionAasimarVail can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
- Celestial ResistanceAasimarVail has resistance to necrotic damage and radiant damage.
- Light BearerAasimarVail knows the light cantrip. Charisma is his spellcasting ability for it.
- Celestial languageAasimarVail can speak, read, and write Celestial.
- Ability Score IncreaseAasimarVail's Charisma score increases by 2.
- False IdentityCharlatan
Vail has established a false identity, complete with appropriate clothing, acquaintances, forged documents, and a history convincing enough to pass casual scrutiny. He can also identify the signs of another charlatan's deception.
Spells
7 spellsSpellcasting. Vail casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (3 slots): , , , ,
Gear
10 itemsWeapons
- RapierA finely balanced one-handed blade suitable for both dueling and performance flourishes.
- DaggerA leather-wrapped knife kept at Vail's belt or hidden inside his coat.
Armor
- Leather armorLight protective armor worn beneath Vail's traveling coat.
Tools
- LuteA lute with a dark blue-black body and silver tuning pegs, used as Vail's spellcasting focus.
- Disguise kitA complete disguise kit containing cosmetics, hairpieces, costume pieces, and other tools for altering his appearance.
- Forgery kitTools for producing convincing false documents, including ink, parchment, quills, seals, and fine paper.
Gear
- Diplomat's packA pack containing a bedroll, mess kit, tinderbox, waterskin, ten days of rations, and other travel supplies.
- Fine clothesA carefully selected set of fashionable clothing designed to suggest respectability and modest wealth.
- False identity documentsA false identity supported by forged papers, an established name, and a prepared personal history.
Purse
- 15×Gold piecesCoins left over from Vail's prior schemes and travels.
Appearance
Vail is a lean, elegant aasimar man with pale bronze skin, dark auburn hair worn neatly to one side, and luminous amber eyes that seem to catch candlelight even in shadow. He dresses in well-maintained leather armor beneath a deep green traveling coat, with silver clasps, polished boots, and a fine blue-black lute kept in a protective case. He moves with deliberate economy, rarely fidgeting except to adjust a cuff, straighten a strap, or quietly tap out a rhythm against his palm. In conversation, he stands just a little too close, as though claiming the space around him by right.
Mannerisms
Vail speaks smoothly and rarely raises his voice. He pauses before answering difficult questions, as if selecting the most profitable version of the truth. When someone makes a promise, he repeats the exact wording back to them. During tense conversations, he quietly taps a steady rhythm against his lute case.
Personality
Vail is polished, observant, and unfailingly courteous when courtesy serves him. He enjoys discovering what people want and presenting himself as the person who can provide it. He keeps his promises with irritating precision, not because he is trustworthy by nature, but because a reputation for reliability makes manipulation easier. He prefers elegant solutions, profitable alliances, and situations where everyone else believes they are choosing freely.
Ideals
Order creates opportunity. The world is full of fools who ignore rules, and Vail believes anyone disciplined enough to understand those rules deserves the power to exploit them.
Bonds
The traveling bard who taught Vail the lute gave him his first real chance, and Vail intends to find him again, not out of gratitude alone, but because the old bard knows the earliest and most embarrassing version of Vail's true name. Vail also keeps a silver tuning fork from his hometown, the one possession he refuses to sell.
Flaws
Vail is transactional to the core. He can watch an innocent person suffer because of his choices and feel only irritation if the consequences complicate his plans. He also believes that keeping his word makes him more honorable than most people, which lets him excuse nearly any cruelty that falls outside the exact terms of an agreement.
Quirks
Background
Vail grew up in a small town where every face was familiar and every rumor traveled faster than a horse. His celestial heritage made him a subject of fascination, but never quite belonging, so he learned early that people were easier to manage when they were given a story they wanted to believe. Music became his first reliable tool. A traveling bard taught him the lute in exchange for food, lodging, and an attentive audience, and Vail quickly discovered that a well-timed chord could make a lie feel like a promise. When he began traveling alone, Vail refined his talent for persuasion into a trade. He performed in respectable taverns under one name, sold forged introductions under another, and occasionally used both to arrange profitable misunderstandings between people with more money than sense. His aasimar blood grants him a faint celestial presence, but he treats it as another useful part of his presentation rather than a moral calling. He keeps his word because reputation is valuable, follows agreements because predictable rules create leverage, and helps others only when the price is worthwhile. Adventuring offers exactly what he wants, money, influence, dangerous opportunities, and a wider audience for whatever identity he chooses next.
“When he began traveling alone, Vail refined his talent for persuasion into a trade.”
- Background
- Charlatan
Connections
Species
Aasimar
Media
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