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Camille Dubois - AI-generated fantasy Character

Camille Dubois

Human · Warlock (Great Old One, reflavored as Baron Samedi) · Level 20 · Soldier

Camille Dubois

Camille is calm, deliberate, and difficult to provoke in ordinary circumstances.
AC14
HP183/183
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 183 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAgeAppears to be in her early 30s. Her true age is uncertain, because she died and was reborn.
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Simple weapons,
Rapier through Pact of the Blade,
Spear,
Javelins,
Light crossbow,
Daggers

Tools

One gaming set,
Vehicles, land

Languages

Common,
One additional language of choice

Features

25 features

Action

  • Thirsting BladeLevel 5

    Your Pact of the Blade weapon can be used as a spellcasting focus, and you can use Charisma for its attack and damage rolls. Your pact weapon deals magical damage. You can attack twice with it when you take the Attack action.

Always on

  • Extra Attack

    When When Camille takes the Attack action

    Camille makes two attacks with her pact weapon when she takes the Attack action.

  • Baron’s Rapier

    When When Camille attacks with her pact weapon

    Camille makes a rapier attack infused with Baron Samedi’s power. On a hit, the attack deals magical piercing damage and can be followed by a burst of grave-cold psychic energy through selected invocations.

  • Eldritch Blast

    When Action

    Camille can use Eldritch Blast to hurl forceful blue-white beams that may push targets away with Repelling Blast.

  • Graveyard Cunning

    When Once per Long Rest or after a Short Rest as appropriate

    Camille can recover expended Pact Magic slots through a ten-minute rite of laughter, rum, and whispered names of the dead.

  • Otherworldly PatronLevel 1

    You have entered a pact with a supernatural patron. Baron Samedi is represented mechanically by the Great Old One patron, whose powers are flavored as loa magic, ancestral whispers, and grave-born insight.

  • Pact MagicLevel 1

    You can cast Warlock spells using Charisma as your spellcasting ability. You regain your expended Pact Magic spell slots when you finish a Short or Long Rest.

  • Eldritch InvocationsLevel 1

    You gain two Eldritch Invocations, supernatural techniques granted by your patron.

  • Magical CunningLevel 2

    You can perform a ten-minute rite to regain some expended Pact Magic slots once per Long Rest. After a Short Rest, you regain up to half your total Pact Magic slots.

  • Great Old One PatronLevel 3

    Your patron grants additional powers and patron spells. Baron Samedi’s Great Old One manifestations appear as ancestral voices, grave-cold psychic force, and spectral revelry.

  • Pact BoonLevel 3

    You gain a Pact Boon invocation without counting it against your number of Eldritch Invocations. Camille uses Pact of the Blade to bind her rapier as a weapon of the pact.

  • Ability Score ImprovementLevel 4

    You gain an Ability Score Improvement or another feat for which you qualify.

  • Contact PatronLevel 9

    You can contact your patron through a brief ritual and receive cryptic guidance. Baron Samedi may answer with a joke, a toast, or an unsettling truth.

  • Psychic DefensesLevel 10

    You gain an additional Great Old One patron feature and resistance to psychic damage. Your patron spells and psychic powers become more potent.

  • Mystic ArcanumLevel 11

    You gain Mystic Arcanum, allowing you to cast one chosen spell of 6th level, one of 7th level, one of 8th level, and one of 9th level once per Long Rest without expending a spell slot.

  • Create ThrallLevel 14

    You gain an additional Great Old One patron feature. You can create a lasting supernatural bond with a creature through your patron’s influence.

  • Ability Score ImprovementLevel 16

    You gain another Ability Score Improvement or feat.

  • Eldritch Invocation ImprovementLevel 18

    You gain another Eldritch Invocation.

  • Epic BoonLevel 19

    You gain an Epic Boon feat. Camille has taken Boon of Fate, allowing her to alter a d20 roll made by herself or another creature within 60 feet.

  • Eldritch MasterLevel 20

    You can use Magical Cunning without its normal once-per-Long-Rest limitation, allowing you to recover Pact Magic slots whenever its conditions are met.

  • ResourcefulHumanAfter finishing a Long Rest, Camille gains Heroic Inspiration.
  • SkillfulHumanCamille gains proficiency in one skill of her choice. Her additional skill proficiency is Animal Handling.
  • VersatileHumanCamille gains an Origin feat of her choice. She uses Savage Attacker from the Soldier background as her Origin feat.
  • Human AdaptabilityHumanCamille is a versatile human capable of thriving in many environments and cultures.
  • Military RankSoldier

    You have military rank or a reputation for service. Soldiers and veterans recognize your authority, and you can usually secure basic aid, shelter, or access to military camps and institutions associated with your former service.

Spells

22 spells

Spellcasting. Camille Dubois casts with Charisma (spell save DC 16, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , , ,

2nd level (4 slots): , ,

3rd level (4 slots): ,

4th level (4 slots): ,

5th level (4 slots): ,

6th level:

7th level:

8th level:

9th level:

Gear

12 items

Weapons

  • Rapier
    A rapier chosen as Camille’s pact weapon, decorated with a black handle and silver skull pommel.
  • 2×
    Dagger
    Two light blades used as backups, ritual implements, and offerings during grave rites.
  • Light Crossbow
    A light crossbow with 20 bolts.
  • Spear
    A spear issued during her military service.
  • 6×
    Javelin
    Javelins carried as reserve weapons and ceremonial grave markers.

Armor

  • Leather Armor
    A leather cuirass and reinforced coat, used when Camille expects danger. She is not proficient with armor, so she normally relies on Mage Armor instead.

Tools

  • Gaming Set
    A gaming set used by soldiers during long watches and by Camille during certain divination rites.

Gear

  • Arcane Focus
    A spellcasting focus carved in the shape of a laughing skull wearing a tiny top hat.
  • Dungeoneer's Pack
    A pack containing gear for delving, travel, and survival.
  • Healer's Kit
    Bandages, salves, and battlefield supplies.
  • Traveler's Clothes
    Durable clothing suitable for travel and military work.

Purse

  • 14×
    Gold Pieces
    Coin remaining from her military and adventuring career.

Appearance

Camille Dubois is a muscular African-American woman, about 5 feet 8 inches tall and approximately 180 pounds. She wears her natural hair in a full afro with one striking white streak through the front. Her eyes glow as solid, eerie bright blue, with no visible pupils or irises. She dresses in dark, practical clothing beneath a decorated leather cuirass and reinforced coat, both marked with skulls, top hats, crossed bones, and other motifs associated with Baron Samedi. She carries a rapier at her hip and keeps one hand deliberately free for spellcasting. Within a minute of meeting her, people notice the faint scent of clove smoke, grave soil, and spiced rum around her. Camille knows this and considers it a courtesy from her patron.

Mannerisms

Camille speaks softly and rarely repeats herself. She scans a room by looking first at exits, then at hands, then at the people no one else is watching. Before casting a spell, she taps two fingers against her sternum as if greeting an unseen ancestor. She laughs only at funerals, tyrants’ speeches, and jokes that are genuinely terrible.

Personality

Camille is calm, deliberate, and difficult to provoke in ordinary circumstances. She listens more than she speaks, weighs every promise, and prefers a precise answer to a dramatic one. Beneath that composure is a deep reservoir of sorrow and anger. She is protective toward survivors, children, mourners, and anyone treated as disposable. She has a dry sense of humor and an unsettling willingness to discuss death as a practical fact rather than a tragedy.

Ideals

No one is above consequence. Power should be used to protect the vulnerable, and anyone who places themselves above ordinary people must eventually be brought low.

Bonds

My wife’s memory is the compass of my second life. I will protect communities threatened by Pride and destroy those who treat other lives as beneath them.

Flaws

I can mistake patience for weakness and mercy for cowardice. When someone invokes superiority, destiny, or divine right, I feel compelled to bring them down even when caution would serve my allies better.

Quirks

Keeps a small cup of spiced rum near her bed, whether or not she intends to drink it.
Greets unattended graves before entering a cemetery.
Calls Baron Samedi ‘Uncle’ when asking for help and ‘Boss’ when annoyed with him.
Collects buttons, coins, and pins from people who have defeated their own arrogance.
Refuses to let anyone eat alone at a funeral.
Sometimes answers questions a heartbeat before they are asked.

Background

Camille Dubois was once a living woman who practiced Vodou in a close-knit village, serving as a spiritual guide, healer, and keeper of ancestral rites. She knew the dead as teachers, not monsters, and she believed that pride was most dangerous when it convinced people they stood above consequence. Then the Sin of Pride came to her village. Homes burned, families were scattered, and Camille watched her wife die amid the destruction. Grief hardened into a promise. Camille would hunt Pride wherever it took root, protect those who could not protect themselves, and make the architects of such suffering answer for every life they had ruined. Her conquest carried her across battlefields, ruined temples, and courts where tyrants hid behind ceremony. She became a soldier because discipline gave shape to her anger, and because soldiers could reach places priests and mourners could not. Eventually, her campaign ended with her own death. Camille awoke in a place between celebration and burial, face to face with Baron Samedi. The loa offered her a second life, not as a gift without price, but as a continuation of unfinished work. Camille accepted. Reborn, she returned with glowing blue eyes, a body that no longer tires in quite the same way, and a pact that lets her call on the boundary between life and death. She still mourns her wife, still practices the old rites, and still hunts Pride, but now the grave itself answers when she speaks.

“She knew the dead as teachers, not monsters, and she believed that pride was most dangerous when it convinced people they stood above consequence.”
From their backstory
Background
Soldier

Connections

Species

Human

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