wizzzaaa
wizzzaaa
Sheet
AC 13 · HP 43 · 25 ft., fly 50 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
24 featuresBonus action
- Hexblade's Curse
When A dangerous enemy is within 90 feet.
As a bonus action, Wizzzaaa curses one creature he can see within 90 feet for 1 minute. He deals extra damage to the target equal to his proficiency bonus whenever he hits it, scores a critical hit against it on a 19 or 20, and has advantage on ability checks made to find it. The curse ends if the target dies or Wizzzaaa loses concentration.
Always on
- Eldritch Blast
When An enemy is within 120 feet and Wizzzaaa wants to attack.
Wizzzaaa fires a crackling beam of eldritch energy at a creature within 120 feet. On a hit, it deals 1d10 force damage plus 2 from Agonizing Blast. At 5th level and higher, the spell fires two beams, each making a separate attack roll.
- Command
When A creature within 60 feet can hear and understand Wizzzaaa.
Wizzzaaa speaks a command to a creature within 60 feet that understands him. On a failed Wisdom saving throw, the target follows the one-word command on its next turn, if able.
- Thunderwave
When Multiple enemies are within a 15-foot cone.
Wizzzaaa unleashes a 15-foot cone of thunderous force. Creatures in the area make a Constitution saving throw, taking 2d8 thunder damage and being pushed 10 feet on a failure, or half damage without the push on a success.
- Scorching Ray
When A target is within 120 feet and fire damage is useful.
Wizzzaaa fires a beam of scorching flame at a creature within 120 feet. On a hit, the target takes 2d6 fire damage.
- Mage Hand
When A distant object needs to be manipulated.
Wizzzaaa summons a spectral hand at a point within 30 feet. The hand can manipulate objects, open doors, stow or retrieve items, and deliver touch spells.
- Minor Illusion
When A distraction, signal, or small illusion would help.
Wizzzaaa creates a harmless sensory effect, such as a sound, image, scent, or mark, lasting up to 1 minute.
- Mask of Many Faces
When A disguise is useful.
Wizzzaaa transforms his appearance at will while concentrating on the disguise, gaining a different visual appearance without changing his body or equipment.
- Repelling Blast
When Wizzzaaa hits a creature with Eldritch Blast.
Wizzzaaa can push a creature up to 10 feet away whenever he hits it with Eldritch Blast.
- SpellcastingLevel 1
Wizzzaaa is proficient with light armor and simple weapons. He can cast warlock spells using Charisma as his spellcasting ability.
- Otherworldly Patron, The FiendLevel 1
Wizzzaaa has formed a pact with a fiend. He can choose from the Fiend expanded spell list when learning warlock spells.
- Dark One's BlessingLevel 1
When Wizzzaaa reduces a hostile creature to 0 hit points, he gains temporary hit points equal to his Charisma modifier plus his warlock level, for a total of 10 temporary hit points.
- Pact MagicLevel 2
Wizzzaaa knows three warlock cantrips and eight warlock spells. He regains his two 4th-level spell slots after a short or long rest.
- Eldritch InvocationsLevel 2
Wizzzaaa has learned Agonizing Blast, adding his Charisma modifier to the damage of each eldritch blast beam, and Book of Ancient Secrets, allowing him to record ritual spells in his Book of Shadows.
- Pact Boon, Pact of the TomeLevel 3
Wizzzaaa gains Pact of the Tome. His Book of Shadows grants him three additional cantrips from any class spell list.
- Ability Score ImprovementsLevel 4
Wizzzaaa increases his Charisma score by 2 at 4th level and by 2 again at 8th level, raising it from 10 to 14.
- Pact Magic ImprovementLevel 5
Wizzzaaa's pact magic slots are now 4th level, and his known warlock spells can be exchanged for spells of 4th level or lower when gaining a warlock level.
- Dark One's Own LuckLevel 6
Wizzzaaa can use Dark One's Own Luck once per short or long rest to add 1d10 to an ability check or saving throw after seeing the roll, potentially turning failure into success.
- Eldritch Invocations ImprovementLevel 7
Wizzzaaa knows four eldritch invocations. His invocations are Agonizing Blast, Book of Ancient Secrets, Repelling Blast, and Mask of Many Faces.
- Fiend Expanded Spell ListLevel 8
Wizzzaaa can learn and cast the 4th-level warlock spell Banishment. He also benefits from the Fiend expanded spell list when choosing warlock spells.
- FlightAarakocraWizzzaaa has a flying speed of 50 feet. He cannot fly while wearing medium or heavy armor.
- TalonsAarakocraWizzzaaa has talons that grant him an unarmed strike dealing 1d4 + Strength modifier slashing damage.
- TraitAarakocraAarakocra are humanoids with a natural flying speed and commonly speak Auran, represented here by the Aarakocra language.
- Guild MembershipGuild Artisan
Guild Membership grants Wizzzaaa access to guild halls, skilled workers, and professional support. Fellow guild members will provide food and lodging when necessary, though they expect dues and assistance in return. The guild can also serve as a source of information, introductions, and limited legal or logistical help.
Spells
18 spellsSpellcasting. wizzzaaa casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , , , ,
1st level: , ,
2nd level: , , , ,
3rd level: , ,
4th level (2 slots):
Gear
10 itemsWeapons
- Light crossbowA simple weapon selected for warlock starting equipment.
- DaggerA plain weapon suitable for close combat.
Armor
- Leather armorLight armor made from treated leather, tailored around his wings and flight harness.
Tools
- Artisan's tools, tinker's toolsA set of finely balanced metalworking tools used to repair instruments, mechanisms, and armor fittings.
Gear
- Arcane focusA blackened leather spellcasting focus fitted with a tiny brass gear and warm to the touch when Wizzzaaa's patron is near.
- 20×Crossbow boltsAmmunition for the light crossbow.
- Dungeoneer's packA worn pack for carrying tools, books, and components.
- Letter of introductionA letter of introduction from his former guild and proof of membership.
- Common clothesA set of common travel clothes.
Purse
- 15×Gold piecesThe remaining wealth from guild work and adventuring.
Appearance
Wizzzaaa is a lean, long-limbed male aarakocra with russet-and-cream plumage, a black hooked beak, and bright amber eyes. His flight feathers are carefully groomed but unevenly ink-stained at the tips from years of workshop work. He wears a dark leather coat reinforced with brass clasps, a carved wooden guild badge hanging from his neck, and a battered blue scarf wrapped twice around his throat. The scarf is frayed and permanently flattened on the left side where his harness rubs against it. He stands unusually close to people when speaking, often leaning forward until his beak is only a handspan away, apparently unaware that this makes many folk nervous.
Mannerisms
Wizzzaaa punctuates important statements with three quick taps of one claw against his arcane focus. When thinking, he tilts his head sideways and hums a single sustained note to test the acoustics of the room. He frequently spreads his wings without realizing it, taking up far more space than necessary around a table.
Personality
Wizzzaaa is energetic, curious, and intensely practical. He can spend an hour discussing the elegance of a well-balanced hinge, yet become impatient with ordinary social introductions. He believes almost every problem has a mechanism behind it, and he is happiest when he can take something apart, understand its purpose, and rebuild it better. Beneath his chatter is a sharp instinct for injustice and a fierce kindness toward laborers, apprentices, and anyone whose work is ignored until it fails.
Ideals
Creation should serve the people who depend on it. Skill is a responsibility, not a privilege, and anyone who uses craftsmanship to exploit the weak deserves to have their work dismantled.
Bonds
When Wizzzaaa discovered that several guild officials were selling defective equipment to poorer neighborhoods, he confronted them publicly. The guild branded him a troublesome agitator, and he left with only his tools, his scarf, and a promise to return when he could expose the entire scheme. During his flight from the city, a strange voice rose from the furnace of an abandoned foundry. It belonged to a fiend who offered him the power to protect workers and punish the corrupt. Wizzzaaa accepted, believing he could control the bargain. He now travels as an adventuring warlock, gathering evidence, improving his craft, and searching for a way to turn his patron's power against the patron itself.
Flaws
Wizzzaaa cannot resist proving that he is the cleverest person in the workshop, room, or battlefield. He makes reckless bargains when innocent people are threatened, then insists he has everything under control even when the fiend's influence is becoming obvious. He also has a habit of treating warnings, promises, and emotional declarations as if they were engineering problems that can be solved by adding more force.
Quirks
Background
Wizzzaaa was hatched above a sprawling riverside market, where his family made precision wind instruments and clockwork signaling devices for merchants, sailors, and watch captains. He was never patient enough for quiet bench work, but he possessed a remarkable ear for vibration. By tapping a gear, pipe, or bridge support with one claw, he could tell whether it was sound, strained, or hiding some dangerous flaw. His guild initially treated his noisy demonstrations as a nuisance, until a collapsed warehouse was prevented by a warning he gave after hearing a hairline fracture in its iron supports.
“He was never patient enough for quiet bench work, but he possessed a remarkable ear for vibration.”
- Background
- Guild Artisan
Connections
Species
Aarakocra
Media
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