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wizzzaaa - AI-generated fantasy Character

wizzzaaa

Aarakocra · Warlock (The Fiend) · Level 8 · Guild Artisan

wizzzaaa

Wizzzaaa is energetic, curious, and intensely practical.
AC13
HP43/43
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 43 · 25 ft., fly 50 ft.
AlignmentChaotic GoodGenderMaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons

Tools

Tinker's tools

Languages

Common,
Aarakocra,
Infernal

Features

24 features

Bonus action

  • Hexblade's Curse

    When A dangerous enemy is within 90 feet.

    As a bonus action, Wizzzaaa curses one creature he can see within 90 feet for 1 minute. He deals extra damage to the target equal to his proficiency bonus whenever he hits it, scores a critical hit against it on a 19 or 20, and has advantage on ability checks made to find it. The curse ends if the target dies or Wizzzaaa loses concentration.

Always on

  • Eldritch Blast

    When An enemy is within 120 feet and Wizzzaaa wants to attack.

    Wizzzaaa fires a crackling beam of eldritch energy at a creature within 120 feet. On a hit, it deals 1d10 force damage plus 2 from Agonizing Blast. At 5th level and higher, the spell fires two beams, each making a separate attack roll.

  • Command

    When A creature within 60 feet can hear and understand Wizzzaaa.

    Wizzzaaa speaks a command to a creature within 60 feet that understands him. On a failed Wisdom saving throw, the target follows the one-word command on its next turn, if able.

  • Thunderwave

    When Multiple enemies are within a 15-foot cone.

    Wizzzaaa unleashes a 15-foot cone of thunderous force. Creatures in the area make a Constitution saving throw, taking 2d8 thunder damage and being pushed 10 feet on a failure, or half damage without the push on a success.

  • Scorching Ray

    When A target is within 120 feet and fire damage is useful.

    Wizzzaaa fires a beam of scorching flame at a creature within 120 feet. On a hit, the target takes 2d6 fire damage.

  • Mage Hand

    When A distant object needs to be manipulated.

    Wizzzaaa summons a spectral hand at a point within 30 feet. The hand can manipulate objects, open doors, stow or retrieve items, and deliver touch spells.

  • Minor Illusion

    When A distraction, signal, or small illusion would help.

    Wizzzaaa creates a harmless sensory effect, such as a sound, image, scent, or mark, lasting up to 1 minute.

  • Mask of Many Faces

    When A disguise is useful.

    Wizzzaaa transforms his appearance at will while concentrating on the disguise, gaining a different visual appearance without changing his body or equipment.

  • Repelling Blast

    When Wizzzaaa hits a creature with Eldritch Blast.

    Wizzzaaa can push a creature up to 10 feet away whenever he hits it with Eldritch Blast.

  • SpellcastingLevel 1

    Wizzzaaa is proficient with light armor and simple weapons. He can cast warlock spells using Charisma as his spellcasting ability.

  • Otherworldly Patron, The FiendLevel 1

    Wizzzaaa has formed a pact with a fiend. He can choose from the Fiend expanded spell list when learning warlock spells.

  • Dark One's BlessingLevel 1

    When Wizzzaaa reduces a hostile creature to 0 hit points, he gains temporary hit points equal to his Charisma modifier plus his warlock level, for a total of 10 temporary hit points.

  • Pact MagicLevel 2

    Wizzzaaa knows three warlock cantrips and eight warlock spells. He regains his two 4th-level spell slots after a short or long rest.

  • Eldritch InvocationsLevel 2

    Wizzzaaa has learned Agonizing Blast, adding his Charisma modifier to the damage of each eldritch blast beam, and Book of Ancient Secrets, allowing him to record ritual spells in his Book of Shadows.

  • Pact Boon, Pact of the TomeLevel 3

    Wizzzaaa gains Pact of the Tome. His Book of Shadows grants him three additional cantrips from any class spell list.

  • Ability Score ImprovementsLevel 4

    Wizzzaaa increases his Charisma score by 2 at 4th level and by 2 again at 8th level, raising it from 10 to 14.

  • Pact Magic ImprovementLevel 5

    Wizzzaaa's pact magic slots are now 4th level, and his known warlock spells can be exchanged for spells of 4th level or lower when gaining a warlock level.

  • Dark One's Own LuckLevel 6

    Wizzzaaa can use Dark One's Own Luck once per short or long rest to add 1d10 to an ability check or saving throw after seeing the roll, potentially turning failure into success.

  • Eldritch Invocations ImprovementLevel 7

    Wizzzaaa knows four eldritch invocations. His invocations are Agonizing Blast, Book of Ancient Secrets, Repelling Blast, and Mask of Many Faces.

  • Fiend Expanded Spell ListLevel 8

    Wizzzaaa can learn and cast the 4th-level warlock spell Banishment. He also benefits from the Fiend expanded spell list when choosing warlock spells.

  • FlightAarakocraWizzzaaa has a flying speed of 50 feet. He cannot fly while wearing medium or heavy armor.
  • TalonsAarakocraWizzzaaa has talons that grant him an unarmed strike dealing 1d4 + Strength modifier slashing damage.
  • TraitAarakocraAarakocra are humanoids with a natural flying speed and commonly speak Auran, represented here by the Aarakocra language.
  • Guild MembershipGuild Artisan

    Guild Membership grants Wizzzaaa access to guild halls, skilled workers, and professional support. Fellow guild members will provide food and lodging when necessary, though they expect dues and assistance in return. The guild can also serve as a source of information, introductions, and limited legal or logistical help.

Spells

18 spells

Spellcasting. wizzzaaa casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , , , ,

1st level: , ,

2nd level: , , , ,

3rd level: , ,

4th level (2 slots):

Gear

10 items

Weapons

  • Light crossbow
    A simple weapon selected for warlock starting equipment.
  • Dagger
    A plain weapon suitable for close combat.

Armor

  • Leather armor
    Light armor made from treated leather, tailored around his wings and flight harness.

Tools

  • Artisan's tools, tinker's tools
    A set of finely balanced metalworking tools used to repair instruments, mechanisms, and armor fittings.

Gear

  • Arcane focus
    A blackened leather spellcasting focus fitted with a tiny brass gear and warm to the touch when Wizzzaaa's patron is near.
  • 20×
    Crossbow bolts
    Ammunition for the light crossbow.
  • Dungeoneer's pack
    A worn pack for carrying tools, books, and components.
  • Letter of introduction
    A letter of introduction from his former guild and proof of membership.
  • Common clothes
    A set of common travel clothes.

Purse

  • 15×
    Gold pieces
    The remaining wealth from guild work and adventuring.

Appearance

Wizzzaaa is a lean, long-limbed male aarakocra with russet-and-cream plumage, a black hooked beak, and bright amber eyes. His flight feathers are carefully groomed but unevenly ink-stained at the tips from years of workshop work. He wears a dark leather coat reinforced with brass clasps, a carved wooden guild badge hanging from his neck, and a battered blue scarf wrapped twice around his throat. The scarf is frayed and permanently flattened on the left side where his harness rubs against it. He stands unusually close to people when speaking, often leaning forward until his beak is only a handspan away, apparently unaware that this makes many folk nervous.

Mannerisms

Wizzzaaa punctuates important statements with three quick taps of one claw against his arcane focus. When thinking, he tilts his head sideways and hums a single sustained note to test the acoustics of the room. He frequently spreads his wings without realizing it, taking up far more space than necessary around a table.

Personality

Wizzzaaa is energetic, curious, and intensely practical. He can spend an hour discussing the elegance of a well-balanced hinge, yet become impatient with ordinary social introductions. He believes almost every problem has a mechanism behind it, and he is happiest when he can take something apart, understand its purpose, and rebuild it better. Beneath his chatter is a sharp instinct for injustice and a fierce kindness toward laborers, apprentices, and anyone whose work is ignored until it fails.

Ideals

Creation should serve the people who depend on it. Skill is a responsibility, not a privilege, and anyone who uses craftsmanship to exploit the weak deserves to have their work dismantled.

Bonds

When Wizzzaaa discovered that several guild officials were selling defective equipment to poorer neighborhoods, he confronted them publicly. The guild branded him a troublesome agitator, and he left with only his tools, his scarf, and a promise to return when he could expose the entire scheme. During his flight from the city, a strange voice rose from the furnace of an abandoned foundry. It belonged to a fiend who offered him the power to protect workers and punish the corrupt. Wizzzaaa accepted, believing he could control the bargain. He now travels as an adventuring warlock, gathering evidence, improving his craft, and searching for a way to turn his patron's power against the patron itself.

Flaws

Wizzzaaa cannot resist proving that he is the cleverest person in the workshop, room, or battlefield. He makes reckless bargains when innocent people are threatened, then insists he has everything under control even when the fiend's influence is becoming obvious. He also has a habit of treating warnings, promises, and emotional declarations as if they were engineering problems that can be solved by adding more force.

Quirks

He names every important tool and argues with tools that disappoint him.
He collects broken clockwork parts and assigns each one a possible future invention.
He clicks his beak twice before making a promise.
He is fascinated by doors, especially doors with unusual locks.
He apologizes to furniture after bumping into it with a wing.

Background

Wizzzaaa was hatched above a sprawling riverside market, where his family made precision wind instruments and clockwork signaling devices for merchants, sailors, and watch captains. He was never patient enough for quiet bench work, but he possessed a remarkable ear for vibration. By tapping a gear, pipe, or bridge support with one claw, he could tell whether it was sound, strained, or hiding some dangerous flaw. His guild initially treated his noisy demonstrations as a nuisance, until a collapsed warehouse was prevented by a warning he gave after hearing a hairline fracture in its iron supports.

“He was never patient enough for quiet bench work, but he possessed a remarkable ear for vibration.”
From their backstory
Background
Guild Artisan

Connections

Species

Aarakocra

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