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Lysander Valerius - AI-generated fantasy Character

Lysander Valerius

Human · Bard (College of Lore) · Level 5 · Noble

Lysander Valerius

Refined and somewhat detached, Lysander views the world as a grand stage.
AC11
HP28/28
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 28 · 30 ft.
AlignmentLawful NeutralGenderMaleAge24
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor

Weapons

Simple Weapons

Tools

Lute,
Flute,
Lyre,
Gaming Set (Cards)

Languages

Common,
Elvish,
Dwarvish

Features

9 features

Bonus action

  • Bardic Inspiration (d8)Level 1

    As a Bonus Action, you can give a d8 to a creature within 60 feet. They can add it to a d20 roll.

Reaction

  • Cutting WordsLevel 3

    As a Reaction, you can expend one use of Bardic Inspiration to subtract your d8 roll from a creature's attack roll, ability check, or damage roll.

Always on

  • SpellcastingLevel 1

    You can cast prepared spells using Charisma as your spellcasting ability.

  • Jack of All TradesLevel 2

    Add half your Proficiency Bonus (1) to any ability check you make that doesn't already include your Proficiency Bonus.

  • ExpertiseLevel 2

    Your Proficiency Bonus is doubled for Persuasion and Performance checks.

  • Font of InspirationLevel 5

    You regain all expended uses of Bardic Inspiration when you finish a Short or Long Rest.

  • ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
  • VersatileHumanYou gain proficiency in one skill and one Origin feat of your choice.
  • SkilledNoble

    You gain proficiency in three skills or tools of your choice (Insight, Intimidation, Investigation).

Spells

12 spells

Spellcasting. Lysander Valerius casts with Charisma (spell save DC 11, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , ,

2nd level (3 slots): , ,

3rd level (2 slots): ,

Gear

6 items

Weapons

  • Dagger
    A small, double-edged blade.

Armor

  • Leather Armor
    Basic light protection made of stiffened leather.

Tools

  • Lute
    A fine silverwood lute with intricate carvings.

Gear

  • Signet Ring
    The golden signet ring of House Valerius.
  • Fine Clothes
    Silken garments fit for a noble court.
  • Entertainer's Pack
    A backpack containing a bedroll, costumes, and traveling supplies.

Appearance

Lysander is a poised young man with jet black hair, fair skin, and sharp features. He wears high-collared blue silk doublets trimmed with gold over discreetly worn leather armor. He is always perfectly groomed, even in the middle of a dungeon, and he holds his silverwood lute with the care one might afford a child.

Mannerisms

He speaks with an airy, deliberate cadence and often pauses to find the perfect word.

Personality

Refined and somewhat detached, Lysander views the world as a grand stage. He is intellectually curious but has a habit of looking down his nose at anything he deems uncultured. He prefers to resolve conflicts with a sharp wit rather than a sharp blade.

Ideals

Tradition. The lessons of the past are the only true guide for the future, and we must preserve the old ways to maintain order.

Bonds

I carry my family signet ring at all times, it is the physical manifestation of my duty to restore our honor.

Flaws

I cannot abide the sight of filth or the smell of the common peasantry, often making me appear detached or haughty in crisis.

Quirks

Polishes his signet ring when nervous
Refuses to eat without a linen napkin
Quietly hums royal anthems while walking

Background

Lysander was born the third son of House Valerius, a family of high pedigree but dwindling political relevance. While his elder brothers trained with the steel and studied the law, Lysander found himself drawn to the stories told in the shadows of the banquet hall. He realized early on that a well placed word or a haunting melody could influence a lord more effectively than a thousand soldiers. After a scandal involving a poorly timed satire he wrote about a rival duke, his father encouraged him to take a sabbatical to travel the world and learn the true power of legend. Now, he travels the realm not just as a musician, but as a seeker of truth and a collector of lore. He uses his noble breeding to navigate the upper echelons of society, while his bardic training allows him to blend into any crowd. He seeks to restore his family's name by uncovering a secret so great it would make House Valerius the most powerful lineage in the kingdom once more. Despite his mediocre physical talents, his silver tongue and extensive education make him a formidable presence in any court or dungeon.

“He realized early on that a well placed word or a haunting melody could influence a lord more effectively than a thousand soldiers.”
From their backstory
Background
Noble

Connections

Species

Human

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