Aurelia Malys
Aurelia Malys
Sheet
AC 16 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- Second WindLevel 1
As a bonus action, Aurelia can regain hit points equal to 1d10 + 1. She must have at least 1 hit point to use this feature. Once used, she must finish a short or long rest before using it again.
Always on
- Fighting Style: Two-Weapon FightingLevel 1
Aurelia adopts Two-Weapon Fighting. When she engages in two-weapon fighting, she can add her ability modifier to the damage of the second attack.
- Superior DarkvisionDrowAurelia can see in darkness out to 120 feet as if it were dim light, and in dim light as if it were bright light.
- Sunlight SensitivityDrowAurelia has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when she, her target, or the object of the check is in direct sunlight.
- Drow MagicDrowAurelia knows the dancing lights cantrip. Charisma is her spellcasting ability for this magic. At 3rd level, she can cast faerie fire once per long rest, and at 5th level, she can cast darkness once per long rest.
- Drow Weapon TrainingDrowAurelia is proficient with rapiers, shortswords, and hand crossbows.
- Fey AncestryDrowAurelia has advantage on saving throws against being charmed, and magic cannot put her to sleep.
- TranceDrowAurelia does not need to sleep. She meditates deeply for 4 hours to gain the same benefit that a human gains from 8 hours of sleep.
- Criminal ContactCriminal
Aurelia has a reliable criminal contact who can provide information, pass messages, arrange introductions, or assist in smuggling and illicit dealings, provided the contact is not exposed to unreasonable danger.
Spells
1 spellSpellcasting. Aurelia Malys casts with Charisma (spell save DC 10, to hit with spell attacks).
Cantrips (at will):
Gear
6 itemsWeapons
- 2×ScimitarA matched pair of curved martial blades used with her Black Widow fighting style. Each deals 1d6 slashing damage and has the finesse and light properties.
Armor
- Chain mailInterlocking steel rings worn beneath her robes and lacquered shoulder guards. The armor sets her base AC to 16.
Tools
- Thieves' toolsA compact set of lockpicks and covert tools used for infiltration and sabotage.
Gear
- Gaming setA small set of weighted dice carved from spider-leg bone.
- Burglar's packA dark hooded cloak, spare wrappings, a whetstone, and travel provisions suitable for a fugitive operative.
Purse
- 15×Gold piecesCoins concealed in several false seams of her robes.
Appearance
Aurelia is a tall, wiry drow woman with obsidian skin, long white hair braided with tiny silver spider charms, and vivid violet eyes. She wears fitted chain mail beneath layered crimson, saffron, and indigo robes styled after surface-world samurai armor. Her twin scimitars curve like widow spiders' legs, and a lacquered half-mask hangs at her hip. Fine ritual scars form a web pattern across her shoulders and ribs, while a black spider tattoo rests over her heart.
Mannerisms
Aurelia keeps her hands folded over her sword hilts when listening, as though restraining herself from drawing. She addresses spiders in a low, respectful whisper and never steps on webbing. Before a fight, she slowly rotates one scimitar in her palm while reciting the names of three ways her opponent could betray their allies.
Personality
Aurelia is intensely disciplined, theatrical, and watchful. She speaks with calm courtesy even while making threats, treating etiquette as another weapon. She is fascinated by surface customs and imitates them with severe seriousness, though she deliberately corrupts their honorable traditions into rituals of predation. She respects competence wherever she finds it, but never allows admiration to become trust.
Ideals
Devotion. Every victory, deception, and act of cruelty is a silk thread in Lolth's web. I need no house, title, or mortal approval while the Spider Queen watches me.
Bonds
Lolth is the only lord Aurelia will ever acknowledge. She protects the hidden temple cell that first raised her, even though its priestesses regard her as an embarrassment and possible heretic. She also keeps the first spider that ever crawled across her face preserved in amber, believing it carries a fragment of Lolth's attention.
Flaws
Aurelia cannot resist turning any disagreement into a test of dominance. She takes mercy as an insult, interprets compromise as weakness, and sometimes prolongs a fight simply to make an opponent understand that their defeat was inevitable. Her devotion to Lolth is so absolute that she will obey omens, dreams, or spider movements even when doing so endangers allies.
Quirks
Background
Aurelia Malys was born beneath no banner and claimed by no house. Her mother belonged to a minor clan that disappeared during a night of political purges, leaving Aurelia to be raised in the service of Lolth by a secretive temple cell. She showed an instinct for ritual, deception, and violence, and soon became an aspiring priestess. Yet the priestesses saw in her a dangerous independence. Aurelia did not crave authority over others. She craved proof that the Spider Queen had chosen her personally. That proof came in a cavern beneath the temple, where a mass of pale spiders covered Aurelia's body without biting her. They led her to a buried cache of surface weapons, a pair of elegant curved blades taken from a dead caravan guard, and a scroll depicting the battlefield customs of a distant samurai tradition. Aurelia interpreted the vision as Lolth's command. She abandoned the temple's formal hierarchy and forged her own doctrine, the Way of the Black Widow. Her Bushido honors ambushes, concealed blades, poisoned edges, calculated humiliation, and pain given or endured in the Spider Queen's name. Now she travels as Lolth's self-appointed blade, seeking worthy prey, forbidden relics, and opportunities to prove that even without a house, she belongs to the only power that matters.
“She showed an instinct for ritual, deception, and violence, and soon became an aspiring priestess.”
- Background
- Criminal
Connections
Species
Drow
Media
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