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Shen Anna Gans

Half-Elf · Artificer · Level 1 · Criminal

Shen Anna Gans

Wry, nimble-minded, and infuriatingly confident, Shen treats danger like a puzzle and authority like a suggestion.
AC18
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 10 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge32
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • DeceptionCHA
  • InvestigationINT
  • StealthDEX

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons

Tools

Thieves' Tools,
One type of artisan's tools of your choice,
Gaming Set

Languages

Common,
Elvish,
One extra language of your choice

Features

8 features

Always on

  • Magical TinkeringLevel 1

    When At will

    You touch one tiny nonmagical object, inscribe or alter it with a magical property, and can cause it to emit light, play a recorded message, produce a smell, or display a simple static visual effect.

  • SpellcastingLevel 1

    You can use tools and intellect to produce magic. You know two artificer cantrips, and you prepare a number of artificer spells equal to your Intelligence modifier plus half your artificer level, rounded down. You use Intelligence as your spellcasting ability.

  • TraitHalf-ElfDarkvision
  • TraitHalf-ElfFey Ancestry
  • TraitHalf-ElfSkill Versatility
  • TraitHalf-ElfLanguages
  • TraitHalf-ElfHalf-Elf Ability Score Increase
  • Criminal ContactCriminal

    Shen has a reliable underworld contact who can provide information, rumors, or assistance through the criminal network.

Spells

6 spells

Spellcasting. Shen Anna Gans casts with Intelligence (spell save DC 14, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): , , ,

Gear

7 items

Weapons

  • 2×
    Dagger
    A simple close-range blade kept sharp and discreet.

Armor

  • Scale Mail
    A suit of protective metal armor fitted with practical hidden pockets.
  • Shield
    A symbol of authority among shady employers, stolen, forged, or both.

Tools

  • Thieves' Tools
    A trusted thief's toolkit used for locks, traps, and delicate improvisation.
  • Gaming Set
    A set of gaming cards marked with hidden symbols known only to certain fences.

Gear

  • Dungeoneer's Pack
    A dark travel kit with rope, rations, and climbing gear.
  • Set of Fine Clothes
    A black velvet pouch containing sentimental keepsakes and stolen trinkets.

Appearance

Shen Anna Gans is a sharp-faced half-elf with quick silver eyes, an easy grin, and the restless posture of a man who is always half a step from bolting. He dresses in practical dark leathers under a well-worn scale mail coat, with brass tool pouches, etched lenses, and little clockwork charms hanging from his belt. Fine, deliberate stitching in his clothes hints at wealth once had or stolen, while faint burn marks on his fingers and sleeves suggest his experiments rarely stay tidy.

Mannerisms

He taps his thumb against each fingertip when thinking, like counting invisible parts in a mechanism. He rarely stands still for long, and when he smiles, it usually means he has already spotted an angle nobody else noticed.

Personality

Wry, nimble-minded, and infuriatingly confident, Shen treats danger like a puzzle and authority like a suggestion. He is generous in small, surprising ways, especially to other outsiders, but he never gives away the whole truth when a little misdirection will do.

Ideals

Freedom. Rules are useful only when they protect people, and every lock deserves to meet a better key.

Bonds

He keeps a carefully hidden ledger of everyone who has ever helped, betrayed, or paid him, and he intends to settle every line in full.

Flaws

Shen cannot resist proving he is the smartest person in the room, even when silence would keep him alive. He lies too easily, sometimes for advantage and sometimes simply to see whether people are paying attention. When cornered, he gets reckless, because he would rather gamble everything than admit he is afraid.

Quirks

Names every new gadget as if it were a living partner.
Cannot resist picking up broken metal trinkets, no matter how useless they look.
Keeps one glove on at all times when in public, for luck and for concealment.

Background

Shen Anna Gans was born between two worlds and trusted by neither. His elven mother taught him to notice the logic hidden inside beautiful things, while the human side of the family taught him how quickly beauty could be stolen, forged, or sold. He proved brilliant early, not in the respectable way teachers liked, but in the way that let him take apart a lock, a crossbow, or a lie and put it back together with a grin. When his talents outgrew his hometown, he drifted toward the only place that welcomed a clever hand and a flexible conscience, the criminal markets that ran on secrets, favors, and perfect little mechanisms. As a burglar, runner, and occasional fence, Shen learned that every job was part theft and part engineering. He was the one who built silent wedges for doors, hidden compartments for contraband, and clever alarms to catch anyone trying to cheat him. Eventually, a botched deal with a gang boss left him hunted and broke, but also carrying a half-finished set of enchanted tools and a dangerous idea, that magic could be built, not merely inherited. Now he works as an artificer on the edge of legality, using craft, charm, and just enough honesty to keep his conscience from rusting. He still knows the streets, still owes a few debts, and still believes that if the world is going to be unfair, he might as well be the one holding the better gadget.

“As a burglar, runner, and occasional fence, Shen learned that every job was part theft and part engineering.”
From their backstory
Background
Criminal

Connections

Species

Half-Elf

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