Zara Malys
Zara Malys
Sheet
AC 14 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- InvestigationINT
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
11 featuresBonus action
- Twin Fang Cut
When After attacking with a light melee weapon held in one hand.
Aurelia makes a second melee weapon attack with her other scimitar as a bonus action, adding her ability modifier to the damage because of her Fighting Style.
- Second WindLevel 1
When On her turn, when she needs healing.
Aurelia regains 1d10 + 1 hit points.
Always on
- Scimitar Slash
When On her turn, when a target is within 5 feet.
Aurelia makes a melee weapon attack with one scimitar.
- Fighting Style, Two-Weapon FightingLevel 1
Aurelia gains a +2 bonus to damage rolls when wielding a melee weapon in her other hand while engaged in two-weapon fighting.
- Superior DarkvisionDrowAurelia can see in darkness out to 120 feet as if it were dim light.
- Fey AncestryDrowAurelia has advantage on saving throws against being charmed, and magic cannot put her to sleep.
- TranceDrowAurelia meditates deeply for 4 hours instead of sleeping, gaining the same benefit a human gains from 8 hours of sleep.
- Drow MagicDrowAurelia knows the dancing lights cantrip. Charisma is her spellcasting ability for this trait.
- Drow Weapon TrainingDrowAurelia is proficient with rapiers, shortswords, and hand crossbows.
- Sunlight SensitivityDrowAurelia has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when she, her target, or whatever she is trying to perceive is in direct sunlight.
- Criminal ContactCriminal
Aurelia has a reliable criminal contact who can pass messages, arrange introductions, provide rumors, or help move small illicit goods through the city.
Gear
7 itemsWeapons
- 2×ScimitarCurved, single-edged blades styled after surface-world samurai weapons.
- Light crossbowA compact ranged weapon used for ambushes and harassment, with a case of iron bolts.
Armor
- Leather armorFlexible black leather armor reinforced with lacquered plates and hidden stitching.
Tools
- Gaming setA set of loaded dice and a small black spider token used as a gambling charm.
- Thieves' toolsA set of lockpicks and tension tools concealed in a lacquered case.
Gear
- 20×Crossbow boltAmmunition for the light crossbow.
- Criminal's packA crowbar, dark common clothes, and a belt pouch containing 15 gp.
Appearance
A lean, ash-gray drow woman with white hair braided tightly against her scalp and bound with black spider-silk cord. Her eyes are vivid red, her face angular and severe, and a thin scar cuts across her lower lip. She wears fitted black leather armor beneath layered lacquered plates modeled after surface-world samurai armor. Two curved scimitars hang at her hips, each wrapped in dark crimson cord. Small needles, wire garrotes, and sealed venom vials are hidden throughout her clothing.
Mannerisms
Aurelia bows with perfect form before violence, then smiles only after the first deception succeeds. She speaks in clipped, formal sentences and refers to spiders as witnesses rather than animals.
Personality
Aurelia is restrained, observant, and ceremonially polite until violence becomes useful. She studies every room for exits, concealed weapons, and the person most likely to betray the group. She admires discipline, but only when discipline serves cunning. She is surprisingly patient with spiders and completely unforgiving toward anyone who harms one.
Ideals
Devotion. Lolth alone deserves obedience. Every other law, oath, and custom exists to be manipulated or broken when it obstructs her will.
Bonds
Lolth is the only true power Aurelia recognizes, and she will sacrifice allies, reputation, and her own life if she believes the act serves the Spider Queen. She also protects a young spider-eating orphan in the Underdark, the only person she has ever considered family.
Flaws
Aurelia cannot tolerate being ignored, outshone, or publicly corrected. She interprets kindness as an attempt at ownership and betrayal as the natural conclusion of every alliance.
Quirks
Background
Aurelia Malys was born without a house, a disgrace in a society where a name is supposed to be a weapon. Her mother abandoned her in a temple district after a failed blood feud, expecting the girl to die nameless beneath the city. Instead, Aurelia survived among spiders in the temple's lower vaults. She learned to sleep beside venomous nests, to read movement in web tremors, and to offer every meal first to the smallest spider nearby. When Lolth's priestesses discovered her, they declared that the spiders had chosen her. Aurelia accepted the judgment as both adoption and command. She has served Lolth ever since, not because she was promised rank, but because devotion is the only bond she trusts. After watching a captured surface traveler demonstrate the discipline of a samurai, Aurelia became fascinated by the idea of a warrior whose identity was built around service. She copied the layered armor, curved blades, formal bows, and rigid training, then stripped away every principle that did not please Lolth. Her Bushido teaches that loyalty is sacred only until betrayal becomes useful, honor is a mask worn for advantage, and a fair fight is evidence of poor preparation. She now travels beyond the Underdark as a nameless blade of Lolth, seeking opportunities to prove that even without a house, she can make the world fear the strength of her chosen goddess.
“Her mother abandoned her in a temple district after a failed blood feud, expecting the girl to die nameless beneath the city.”
- Background
- Criminal
Connections
Species
Drow
Media
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