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Karrina the Bloodied - AI-generated fantasy Character

Karrina the Bloodied

Tiefling · Barbarian (Path of the Berserker) · Level 15 · Soldier

Karrina the Bloodied

Karrina is a blunt and commanding individual who views life through the lens of a battlefield.
AC19
HP185/185
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 19 · HP 185 · 40 ft.
AlignmentChaotic NeutralGenderFemale (Intersex)Age29 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • IntimidationCHA
  • PerceptionWIS
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Gaming Set (Dice),
Vehicles (Land)

Languages

Common,
Infernal

Features

23 features

Action

  • Extra AttackLevel 5

    You can attack twice whenever you take the Attack action.

Bonus action

  • Instinctive PounceLevel 7

    As part of the bonus action you take to enter your Rage, you can move up to half your speed.

Reaction

  • Retaliate

    When Taking damage from an adjacent enemy

    Attack the source of the damage immediately.

  • RetaliationLevel 14

    When you take damage from a creature within 5 feet, you can use your reaction to make a melee weapon attack against them.

Always on

  • Vorpal Strike

    When Taking the Attack action

    Swing the Vorpal Greatsword twice with +13 to hit and a base 2d6+8 damage.

  • RageLevel 1

    While raging, you have advantage on Strength checks and saves, a +4 bonus to damage, and resistance to bludgeoning, piercing, and slashing damage. 5 uses.

  • Unarmored DefenseLevel 1

    Your AC equals 10 plus Dexterity modifier plus Constitution modifier while wearing no armor.

  • Weapon MasteryLevel 1

    You can use the mastery properties of three kinds of weapons. Current: Greatsword (Graze), Greataxe (Cleave), Longbow (Slow).

  • Danger SenseLevel 2

    You have advantage on Dexterity saving throws against effects you can see.

  • Reckless AttackLevel 2

    You can gain advantage on attack rolls using Strength, but attacks against you have advantage until your next turn.

  • Primal KnowledgeLevel 2

    While your Rage is active, you can use your Strength modifier for Acrobatics, Perception, Stealth, and Survival checks.

  • FrenzyLevel 3

    While Raging, your first hit on each turn deals an extra 3d6 damage (scaled with Frenzy rules).

  • Fast MovementLevel 5

    Your speed increases by 10 feet while you aren't wearing heavy armor.

  • Mindless RageLevel 6

    You can't be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.

  • Feral InstinctLevel 7

    You have advantage on Initiative rolls.

  • Brutal StrikeLevel 9

    Once per turn, when you use Reckless Attack, you can choose to deal an extra 2d10 damage and apply a specific effect like Forceful Blow or Hamstring Blow.

  • Relentless RageLevel 11

    If you drop to 0 HP while raging, you can make a CON save (DC 10, increases by 5 each time) to drop to 1 HP instead.

  • Persistent RageLevel 15

    Your Rage ends early only if you fall Unconscious or choose to end it. It also restores a use of Rage if you have zero uses when rolling Initiative.

  • TraitTieflingDarkvision (60 ft.)
  • Otherworldly PresenceTieflingYou know the Thaumaturgy cantrip.
  • Fiendish ResistanceTieflingYou have resistance to Fire damage.
  • Infernal LegacyTieflingYou can cast Hellish Rebuke and Darkness once per Long Rest.
  • Savage AttackerSoldier

    Once per turn when you hit a creature with a weapon, you can roll the weapon's damage dice twice and use either total.

Spells

3 spells

Spellcasting. Karrina the Bloodied casts with Charisma (spell save DC 15, to hit with spell attacks).

Cantrips (at will):

2nd level: ,

Gear

4 items

Weapons

  • Vorpal Greatsword
    +3 bonus to attack and damage rolls. On a roll of 20, you cut off the target's head if it has one.

Gear

  • Soldier Outfit
    Fine silk and reinforced leather, ornate gold filigree, high level soldier dress.
  • Signet Ring
    Rank insignia from the Flaming Fist.
  • Traveler's Pack
    Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.

Appearance

Karrina is an imposing figure, standing nearly seven feet tall with deep crimson skin and thick, jet black horns that curve back from her brow. She possesses a remarkably endowed physical form, including prominent breasts and male genitals, a rare physiological trait in her lineage that she carries with a veteran soldier's confidence. Her attire is that of a high level mercenary commander, consisting of gold trimmed obsidian leather and deep purple silk capes that flow around her massive frame. She carries a Vorpal Greatsword that glows with a faint, lethal blue light at the edge, its hilt wrapped in dragon leather.

Mannerisms

She tends to speak in a low, gravelly voice and often grinds her teeth when she is forced to listen to someone she considers an intellectual lightweight.

Personality

Karrina is a blunt and commanding individual who views life through the lens of a battlefield. She has little patience for diplomacy or flowery language, preferring to let her actions or her blade settle disputes. Despite her intimidating size and heritage, she possesses a dry sense of humor and a deep loyalty to those she considers her brothers and sisters in arms.

Ideals

Might makes right, but discipline makes legends. Strength should be used to protect your unit and destroy your enemies without hesitation.

Bonds

My former unit, the Fourth Vanguard, are the only family I have. I would burn a city to the ground to keep them safe.

Flaws

I find it nearly impossible to back down from a challenge, and my temper is a short fuse attached to a very large powder keg.

Quirks

I constantly polish my horns with fine oils.
I always sit facing the entrance of any room I enter.
I have a habit of testing the sharpness of my blade on a single strand of hair.

Background

Born in the streets of Baldur's Gate, Karrina was cast out early due to her unusual anatomy and fiendish blood. She found a home within the Flaming Fist mercenary company, where her physical power and natural ferocity were seen as assets rather than curses. For over a decade she campaigned across the Sword Coast, rising through the ranks while honing a rage that could shatter stone. Her biology often made her a target of ridicule, but those who laughed rarely kept their heads once her blade left its sheath. During a brutal campaign in the outskirts of the Underdark, Karrina led a suicide mission to stop a Drow incursion. It was here she claimed her Vorpal Greatsword, taking it from the hands of a fallen warlord. The blade seemed to sing in her grip, a perfect extension of her lethal intent. Since then, she has left the formal military life to pursue higher stakes, working as a legendary vanguard for hire. She dresses in fine silks and ornate plates that reflect her status as one of the most dangerous warriors in Faerûn, her body a map of scars and stories from a hundred different battlefields.

“She found a home within the Flaming Fist mercenary company, where her physical power and natural ferocity were seen as assets rather than curses.”
From their backstory
Background
Soldier

Connections

Species

Tiefling

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