Skip to content
CreatePricing
Captain Elara 'Sea-Wolf' Thorne - AI-generated fantasy Character

Captain Elara 'Sea-Wolf' Thorne

Human · Rogue (Swashbuckler) · Level 20 · Sailor

Captain Elara 'Sea-Wolf' Thorne

Elara is a charismatic powerhouse who speaks with the booming confidence of someone used to being heard over a gale.
AC17
HP203/203
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 203 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge42 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • PerceptionWIS
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Navigator's tools,
Vehicles (water)

Languages

Common,
Thieves' Cant,
Elvish

Features

17 features

Bonus action

  • Cunning ActionLevel 2

    Bonus action to Dash, Disengage, or Hide.

  • Elegant ManeuverLevel 13

    Use a bonus action to gain advantage on the next Athletics or Acrobatics check you make this turn.

Always on

  • ExpertiseLevel 1

    Double proficiency bonus for Acrobatics, Stealth, Perception, and Persuasion.

  • Sneak AttackLevel 1

    Deal 10d6 extra damage once per turn to a target you hit with a finesse or ranged weapon under specific conditions.

  • Fancy FootworkLevel 3

    If you make a melee attack against a creature, it cannot make opportunity attacks against you for the rest of your turn.

  • Rakish AudacityLevel 3

    Add Charisma modifier to initiative. You can use Sneak Attack if you are within 5 feet of the target and no other creatures are within 5 feet of you.

  • Uncanny DodgeLevel 5

    Use reaction to halve damage from an attack you can see.

  • EvasionLevel 7

    When subjected to an effect that allows a Dex save for half damage, take no damage on a success and half on a failure.

  • PanacheLevel 9

    Persuasion check vs Insight to charm a non-hostile creature or goad a hostile creature into attacking only you.

  • Reliable TalentLevel 11

    When you make an ability check with a proficient skill, treat a d20 roll of 9 or lower as a 10.

  • BlindsenseLevel 14

    Aware of any hidden or invisible creature within 10 feet of you if you can hear.

  • Slippery MindLevel 15

    Gain proficiency in Wisdom saving throws.

  • ElusiveLevel 18

    No attack roll has advantage against you as long as you aren't incapacitated.

  • Stroke of LuckLevel 20

    Turn a miss into a hit or a failed ability check into a natural 20 once per short/long rest.

  • TraitHumanAbility Score Increase
  • TraitHumanExtra Language
  • Ship's PassageSailor

    You can secure free passage on a sailing ship for yourself and your companions.

Gear

6 items

Weapons

  • Masterwork Rapier
    A silver-hilted blade with nautical engravings.
  • 2×
    Dagger
    Small concealable blades.

Armor

  • Studded Leather Armor
    Fine leather reinforced with silver rivets.

Tools

  • Thieves' Tools
    A set of lockpicks and tools for disarming traps.
  • Navigator's Tools
    Used for charting a course at sea.

Gear

  • Burglar's Pack
    Standard pack for infiltration.

Appearance

Elara stands tall with a posture of absolute authority. Her skin is deeply tanned and weathered by years of sea spray and hot sun. She wears her iron-grey hair in a practical, tight crown braid. She is clad in high quality, dark teal captain's attire over fitted studded leather armor, accessorized with a silk sash and several stolen rings. Her eyes are the color of a storm-tossed sea.

Mannerisms

She constantly flicks a heavy silver coin across her knuckles and stands with her legs braced as if the ground might start rolling at any moment.

Personality

Elara is a charismatic powerhouse who speaks with the booming confidence of someone used to being heard over a gale. She is intensely loyal to her crew, whom she considers her only family. She balances a sharp, mercenary wit with a code of honor that emphasizes personal freedom and the keeping of one's word. She enjoys the finer things in life, but never at the expense of her ship's readiness.

Ideals

Freedom. No person or law should ever hold another's spirit in chains.

Bonds

The Storm's Embrace is more than a ship, she is my soul. My crew is my blood.

Flaws

I have an insatiable thirst for risk and will take any bet that challenges my reputation.

Quirks

Whispers to the wind before every voyage
Carries a vial of sand from her first landfall
Refuses to sleep in a stationary bed

Background

Born in the crooked streets of Westgate, Elara was the daughter of a failing merchant. Refusing to be sold into a marriage of convenience to settle her father's debts, she fled to the harbor and stowed away on a privateer's vessel. Over two decades, she learned the intricacies of the Sea of Fallen Stars, evolving from a nimble deckhand into a feared Swashbuckler. She eventually led a mutiny against a cruel captain and claimed the vessel, the Storm's Embrace, as her own. Since then, Elara has become a legendary figure between Westgate and the pirate isles. She has outrun naval blockades and survived krakens, all while building a reputation as the most cunning rogue to ever command a helm. She doesn't just sail for gold, she sails for the thrill of the chase and the absolute freedom of the horizon. At level twenty, she is less of a person and more of a force of nature, whispered about in every tavern along the coast.

“Refusing to be sold into a marriage of convenience to settle her father's debts, she fled to the harbor and stowed away on a privateer's vessel.”
From their backstory
Background
Sailor

Connections

Species

Human

Media

0 images

No images yet.

Visual sheet

Turn Captain Elara 'Sea-Wolf' Thorne into a sheet

A high-res, share-ready sheet you can post or print.