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Veyra Blackscar - AI-generated fantasy Character

Veyra Blackscar

Hobgoblin · Fighter 18 / Warlock 2 (Champion) · Level 20 · Soldier

Veyra Blackscar

Veyra is controlled, observant, and intensely protective.
AC16
HP207/207
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 207 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge34 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS
  • PersuasionCHA
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One Gaming Set

Languages

Common,
Goblin

Features

31 features

Action

  • Extra AttackLevel 5

    You can attack twice instead of once whenever you take the Attack action.

  • Two Extra AttacksLevel 11

    You can attack three times instead of once whenever you take the Attack action.

Bonus action

  • Tactical Withdrawal

    When When Veyra needs to reposition or survive concentrated attacks

    Spend a Bonus Action to regain Hit Points, then move up to half Speed without provoking Opportunity Attacks.

  • Second WindLevel 1

    You can use Second Wind four times per Long Rest to regain Hit Points as a Bonus Action. At Fighter 5, using it also lets you move up to half your Speed without provoking Opportunity Attacks. You also have Tactical Mind, Tactical Shift, and related Second Wind improvements.

  • Fey GiftHobgoblinAs a Bonus Action, you can take the Help action and add an additional effect based on Hospitality, Passage, or Spite. You can use this trait a number of times equal to your Proficiency Bonus per Long Rest.

Always on

  • Twin-Blade Assault

    When When Veyra takes the Attack action

    Make four attacks with the Attack action, using paired Light weapons and the Nick mastery to maintain relentless pressure.

  • Blackstorm Flurry

    When When a decisive enemy must fall immediately

    Use Action Surge to take an additional action, often producing a second four-attack sequence in the same turn.

  • Bloodstep

    When When Veyra scores a Critical Hit

    After scoring a Critical Hit, move up to half Speed without provoking Opportunity Attacks, allowing Veyra to carve through a formation.

  • Fighter Core TrainingLevel 1

    You gain proficiency with all simple and martial weapons, and with light, medium, and heavy armor and shields. Your Fighter saving throw proficiencies are Strength and Constitution.

  • Fighting Style: Two-Weapon FightingLevel 1

    You gain the Two-Weapon Fighting style. When you make an extra attack as a result of using a weapon with the Light property, you can add your ability modifier to the extra attack's damage if you are not holding a non-Light weapon in your other hand.

  • Weapon MasteryLevel 1

    You can use the mastery properties of six kinds of weapons. Veyra uses Nick with scimitars and Vex with shortswords.

  • Action SurgeLevel 2

    You can take one additional action, except the Magic action, twice per Short or Long Rest. You can use only one Action Surge on a turn.

  • Tactical MindLevel 2

    When you fail an ability check, you can expend a use of Second Wind to add 1d10 to the check without regaining Hit Points. The use is not expended if the check still fails.

  • Fighter Subclass: ChampionLevel 3

    You gain the Champion subclass.

  • Improved Critical and Remarkable AthleteLevel 3

    Your weapon and Unarmed Strike attacks score a Critical Hit on a roll of 19 or 20. You also have Advantage on Initiative rolls and Strength (Athletics) checks, and after scoring a Critical Hit you can move up to half your Speed without provoking Opportunity Attacks.

  • Ability Score Improvement and Savage AttackerLevel 4

    You gain the Savage Attacker Origin feat from the Soldier background. Once per turn when you hit with a weapon, you can roll the weapon's damage dice twice and use either result.

  • Additional Fighting Style: DefenseLevel 7

    You gain another Fighting Style feat. Veyra chose Defense, gaining a +1 bonus to Armor Class while wearing armor.

  • Heroic WarriorLevel 10

    You gain Advantage on Initiative rolls from Remarkable Athlete and can give yourself Heroic Inspiration whenever you start your turn without it.

  • Studied AttacksLevel 13

    If you make an attack roll against a creature and miss, you have Advantage on your next attack roll against that creature before the end of your next turn.

  • Superior CriticalLevel 15

    Your weapon and Unarmed Strike attacks score a Critical Hit on a roll of 18, 19, or 20.

  • Indomitable and Tactical MasterLevel 17

    You can reroll a failed saving throw with a bonus equal to your Fighter level, three times per Long Rest. You can also replace a weapon mastery property with Push, Sap, or Slow when you attack with a weapon whose mastery property you can use.

  • SurvivorLevel 18

    You have Advantage on Death Saving Throws. Rolling 18 through 20 on a Death Saving Throw counts as a natural 20. At the start of each turn while Bloodied and at least 1 Hit Point, you regain 10 Hit Points.

  • Warlock: Eldritch Invocations and Pact MagicLevel 1

    You gain Eldritch Invocations. Veyra knows Agonizing Blast, Armor of Shadows, and Devil's Sight. You also gain Pact Magic, two cantrips, three prepared level 1 Warlock spells, and two level 1 Pact Magic spell slots that recharge on a Short or Long Rest.

  • Magical CunningLevel 2

    Once per Long Rest, you can perform a one-minute ritual to regain half your maximum Pact Magic spell slots, rounded up. With two maximum slots, this restores one expended slot.

  • Creature TypeHobgoblinFey
  • SizeHobgoblinMedium
  • SpeedHobgoblin30 feet
  • DarkvisionHobgoblinYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Fey AncestryHobgoblinYou have Advantage on saving throws you make to avoid or end the Charmed condition.
  • Fortune from the ManyHobgoblinWhen you fail a D20 Test, you can add a bonus equal to the number of allies you can see within 30 feet, up to a maximum bonus equal to your Proficiency Bonus. You can use this trait a number of times per Long Rest equal to your Proficiency Bonus.
  • Military RankSoldier

    You have military experience and can identify the insignia, ranks, equipment, and customs of military organizations. You can usually find shelter and basic support among soldiers and former soldiers, unless your reputation has made you unwelcome.

Spells

5 spells

Spellcasting. Veyra Blackscar casts with Charisma (spell save DC 17, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): , ,

Gear

9 items

Weapons

  • 2×
    Scimitar
    Matched black-steel scimitars, used for dual wielding
  • Shortbow
    Shortbow with a fitted quiver

Armor

  • Studded Leather Armor
    Black studded leather armor, custom-fitted and reinforced for speed

Tools

  • Gaming Set
    A gaming set learned during military service

Gear

  • 20×
    Arrows
    Arrows for the shortbow
  • Healer's Kit
    A soldier's field kit for treating wounds
  • Dungeoneer's Pack
    A durable pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope
  • Arcane Focus
    A small arcane focus used to channel pact magic, concealed inside a sword pommel
  • Traveler's Clothes and Coin
    Traveling clothing and reserve coin from military service

Appearance

Veyra is a tall, powerfully built hobgoblin woman with rust-red skin, swept-back pointed ears, a square jaw, and gold eyes that rarely blink. Her body is impossibly lean and muscular, with a sharply defined abdomen and dense, bulging muscles shaped by decades of military conditioning. She wears close-fitting black studded leather armor, reinforced at the shoulders and ribs without restricting her movement. Two matched black-steel scimitars hang at her hips, their hilts wrapped in crimson cord. Faint violet markings circle her wrists, the only visible sign of her pact magic.

Mannerisms

Veyra stands perfectly still when listening, shoulders squared and hands resting near her sword hilts. She rolls her neck before combat, counts exits without appearing to look, and automatically corrects the stance of anyone holding a weapon incorrectly. When angry, she becomes quieter rather than louder.

Personality

Veyra is controlled, observant, and intensely protective. She speaks with clipped military precision, but she notices small acts of kindness and remembers them for years. She dislikes grand speeches and prefers practical demonstrations of loyalty. Beneath her intimidating discipline is a dry, almost invisible sense of humor that emerges when someone makes an absurdly poor tactical decision.

Ideals

Strength exists to shield the powerless, not to glorify the strong. The only orders worth obeying are those that preserve the lives and dignity of the people who must carry them out.

Bonds

The soldiers who survived the Siege of Red Hollow are her true family. She will cross any battlefield and defy any ruler to protect them or avenge those who were lost.

Flaws

She cannot retreat from a challenge once someone has witnessed her strength fail. Veyra also believes that every debt must be repaid, including debts to dangerous supernatural powers, and this makes her vulnerable to manipulation by her patron.

Quirks

Keeps a private list of every person who has mistaken her for an orc.
Sharpens both blades in exactly thirty-six strokes before sleeping.
Refuses to sit with her back to a door.
Uses old hobgoblin military hand signals even when speaking Common.
Names every battlefield maneuver after a dead soldier.

Background

Veyra was born among the disciplined war clans of a hobgoblin fortress, where children learned formation drills before they learned songs. Her commanders praised her strength, precision, and refusal to break under pressure, but they distrusted her habit of questioning orders that sacrificed soldiers for spectacle. She became a duelist in the vanguard, fighting with a blade in each hand and turning battlefield chaos into a pattern only she could see. Her black studded leather armor was issued after a disastrous siege, when heavier armor slowed her long enough for an entire squad to be trapped beneath a collapsing gate. During that siege, Veyra found a wounded stranger beneath the rubble, a masked being who offered her the power to hold the gate long enough for the survivors to escape. She accepted, though the bargain left violet sigils beneath her skin and a voice that sometimes speaks from the edge of her thoughts. Veyra survived, but her commanders declared her dead and erased her name from the rolls rather than admit that a soldier had disobeyed orders to save the condemned. Now she travels as a mercenary and reluctant protector, concealing her hobgoblin identity whenever possible by allowing frightened witnesses to mistake her for an orc. She has no patience for anyone who confuses obedience with honor.

“She became a duelist in the vanguard, fighting with a blade in each hand and turning battlefield chaos into a pattern only she could see.”
From their backstory
Background
Soldier

Connections

Species

Hobgoblin

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