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Ickit - AI-generated fantasy Character

Ickit

Human · Cleric (Death Domain) · Level 5 · Urchin

Ickit

Ickit is excitable, morbidly curious, and intensely compassionate toward the sick, the poor, and anyone abandoned by respectable society.
AC17
HP37/37
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 37 · 30 ft.
AlignmentChaotic GoodGenderMaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalCHA

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Light crossbows,
Maces,
Quarterstaffs,
Spears,
Handaxes,
Javelins,
Warhammers,
Battleaxes,
Longswords,
Shortswords,
Greatswords,
Halberds,
Glaives,
Rapiers,
Scimitars,
Tridents,
Flails,
Morningstars,
Pikes,
Shortbows,
Longbows,
Net

Tools

Disguise kit,
Thieves' tools

Languages

Common,
Undercommon

Features

22 features

Action

  • Mace Strike

    When On his turn

    Ickit makes one melee weapon attack with his mace.

  • Crossbow Shot

    When On his turn

    Ickit makes one ranged weapon attack with his light crossbow.

  • Touch of Death

    When When Channel Divinity is available

    Ickit makes a melee spell attack against a creature within 5 feet. On a hit, the target takes 25 necrotic damage.

  • Turn Undead

    When When undead are within 30 feet

    Ickit channels divine authority to frighten away nearby undead.

  • Channel Divinity, Turn UndeadLevel 2

    Ickit can turn undead as an action. Each undead within 30 feet that can see or hear him must make a Wisdom saving throw. A failed save causes the creature to be turned for 1 minute or until it takes damage.

  • Channel Divinity, Touch of DeathLevel 2

    As an action, Ickit can use Channel Divinity to make a melee spell attack against a creature within 5 feet. On a hit, the target takes necrotic damage equal to five times his cleric level, 25 damage. This does not work on undead or constructs.

Always on

  • Toll the Dead

    When On his turn

    Ickit causes one creature within 60 feet to hear a mournful bell and take 2d12 necrotic damage on a failed Wisdom save. As a Death Domain cleric with Reaper, he can target a second creature within 5 feet of the first.

  • Sacred Flame

    When On his turn

    Ickit presents his holy symbol and causes a creature within range to take radiant damage on a failed Dexterity save.

  • SpellcastingLevel 1

    Ickit is a 5th-level spellcaster. He uses Wisdom as his spellcasting ability. He can prepare a number of cleric spells equal to his Wisdom modifier plus his cleric level, not including his Death Domain spells, which are always prepared.

  • Divine Domain, Death DomainLevel 1

    Ickit can use a holy symbol as a spellcasting focus for his cleric spells.

  • Bonus ProficiencyLevel 1

    Ickit gains proficiency with martial weapons.

  • ReaperLevel 1

    When Ickit casts a necromancy cantrip that normally targets only one creature, the spell can instead target two creatures within 5 feet of each other.

  • Channel Divinity, Two UsesLevel 2

    Ickit can use Channel Divinity twice between rests, regaining all expended uses after a short or long rest.

  • Ability Score ImprovementLevel 4

    Ickit increases his Wisdom score by 1 and his Constitution score by 1 through the standard Ability Score Improvement. His Wisdom is already 18 and Constitution is already 15 after applying human bonuses.

  • Destroy UndeadLevel 5

    Ickit's Destroy Undead feature affects undead of challenge rating 1/2 or lower. When Turn Undead fails to turn an undead creature of that rating, it is destroyed instead.

  • Death Domain SpellcastingLevel 5

    Ickit can cast necromancy spells such as animate dead and vampiric touch, and his Death Domain grants additional necromantic magic.

  • Ability Score IncreaseHumanAll ability scores increase by 1.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language.
  • Human VersatilityHumanHumans gain broad adaptability and an additional language under the standard 2014 rules.
  • City SecretsUrchin

    Ickit knows the secret patterns of city streets, including alleys, tunnels, sewers, rooftops, and other hidden routes. He can find food and basic shelter for himself and his companions in any settlement, unless he is barred from reaching the area.

Spells

21 spells

Spellcasting. Ickit casts with Wisdom (spell save DC 15, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , , , , , ,

2nd level (3 slots): , , , , ,

3rd level (2 slots): ,

5th level:

Gear

12 items

Weapons

  • Mace
    A battered iron mace with a green-stained handle and a head shaped like a clenched fist.
  • Light Crossbow
    A light crossbow with a case of bolts, useful for attacking from alleys and rooftops.

Armor

  • Scale Mail
    A suit of worn scale mail patched with leather strips and treated against corrosion.
  • Shield
    A wooden shield marked with a black plague symbol and a golden halo.

Tools

  • Small Knife
    A small knife used for cutting bandages, preparing samples, and defending himself.

Gear

  • 20×
    Bolts
    Standard ammunition for Ickit's light crossbow.
  • Priest's Pack
    A priest's pack containing a backpack, blankets, tinderbox, ten torches, rations, waterskin, and rope.
  • Holy Symbol
    A holy symbol concealed inside a cloudy glass vial.
  • Map of Home City
    A crude map of the city district where Ickit grew up, including hidden alleys and sewer routes.
  • Pet Mouse
    A living gray mouse named Sputter, kept in a ventilated brass cage.
  • Common Clothes
    A set of common, threadbare clothing with numerous concealed pockets.

Purse

  • Pouch of Coins
    Loose coins gathered during Ickit's years on the streets.

Appearance

Ickit is a wiry human man with a hunched posture, sharp green eyes, and a narrow, twitching smile. His patchy brown hair is tied back with strips of stained cloth, while a patchy beard frames a face marked by old pox scars. He wears battered scale mail beneath a dark, oversized clerical coat, both covered in bottles, tubes, brass instruments, and handwritten labels. His shield bears a stylized black plague mark surrounded by tiny golden rays, and his holy symbol is kept inside a glass vial filled with cloudy liquid.

Mannerisms

Ickit constantly sniffs the air, taps his fingers against glass vials, and leans far too close when someone describes an injury. He speaks in rapid bursts, often whispering the names of toxins under his breath, then suddenly becomes solemn and gentle when treating the sick.

Personality

Ickit is excitable, morbidly curious, and intensely compassionate toward the sick, the poor, and anyone abandoned by respectable society. He treats poisons like treasured works of art and speaks about plagues with the enthusiasm of a scholar discussing rare gemstones. Although his methods are unsettling, he is quick to risk himself for others and becomes fiercely protective when someone is mocked for being weak or diseased.

Ideals

Knowledge should belong to everyone, especially the poor. If understanding a poison can save one life or prevent a thousand deaths, then no taboo should stand in the way of learning it.

Bonds

Ickit carries a glass vial containing a sample from the plague that destroyed his old neighborhood. He is determined to discover its origin and ensure no one can ever weaponize it against the poor again.

Flaws

Ickit cannot resist examining anything poisonous, diseased, or biologically unusual, even when doing so is dangerous or socially offensive. He is convinced that every plague has something to teach him, and he sometimes values an interesting specimen more highly than common sense.

Quirks

Names every vial as if it were a beloved pet.
Keeps a running tally of unusual symptoms in a pocket notebook.
Offers people remedies before asking their names.
Laughs softly when nervous, then immediately apologizes.
Carries Sputter the mouse everywhere in a brass cage.

Background

Ickit grew up beneath the streets of a crowded human city, sleeping in abandoned cisterns and surviving by stealing scraps from apothecaries, plague houses, and wealthy physicians. While other urchins feared the stink of sickness, Ickit found it fascinating. He collected discarded bandages, studied the colors of infected wounds, and kept tiny jars of mold, venom, and strange fluids beneath his bedroll. To him, disease was not merely misery. It was a hidden language written by nature, a force that could kill, transform, or sometimes be understood. His life changed during an outbreak that swept through the poorest districts. Ickit entered a sealed temple to steal medicine, but instead found its dying priest praying over victims no one else would touch. The priest taught him that death was not an enemy to worship, but a truth that deserved honesty and careful study. Ickit became an acolyte, learning to heal when he could, ease suffering when he could not, and confront those who used plagues to prey upon the helpless. He now travels with a collection of poisons and remedies, chasing rumors of unnatural outbreaks while seeking the perfect boundary between cure and contagion. His methods alarm respectable clerics, but his compassion is genuine, even when his bedside manner is absolutely horrifying.

“While other urchins feared the stink of sickness, Ickit found it fascinating.”
From their backstory
Background
Urchin

Connections

Species

Human

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