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Neríko - AI-generated fantasy Character

Neríko

Human · Bard · Level 1 · Entertainer

Neríko

Warm, observant, and easy to draw into conversation, Neríko listens as carefully as he performs.
AC11
HP8/8
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 8 · 30 ft.
AlignmentNeutral GoodGenderMaleAge27
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Three musical instruments: lute, flute, and hand drum,
Disguise kit

Languages

Common,
Dwarvish

Features

7 features

Always on

  • Bardic Inspiration (d6)Level 1

    Neríko can inspire another creature within 60 feet that can hear him. The creature gains one d6 Bardic Inspiration die to add to one ability check, attack roll, or saving throw within the next 10 minutes. He can use this feature once per long rest because his Charisma modifier is 0, with a minimum of one use.

  • SpellcastingLevel 1

    Neríko can cast bard spells using Charisma. He knows two cantrips and four 1st-level spells, and regains expended spell slots after a long rest. He can use a musical instrument as a spellcasting focus.

  • Ability Score IncreaseHumanall six ability scores increase by 1.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language of your choice.
  • By Popular DemandEntertainer

    Neríko can always find a place to perform, usually in an inn or tavern, and receives free modest lodging and food there for himself and his companions, provided he performs each night. His reputation may also earn him access to local performers and audiences.

Spells

6 spells

Spellcasting. Neríko casts with Charisma (spell save DC 10, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): , , ,

Gear

10 items

Weapons

  • Dagger
    A plain dagger carried as a tool and weapon.

Armor

  • Leather armor
    Light armor made of supple leather.

Tools

  • Lute
    A light, stringed musical instrument with a warm, worn sound.
  • Flute
    A compact flute used for melodies that carry outdoors.
  • Hand drum
    A simple hand drum with a hide head.
  • Disguise kit
    A small kit for applying disguises.

Gear

  • Entertainer's pack
    A pack containing a bedroll, mess kit, tinderbox, torches, rations, and a waterskin.
  • Costume
    A set of performance clothes, patched and brightened over time.
  • Favor from an admirer
    A token left by an appreciative admirer.

Purse

  • 15×
    Gold pieces
    Starting coin from the Entertainer background.

Appearance

Neríko is a lean, weather-browned human with wind-roughened cheeks and a fine dusting of pale grit that seems to linger at his cuffs. He smells faintly of lemon oil, old wood, and the sweat of a working performance. His clothes are practical but carefully mended, with bright stitched patches that catch the eye when he moves.

Mannerisms

He taps out rhythms with his thumb against the side of his instrument case, especially while listening. Before a performance, he takes a slow breath and quietly checks that everyone has somewhere to sit.

Personality

Warm, observant, and easy to draw into conversation, Neríko listens as carefully as he performs. He enjoys an audience but is happiest when a quiet listener joins in.

Ideals

Connection. A song can make a roomful of strangers into a community, if only for an evening.

Bonds

He keeps the first lute he ever played, repaired many times, and sends part of his earnings to the family who taught him that a shared meal matters more than a full purse.

Flaws

He will keep performing past the point of good sense if he thinks silence would make someone feel abandoned. He also takes criticism of his music more personally than he admits.

Quirks

He remembers people by the rhythm of their footsteps.
He gives every inn meal an improvised refrain, though he never repeats the same one.
He oils his lute before he eats, even when he is hungry.

Background

Neríko grew up among human laborers who cleared a steep hillside to make room for a road and a scattering of homes. His family worked in dust and hard wind, and he learned early how to turn the rhythm of shovels, carts, and shouted warnings into tunes. A battered lute left behind by a passing player became his first instrument. He taught himself to play by ear, performing for the workers at the end of long days in exchange for supper and a place near the fire. When the road opened, Neríko followed it, playing at roadside inns and village gatherings. He became an entertainer not because he craved applause, but because a good song could make strangers share a table and make tired people feel seen. He carries a small collection of songs gathered from travelers, and he changes the lyrics to suit whoever is listening. Now he is setting out beyond familiar roads, hoping to find stories worth bringing home, and to be useful when a tune alone cannot mend what has gone wrong.

“His family worked in dust and hard wind, and he learned early how to turn the rhythm of shovels, carts, and shouted warnings into tunes.”
From their backstory
Background
Entertainer

Connections

Species

Human

Media

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