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Cement - AI-generated fantasy Character

Cement

Tortle · Ranger · Level 1 · Criminal

Cement

Cement is soft-spoken, observant, and unnervingly courteous.
AC17
HP13/13
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 13 · 30 ft.
AlignmentChaotic EvilGenderFemaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • InvestigationINT
  • NatureINT
  • PerceptionWIS
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Thieves' tools,
Gaming set

Languages

Common,
Aquan

Features

11 features

Action

  • Weapon Attack

    When On her turn

    Cement makes one weapon attack using a shortsword, longbow, or another proficient weapon.

  • Skirmish

    When On her turn

    Cement can use the Hide action, Dash, or Disengage as appropriate to the situation, relying on her ranger training and criminal experience.

Bonus action

  • Shell DefenseTortleAs an action, Cement can withdraw into her shell. Until she emerges, she gains +4 AC and advantage on Strength and Constitution saving throws, but she is prone, her speed is 0, she has disadvantage on Dexterity saving throws, and she cannot take reactions. She can emerge as a bonus action.

Always on

  • Armor and Weapon ProficienciesLevel 1

    Cement is proficient with light armor, medium armor, shields, simple weapons, and martial weapons.

  • Natural ExplorerLevel 1

    Cement has expertise in surviving and navigating the wilderness. She is proficient in the Survival skill through her species and has the instincts of a practiced outdoorsperson.

  • Ranger TrainingLevel 1

    Cement can form a bond with a beast and can use her action to magically discern its abilities or communicate simple concepts with it, as determined by the ranger's primal awareness and animal handling training. This feature represents her ranger training and does not grant a permanent animal companion at level 1.

  • Natural ArmorTortleCement's shell gives her a base AC of 17. She does not add her Dexterity modifier to this AC, but she can use a shield.
  • ClawsTortleCement's claws are natural weapons that deal 1d4 slashing damage on a hit.
  • Hold BreathTortleCement can hold her breath for up to 1 hour.
  • Survival InstinctTortleCement has proficiency in the Survival skill.
  • Criminal ContactCriminal

    Cement has a reliable and experienced contact within the criminal underworld. The contact can relay messages, arrange introductions, and provide information about local criminal operations, although they will not risk their life for her.

Gear

11 items

Weapons

  • 2×
    Shortsword
    A pair of short, balanced blades suitable for close combat and throwing.
  • Longbow
    A longbow with a quiver of twenty arrows.

Armor

  • Scale Mail
    Medium armor made from overlapping metal plates. It normally grants AC 14 plus Dexterity modifier, to a maximum of +2, but Cement's tortle natural armor provides her higher AC.

Tools

  • Crowbar
    A sturdy iron bar useful for forcing open doors, crates, and shutters.
  • Thieves' Tools
    Specialized lockpicks and delicate instruments used to disarm traps and open locks.
  • Gaming Set
    A set of loaded dice and marked cards used for gambling and cheating at games.

Gear

  • 20×
    Arrows
    Ammunition for Cement's longbow.
  • Explorer's Pack
    A pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and other basic adventuring supplies.
  • Dark Common Clothes with Hood
    Common dark clothing with a hood, designed to avoid attention in alleys and at night.

Purse

  • Pouch of Gold
    A small leather pouch containing starting currency.
  • 15×
    Gold Pieces
    Fifteen gold pieces carried in the pouch.

Appearance

Cement is a broad-shelled female tortle with charcoal-gray scales, a heavy ochre shell marked by pale mineral-like streaks, and alert black eyes that constantly track exits, hands, and valuables. She wears practical scale mail over a dark travel shirt, keeps a longbow within easy reach, and carries thieves' tools in a wrapped leather roll beneath her cloak. Before speaking, she makes a slow, dry clicking sound in the back of her throat, as though testing the shape of the next lie. Her voice is low, patient, and unexpectedly pleasant.

Mannerisms

Cement pauses for several heartbeats before answering questions, makes a faint throat-click before telling a lie, and angles her shell toward anyone standing behind her. She rarely looks at faces during negotiations, preferring to watch belts, hands, doorways, and windows.

Personality

Cement is soft-spoken, observant, and unnervingly courteous. She treats every conversation like a trail to be followed, noting who interrupts, who watches the exits, and who lies badly. She dislikes pointless cruelty because it creates noise, but she has no moral objection to calculated cruelty that produces leverage. She is most relaxed outdoors, where tracks cannot pretend to be anything other than tracks.

Ideals

Freedom. No creature has the right to command another. If someone wants obedience, they should be prepared to pay for it.

Bonds

Cement still possesses the crew's original route ledger, and she intends to hunt down every former partner who betrayed her. She is also fiercely protective of the one young tortle apprentice who once shared food with her when the crew left her behind.

Flaws

Cement assumes every kindness is a trap and every promise has a price. She cannot leave a betrayal unanswered, even when revenge is foolish or strategically disastrous. When cornered, she becomes coldly practical and may sacrifice an ally without warning if doing so guarantees her own survival.

Quirks

She names every lock she successfully opens.
She counts windows and exits whenever she enters a building.
She collects small pieces of river glass and uses them as gambling tokens.
She refuses to sleep with her back exposed, even inside her shell.
She compliments people immediately before asking them for something dangerous.

Background

Cement was raised along a floodplain where tortle families traded river pearls, smoked fish, and salvaged relics from the drowned roads. She learned the patience of a hunter there, waiting motionless in reeds until a marsh bird or careless traveler wandered close. She also learned that the people who controlled the river crossings could take whatever they wanted. Cement decided early that laws were simply nets cast by stronger creatures, and that the clever should be the ones holding the rope. As a young adult, she joined a traveling burglary crew, serving as their wilderness guide and ambush specialist. Her shell made her difficult to move once she planted herself, and her calm voice made frightened marks feel safe long enough to reveal where they kept their valuables. A robbery went wrong when the crew abandoned her to protect their escape, leaving Cement with a permanent hatred of loyalty that is not profitable. She survived, tracked the fugitives across three provinces, and reclaimed their stolen maps, contacts, and coin. Now she works as a ranger when the pay is good, using trails, beasts, and patience to find prey far from the reach of city law.

“She learned the patience of a hunter there, waiting motionless in reeds until a marsh bird or careless traveler wandered close.”
From their backstory
Background
Criminal

Connections

Species

Tortle

Media

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