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Brannoc Clych - AI-generated fantasy Character

Brannoc Clych

Kenku · Ranger · Level 1 · Urchin

Brannoc Clych

Brannoc is observant, practical, and quietly compassionate.
AC16
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 11 · 30 ft.
AlignmentNeutral GoodGenderMaleAge18 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineINT
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Shortswords,
Longbows,
Longswords,
Shortbows,
Shields

Tools

Thieves' tools,
Disguise kit

Languages

Common,
Auran

Features

11 features

Always on

  • Mimicry

    When After hearing a sound or voice

    Brannoc can perfectly imitate sounds he has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful Wisdom (Insight) check contested by Brannoc's Charisma (Deception) check.

  • Favored EnemyLevel 1

    Choose one type of favored enemy. Brannoc has advantage on Wisdom (Survival) checks to track his favored enemies and on Intelligence checks to recall information about them. His favored enemies are humanoids, specifically criminals and exploitative gangs, as a practical interpretation of the ranger's humanoid choice.

  • Natural ExplorerLevel 1

    Choose one type of favored terrain. Brannoc is particularly familiar with urban environments and ruins. When traveling there, he gains the ranger's Natural Explorer benefits, including improved navigation, tracking, stealth while moving at a normal pace, and better awareness while traveling alone.

  • Expert ForgeryKenkuBrannoc can duplicate the handwriting and craftwork of another creature, provided he has seen an example of the original.
  • Kenku TrainingKenkuBrannoc is proficient in two of the following skills: Deception, Forgery, or Stealth. He has proficiency in Deception and Stealth from this trait, though the Stealth proficiency overlaps with his Urchin background and is counted only once.
  • MimicryKenkuBrannoc can mimic sounds he has heard, including voices. A creature can recognize the imitation with a successful Wisdom (Insight) check contested by Brannoc's Charisma (Deception) check.
  • Ability Score IncreaseKenkuDexterity increases by 2 and Wisdom increases by 1.
  • TraitKenkuMedium size.
  • TraitKenkuWalking speed of 30 feet.
  • LanguagesKenkuCommon and Auran.
  • City SecretsUrchin

    Brannoc knows the secret patterns and shortcuts of the city where he grew up. He can find passages through urban areas at twice the normal speed, and he can move through cities without being slowed by crowds, though the DM may require ability checks in especially dangerous or unfamiliar districts.

Gear

11 items

Weapons

  • 2×
    Shortsword
    Martial melee weapons that deal 1d6 piercing damage and have the finesse and light properties.
  • Longbow
    A martial ranged weapon that deals 1d8 piercing damage and has the ammunition, heavy, and two-handed properties.

Armor

  • Scale mail
    Medium armor made of overlapping metal scales. Armor Class 14 plus Dexterity modifier, to a maximum of +2.

Gear

  • 20×
    Arrows
    Ammunition for the longbow.
  • Explorer's pack
    A pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope, along with other adventuring necessities.
  • Small knife
    A small blade used for eating, utility, and emergencies.
  • Map of home city
    A hand-drawn map of the city where Brannoc grew up.
  • Pet mouse
    A tame alley mouse named Tallow, kept in a small wicker carrier when traveling.
  • Token from parents
    A token from Brannoc's parents, a chipped brass bell clapper wrapped in cloth.
  • Common clothes
    A simple set of clothes, repeatedly patched but clean and serviceable.

Purse

  • 10×
    Gold pieces
    Starting money from the Urchin background.

Appearance

Brannoc is a lean, medium-sized kenku with charcoal-black feathers washed to a muted gray along his neck and shoulders by years of rain, dust, and chimney soot. His amber eyes are sharp and restless. He wears a patched brown leather coat over scale mail, with one sleeve carefully re-stitched in green thread. His talons are permanently darkened from lamp oil and city grime. A narrow red ribbon, faded almost pink, is tied around his left wrist, and he keeps his well-maintained shortbow wrapped in oiled cloth whenever he is not using it.

Mannerisms

Brannoc tilts his head sharply when listening, as though placing a sound on an invisible map. He answers questions in his own voice only when the subject feels important, otherwise replying with carefully selected snippets of voices he has heard.

Personality

Brannoc is observant, practical, and quietly compassionate. He notices who is hungry, who is being followed, and which door has been opened recently. He dislikes grand speeches but has a talent for making a single well-timed remark, often in someone else's voice, that exposes a lie or breaks the tension.

Ideals

No one should be powerless simply because they were born without a home. Cleverness is most honorable when it protects those who cannot protect themselves.

Bonds

The hidden lanes, rooftops, and abandoned buildings of his home city are his responsibility. He will risk himself to protect street children, debtors, and anyone being pushed aside by people with power.

Flaws

He assumes that anyone offering kindness must eventually want repayment, and he sometimes flees a dangerous conversation by hiding behind a borrowed voice instead of speaking honestly.

Quirks

He collects unusual keys even when he does not know what they open.
He gives directions by reproducing the sounds found along the route, such as a fountain, bell, or squeaky sign.
He keeps Tallow's food pouch meticulously clean.
He tests new shelters by dropping a pebble and listening to how long the echo lasts.

Background

Brannoc was hatched beneath the slate roofs of a crowded river city, in a disused bell tower where a loose flock of kenku scavenged warmth and scraps. He learned the city first through sound. A watch captain's whistle, a baker's shouted order, the clack of a locksmith's tools, and the warning hiss of a rat all became landmarks in his private map of the streets. His closest companion was a one-eyed alley mouse that he called Tallow, after the candle scraps they shared in winter. When a gang used the flock's knowledge of hidden passages to rob poor tenants, Brannoc copied the gang leader's voice and lured the thieves into a waiting guard patrol, saving several families from eviction. The act made him unwelcome among criminals and too conspicuous for the flock's cautious way of life. A retired ranger named Heddan Pryce found him sleeping beneath a bridge and taught him to read tracks, judge weather, and loose an arrow without wasting movement. Brannoc now travels beyond the city walls, following rumors of creatures preying on travelers and children. He carries a hand-drawn map of the streets that raised him, adding every safe road and dangerous trail he discovers. He wants to become the kind of protector he once needed, even if he must assemble his courage from borrowed voices.

“His closest companion was a one-eyed alley mouse that he called Tallow, after the candle scraps they shared in winter.”
From their backstory
Background
Urchin

Connections

Species

Kenku

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