Shape
Shape
Sheet
AC 11 · HP 33 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
15 featuresBonus action
- Nimble Escape
When Bonus action
As a bonus action, she takes the Disengage or Hide action.
- Nimble EscapeGoblinShe can take the Disengage or Hide action as a bonus action on each of her turns.
Always on
- Eldritch Blast
When Action
She fires a beam of crackling eldritch energy. Make a ranged spell attack using her spell attack bonus. On a hit, the target takes 1d10 + 2 force damage. At character level 5, she fires two beams, which may target the same or different creatures.
- Fury of the Small
When When damaging a larger creature
When she deals damage to a creature with an attack or spell and the creature is larger than her, she can deal extra damage equal to her level once per short or long rest.
- Dark One’s Blessing
When When a hostile creature reaches 0 hit points
When she reduces a hostile creature to 0 hit points, she gains 8 temporary hit points.
- Otherworldly Patron, The FiendLevel 1
She has made a pact with a fiendish patron. When she reduces a hostile creature to 0 hit points, she gains temporary hit points equal to her Charisma modifier plus her warlock level, for a total of 8 temporary hit points.
- Pact MagicLevel 1
She knows three cantrips and six warlock spells. Her spellcasting ability is Charisma. She regain her two Pact Magic spell slots after a short or long rest, and both slots are 3rd level.
- Eldritch InvocationsLevel 2
She learns two eldritch invocations. She has selected Agonizing Blast, which adds her Charisma modifier to the damage of Eldritch Blast, and Book of Ancient Secrets, which gives her a Book of Shadows and allows her to learn ritual spells.
- Pact Boon, Pact of the TomeLevel 3
She receives a Book of Shadows containing three additional 1st-level ritual spells from any class. Her selected rituals are Find Familiar, Detect Magic, and Comprehend Languages.
- Ability Score ImprovementLevel 4
She increases her Charisma score by 2, from 13 to 15, improving her Charisma modifier to +2.
- Pact Magic ImprovementLevel 5
She gains access to two 3rd-level Pact Magic spell slots. Her Fiend patron grants access to the Fiend expanded spell list, although those spells are not automatically known.
- DarkvisionGoblinShe can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though she cannot discern color in darkness.
- Fury of the SmallGoblinOnce per short or long rest, when she damages a creature larger than her, she can deal extra damage equal to her level.
- LanguagesGoblinShe can speak, read, and write Common and Goblin.
- WandererOutlander
She has an excellent memory for maps, terrain, weather, and natural landmarks. She can find food and fresh water for herself and up to five other people each day, provided the land offers such resources. She also remembers the general layout of terrain, settlements, and other features around her.
Spells
13 spellsSpellcasting. Shape casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , ,
1st level: , , , ,
2nd level: ,
3rd level (2 slots): , ,
Gear
12 itemsWeapons
- Light crossbow and 20 boltsA light crossbow suitable for ranged attacks, with a quiver holding 20 bolts.
- ScimitarA simple melee weapon with a short, broad blade.
Tools
- Hunting trapA hunting trap for securing game or hindering pursuers.
- Brass whistleA battered brass whistle used to signal across valleys and forested ravines.
- Bone fluteA small bone flute learned during years of travel.
Gear
- Component pouchA component pouch used as a spellcasting focus.
- Book of ShadowsA leather-bound Book of Shadows containing three ritual spells and blank pages for additional occult discoveries.
- Scholar’s packA dark leather scholar’s pack containing a backpack, a book of lore, a bottle of ink, an ink pen, ten sheets of parchment, a little bag of sand, and a small knife.
- Wooden staffA staff used for walking, marking trails, and warding off animals.
- Hunting trophyA trophy taken from a creature she killed, a cracked black antler wrapped in red thread.
- Traveler’s clothesTraveler’s clothes suited to harsh roads and unsettled wilderness.
Purse
- Belt pouch with 10 gpA belt pouch containing the 10 gp granted by her background.
Appearance
A small, wiry female goblin with moss-green skin, long pointed ears, and a narrow jaw crowded with tiny, needlelike teeth. Her lower canines show whenever she speaks, eats, or smiles, which gives even ordinary conversation a predatory edge. She wears a weather-stained dark cloak over patched leather, with bone charms and black iron tokens sewn into the hem. Before speaking, she pauses, draws a thin breath through her teeth, and quietly clears her throat as though preparing to deliver a verdict. Her yellow eyes are bright and watchful, and her fingers are stained with ash, ink, and old campfire grease.
Mannerisms
She pauses before answering, inhales sharply through her teeth, and clears her throat in a small rasp. When pleased, she exposes her lower canines and taps two fingers against her Book of Shadows. When lying, she becomes unnaturally still and speaks in a borrowed accent.
Personality
Shape is quiet, observant, and unnervingly practical. She listens longer than most people expect, then offers a short answer that reveals she noticed far more than she said. She is fascinated by systems of power, from predator hierarchies to aristocratic etiquette, and treats every social gathering as a map of concealed leverage. She can be charming when useful, but her smiles show too many teeth and never quite reach her eyes.
Ideals
Power. The world belongs to those willing to use every advantage, especially the advantages polite people pretend not to see.
Bonds
She keeps the stolen maps of her old hunting band and intends to return one day, not to reunite with them, but to lead their enemies through every hidden trail they once considered theirs.
Flaws
She cannot resist exploiting a weakness once she notices it, even when mercy would be wiser. She assumes every kindness is a test, every alliance is temporary, and every person is secretly keeping score.
Quirks
Background
Shape was born among a goblin hunting band that followed game through bleak forests and abandoned borderlands. She learned early that the wilderness did not reward bravery, only patience, cunning, and the willingness to let someone else take the first risk. She became the band’s pathfinder because she could remember every ravine, game trail, and half-collapsed ruin she passed. Her name came from her habit of changing posture, voice, and expression whenever she needed to imitate a traveler, scout, or wounded stranger. In a ruined watchtower, Shape found a black iron brand buried beneath a dead soldier’s altar. The brand spoke in the voice of a distant fiend, promising that every secret stolen from the wild could become power. Shape accepted, not from desperation, but because she wanted to become the one creature in her band that no one could safely betray. Her patron’s gifts made her valuable, then feared. When the band tried to bind her and sell her to a passing mercenary company, she poisoned their water, walked away with their maps, and left them lost in country she knew by heart. Now she travels as an outlander and occult guide, selling routes, secrets, and curses to those who can pay, while quietly seeking the perfect opportunity to make her former companions understand exactly what they created.
“She learned early that the wilderness did not reward bravery, only patience, cunning, and the willingness to let someone else take the first risk.”
- Background
- Outlander
Connections
Species
Goblin
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