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Aurelia Malice - AI-generated fantasy Character

Aurelia Malice

Drow · Fighter · Level 1 · Acolyte, House Inquisitor

Aurelia Malice

Aurelia is poised, observant, and intensely devout.
AC14
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 11 · 30 ft.
AlignmentLawful EvilGenderFemaleAge120 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Languages

Common,
Elvish,
Undercommon,
Abyssal,
Infernal

Features

9 features

Bonus action

  • Second WindLevel 1

    On her turn, Aurelia can use a bonus action to regain hit points equal to 1d10 plus her fighter level. She must have at least 1 hit point to use this feature, and she can use it once per short or long rest.

Always on

  • Fighting Style, Two Weapon FightingLevel 1

    Aurelia adopts Two Weapon Fighting as her combat discipline. When she engages in two weapon fighting, she can add her ability modifier to the damage of the second attack.

  • DarkvisionDrowAurelia can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light.
  • Fey AncestryDrowAurelia has advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • TranceDrowAurelia does not need to sleep and meditates deeply for 4 hours to gain the benefits of a long rest.
  • Drow MagicDrowAurelia knows the dancing lights cantrip. At 3rd level, she can cast faerie fire once per long rest. At 5th level, she can cast darkness once per long rest. Charisma is her spellcasting ability for these spells.
  • Drow Weapon TrainingDrowAurelia is proficient with rapiers, shortswords, and hand crossbows.
  • Sunlight SensitivityDrowAurelia has disadvantage on attack rolls and Wisdom Perception checks that rely on sight when she, her target, or the object of her perception is in direct sunlight.
  • Shelter of the FaithfulAcolyte, House Inquisitor

    Aurelia can gain free lodging, food, and basic assistance from temples, shrines, and faithful servants of Lolth or allied drow religious institutions. Such aid is not unconditional, and she is expected to advance the interests of the faith.

Gear

12 items

Weapons

  • 2×
    Scimitar
    Curved martial blade styled after a surface world katana. It deals 1d6 slashing damage and has the finesse and light properties.
  • Light crossbow
    A compact ranged weapon used when suspects attempt to flee or hide beyond sword reach.

Armor

  • Leather armor
    Light armor tailored as layered black and crimson robes, mechanically treated as leather armor.

Gear

  • 20×
    Crossbow bolts
    Ammunition for the light crossbow.
  • Unholy symbol
    A spider shaped divine emblem of Lolth, worn inside Aurelia's robes.
  • Prayer book
    A devotional volume containing invocations, legalistic prayers, and records of suspected heretics.
  • 5×
    Sticks of incense
    Used during rites of purification and interrogation.
  • Vestments
    Ceremonial vestments bearing the sigil of a spider and the colors of House Malice.
  • Common clothes
    Plain spare clothing for blending into lesser religious quarters.
  • Pouch
    Coins issued for travel, bribes, offerings, and discreet purchases.
  • Robebound spider colony
    A colony of harmless and hunting spiders lives within the folds of Aurelia's robes. They are ordinary creatures, not a combat feature, but they assist with observation and create a deeply unsettling presence.

Purse

  • 15×
    Gold pieces
    Starting wealth from the Acolyte background.

Appearance

Aurelia is a tall, graceful drow woman with obsidian skin, waist length white hair, and luminous violet eyes. Her lightly armored robes are cut in the style of a surface world samurai's battle garments, combining layered black silk, lacquered spider silk plates, and crimson house colors. A curved scimitar hangs at her hip, while a second rests across her back. Tiny spiders move beneath the folds of her clothing, occasionally emerging to crawl across her wrists, shoulders, or face. Her beauty is precise and intimidating, carefully cultivated as another instrument of interrogation.

Mannerisms

Aurelia bows with rigid formality before asking a question, even when speaking to prisoners. She maintains unbroken eye contact, speaks in a soft measured tone, and pauses to listen whenever a spider moves inside her robes. When angered, she becomes more polite rather than less.

Personality

Aurelia is poised, observant, and intensely devout. She treats every conversation as an investigation and every gesture as evidence. Her beauty and refinement are deliberate tools, maintained with the same discipline she brings to sword practice. She is patient with the fearful, fascinated by the deceptive, and openly contemptuous of anyone who mistakes kindness for mercy.

Ideals

Devotion. A worthy servant does not merely obey Lolth, she anticipates the Spider Queen's desires and makes obedience beautiful.

Bonds

House Malice gave me purpose, status, and a name. I will destroy every traitor who threatens it, even if the traitor is kin.

Flaws

I cannot tolerate unanswered questions, and I would rather risk disaster than admit that Lolth's will may be hidden from me. I mistake fear for respect and often push loyal allies until they become enemies.

Quirks

Names individual spiders and consults them before making important decisions.
Collects the final words of convicted heretics in a private prayer book.
Practices formal sword bows before opening doors or entering interrogation rooms.
Leaves a single strand of spider silk on the belongings of anyone she suspects.
Smiles warmly when delivering threats, believing sincerity is more frightening than anger.

Background

Aurelia Malice was born beneath the vaulted caverns of Menzoberranzan, a favored daughter of a minor branch of House Malice. From infancy, she was presented to Lolth's priestesses as an offering of potential, beauty, and obedience. Her first memory is of a spider descending upon her cradle. Rather than scream, Aurelia held out one finger and allowed it to crawl across her hand. The priestesses declared the moment an omen. Aurelia believed them completely, and devoted every breath thereafter to proving worthy of the Spider Queen's notice. As she matured, Aurelia became an investigator of her house, hunting treason, cowardice, forbidden alliances, and signs of insufficient devotion. She learned to read a suspect's posture as easily as she read sacred scripture, and she weaponized courtesy, charm, and silence before drawing steel. During an investigation involving a captured surface traveler, she became fascinated by tales of disciplined warriors who followed a rigid code of honor and served a single lord unto death. Aurelia transformed the idea into her own blasphemous imitation of bushido, believing that personal honor is merely obedience refined into an art form. She now fights with curved blades, bows formally before interrogations, and treats every confession as a gift laid before Lolth. Her constant companions are the spiders nesting inside her robes. Some are ordinary hunting spiders, others are strangely intelligent descendants of a brood found in a sealed shrine. Aurelia feeds them drops of her own blood and whispers questions to them before entering a suspect's chamber. Whether they truly understand her or merely react to vibrations and scent, they have repeatedly led her to hidden doors, false walls, and concealed documents. Aurelia considers their presence proof that Lolth watches through many eyes.

“From infancy, she was presented to Lolth's priestesses as an offering of potential, beauty, and obedience.”
From their backstory
Background
Acolyte, House Inquisitor

Connections

Species

Drow

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