Gorak Irontrail
Gorak Irontrail
Sheet
AC 16 · HP 157 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
26 featuresAction
- Primeval AwarenessLevel 3
Gorak can use an action and expend a ranger spell slot to focus his awareness on the region around him. For 1 minute per level of the expended slot, he can sense whether certain creature types are present within 1 mile, or within 6 miles in favored terrain. This feature does not reveal exact locations or numbers.
- MultiattackLevel 11
When Gorak takes the Attack action, he can forgo one of his attacks and use an action to make either a volley of ranged attacks or a whirlwind attack with melee weapons, subject to the normal ranger restrictions.
Bonus action
- VanishLevel 14
Gorak can use a bonus action to take the Hide action. He also cannot be tracked by nonmagical means unless he chooses to leave a trail.
- AggressiveOrcAs a bonus action, Gorak can move up to his speed toward a hostile creature he can see or hear.
Always on
- Hunter's Mark
When Bonus action after choosing a creature within range
Gorak marks a target with a focused burst of psychic and predatory awareness. Until the mark ends, he deals extra damage to the target and has advantage on checks to find it.
- Volley
When Action, when using the Hunter ranger's Multiattack feature
Gorak fires a suppressive burst, striking multiple creatures within a 10-foot-radius sphere.
- Uncanny Dodge
When Reaction when a visible attacker hits him
Gorak uses his battlefield reflexes to reduce the damage from a visible attack by half.
- Favored EnemyLevel 1
Gorak has advantage on Wisdom (Survival) checks to track his favored enemies and on Intelligence checks to recall information about them. His favored enemies are humanoids, monstrosities, and undead.
- Natural ExplorerLevel 1
Gorak is particularly familiar with one type of natural environment, including its associated terrain and travel hazards. His chosen terrains are urban ruins and wastelands, adapted to the modern setting.
- Fighting StyleLevel 2
Gorak adopts the Archery fighting style, gaining a +2 bonus to attack rolls made with ranged weapons.
- SpellcastingLevel 2
Gorak is a half-caster and uses Wisdom for ranger spells. He can prepare and cast ranger spells using a spellcasting focus or appropriate equipment at the GM's discretion.
- Hunter's PreyLevel 3
When Gorak chooses this feature, he selects Colossus Slayer. Once per turn, when he hits a creature with a weapon attack, the attack deals an extra 1d8 damage if the target is below its hit point maximum.
- Extra AttackLevel 5
Gorak can attack twice, instead of once, whenever he takes the Attack action on his turn.
- Land's StrideLevel 8
Moving through nonmagical difficult terrain costs Gorak no extra movement. He can pass through nonmagical plants without being slowed or damaged by them, and he has advantage on saving throws against plants that are magically created or manipulated.
- Defensive TacticsLevel 7
When Gorak chooses this feature, he selects Multiattack Defense. When a creature hits him with an attack, he gains a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.
- Hide in Plain SightLevel 10
Gorak can spend 1 minute creating camouflage for himself. While camouflaged and remaining still against a suitable surface, he gains a +10 bonus to Dexterity (Stealth) checks.
- Superior Hunter's DefenseLevel 15
When Gorak chooses this feature, he selects Uncanny Dodge. When an attacker he can see hits him with an attack, he can use his reaction to halve the attack's damage against him.
- Ability Score ImprovementsLevel 16
Gorak has gained an ability score improvement or another eligible feat at levels 4, 8, 12, and 16. His current ability scores reflect these improvements.
- Feral SensesLevel 18
Gorak has advantage on attack rolls against any creature he cannot see. He is also aware of the location of any invisible creature within 30 feet of him, provided the creature is not hidden from him and Gorak is not blinded or deafened.
- Foe SlayerLevel 20
Once on each of his turns, Gorak can add his Wisdom modifier to the attack or damage roll of an attack he makes against one of his favored enemies. He can choose to use this feature before or after the roll, but before any effects of the roll are applied.
- Ability Score IncreaseOrcStrength increases by 2 and Constitution increases by 1.
- DarkvisionOrcGorak can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, seeing only in shades of gray.
- MenacingOrcGorak is proficient in the Intimidation skill.
- Powerful BuildOrcGorak counts as one size larger when determining carrying capacity and the weight he can push, drag, or lift.
- Sunlight SensitivityOrcGorak has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when he, the target, or what he is trying to perceive is in direct sunlight.
- Military RankSoldier
Gorak retains the respect and authority associated with his former military service. Soldiers loyal to his old command, veterans, and military organizations recognize his rank and may offer shelter, information, or limited assistance, provided doing so does not place them in immediate danger.
Spells
11 spellsSpellcasting. Gorak Irontrail casts with Wisdom (spell save DC 18, to hit with spell attacks).
1st level (4 slots): , , ,
2nd level (3 slots): , ,
3rd level (3 slots): , ,
4th level (1 slot):
Gear
10 itemsWeapons
- LongbowReskinned as a matte-black suppressed assault rifle or suppressed submachine gun. Under 2014 rules, this functions as a longbow or other ranged martial weapon at the GM's discretion.
- 2×ShortswordsModern combat knife and backup blade, mechanically represented by shortswords.
- Light CrossbowA suppressed pistol, mechanically represented by a light crossbow for rules purposes.
Armor
- Chain MailHeavy protective tactical armor, mechanically represented by chain mail for the Soldier background.
Tools
- Gaming SetA set of military dice, cards, or another gaming set used by soldiers during downtime.
Gear
- 20×ArrowsTwenty arrows, represented in the modern setting by ammunition magazines or compatible firearm ammunition.
- Explorer's PackHeavy tactical field pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and basic expedition supplies.
- 20×Crossbow BoltsTwenty crossbow bolts, represented by pistol ammunition.
- Silver RingA narrow silver ring worn on his right hand.
- Tactical Field GearMatte black tactical vest, headset, utility pouches, reinforced gloves, combat boots, first-aid supplies, and field tools. These are narrative equipment and do not grant additional mechanical bonuses unless the GM allows it.
Appearance
Gorak is an orc man standing just over six feet tall, built from solid muscle and bone. His muted, earthy-green skin is marked by old scars from countless battles and narrow escapes. He has a broad face, square jaw, prominent upper tusks, heavy brow, deep amber eyes, and cropped military hair. A jagged scar crosses his nose, while another runs along his collarbone. In casual settings, he wears a dark gray shirt, fitted black jacket, reinforced cargo pants, heavy combat boots, and a narrow silver ring on his right hand. In the field, he wears matte black tactical armor, reinforced gloves, a headset, utility pouches, and modern firearm gear. His movements are controlled, economical, and constantly alert.
Mannerisms
Gorak speaks in short, measured sentences and rarely repeats himself. He scans every room on entry, checks exits before sitting, and cleans his weapons whenever he is thinking. When angry, he becomes quieter rather than louder. He taps two fingers against his silver ring when sensing danger.
Personality
Blunt, direct, and intensely grounded in physical reality, Gorak respects competence above all else. He speaks little and prefers action to explanation. Slow to trust, he becomes immovable once trust is earned. He dislikes performative cruelty, empty boasting, and officers who confuse authority with leadership. Beneath his severe exterior is a fiercely protective veteran who notices every weakness in a room and quietly positions himself between danger and his allies.
Ideals
Purpose. Violence is a tool, not an identity. If Gorak must carry the burden of using it, he will ensure it protects someone who cannot protect themselves.
Bonds
The Stalker unit is Gorak's chosen family. He will risk his life without hesitation to recover a fallen teammate or protect the civilians under their care.
Flaws
Gorak assumes betrayal is inevitable and tests even loyal allies until they prove themselves repeatedly. When someone under his protection is harmed, his judgment can collapse into cold, disproportionate retaliation.
Quirks
Background
Gorak was raised among an orc warband that valued endurance above comfort and discipline above pride. His first lessons were not about conquest, but about surviving the land, reading an enemy's movement, and knowing when a battle had already been lost. He became a soldier before he was fully grown, serving as a scout, breacher, and forward hunter. His talent for finding targets in impossible terrain eventually brought him to the Iron Fist mercenary company, where he became known for relentless efficiency and an almost unsettling ability to turn a failing operation into a victory. Years of war left Gorak scarred in body and spirit. During a disastrous mission, he was captured by Nyx and subjected to an ordeal that fractured his sense of self while awakening a heightened sensitivity to hostile intent and unseen forces. He escaped with his life, but not with the certainty that he was still the same orc who had entered the prison. Rather than return to the Iron Fist, Gorak joined the Stalker program, where his instincts, battlefield discipline, and emerging supernatural awareness found a new purpose. He now hunts threats that conventional soldiers cannot reach. He does not fight for glory or revenge. He fights because someone must stand between danger and the people who cannot see it coming, and because the Stalker unit is the closest thing he has left to family.
“His first lessons were not about conquest, but about surviving the land, reading an enemy's movement, and knowing when a battle had already been lost.”
- Background
- Soldier
Connections
Species
Orc
Media
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