Harlow
Harlow
Sheet
AC 14 · HP 19 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
22 featuresBonus action
- Flurry of BlowsLevel 2
When After taking the Attack action
Make two unarmed strikes as a Bonus Action after taking the Attack action, spending 1 Focus Point.
- Patient DefenseLevel 2
When On your turn
Take Disengage and Dodge as a Bonus Action by spending 1 Focus Point.
- Step of the WindLevel 2
When On your turn
Take Disengage and Dash as a Bonus Action by spending 1 Focus Point. Your jump distance doubles for the turn.
- Martial ArtsLevel 1
Your unarmed strikes and monk weapons use Dexterity instead of Strength. You can roll a Martial Arts die, 1d6, in place of the normal damage of an unarmed strike or monk weapon. When you take the Attack action with an unarmed strike or monk weapon, you can make one unarmed strike as a Bonus Action. You can use Dexterity for the attack and damage rolls of your unarmed strikes and monk weapons.
Reaction
- Deflect AttacksLevel 3
When When an attack hits you
Reduce damage from an attack by 1d10 + 5. If reduced to 0, spend 1 Focus Point to redirect the force.
Always on
- Unarmored DefenseLevel 1
While not wearing armor or wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
- Focus PointsLevel 2
You gain three Focus Points. You can spend them on Flurry of Blows, Patient Defense, and Step of the Wind. You regain all expended Focus Points when you finish a Short or Long Rest.
- Uncanny MetabolismLevel 2
Once per Long Rest, when you roll Initiative and have no Focus Points remaining, you regain all your Focus Points and regain hit points equal to your Monk level.
- Unarmored MovementLevel 2
Your speed increases by 10 feet while you are not wearing armor or wielding a shield.
- Warrior of the Open HandLevel 3
When you use Flurry of Blows, each Flurry attack that hits can impose one additional effect: the target must succeed on a Strength saving throw or be pushed up to 15 feet away, the target must succeed on a Dexterity saving throw or be knocked Prone, or the target cannot make Opportunity Attacks until the start of your next turn.
- Savage AttackerLevel 1
You gain the benefits of the Savage Attacker Origin feat, allowing you to roll the weapon's damage dice twice when you hit with a weapon attack and use either result.
- ResourcefulLevel 1
You gain Heroic Inspiration whenever you finish a Long Rest.
- SkillfulLevel 1
You gain proficiency in Acrobatics.
- VersatileLevel 1
You gain the Alert Origin feat. You add your Proficiency Bonus to Initiative rolls, and immediately after Initiative is rolled, you can trade your Initiative with a willing ally.
- Soldier TrainingLevel 1
You have Advantage on saving throws to avoid or end the Frightened condition. You can also rally companions during a Short Rest, granting one creature who hears you temporary hit points equal to your Proficiency Bonus.
- TraitHumanMedium or Small size, chosen when you select this species.
- TraitHumanSpeed of 30 feet.
- TraitHumanResourceful, you gain Heroic Inspiration whenever you finish a Long Rest.
- TraitHumanSkillful, you gain proficiency in one skill of your choice, Acrobatics.
- TraitHumanVersatile, you gain an Origin feat of your choice, Alert.
- TraitHumanYou know Common and one additional language of your choice, Dwarvish.
- Savage AttackerSoldier
You have advantage on saving throws to avoid or end the Frightened condition. In addition, you can rally your companions during a short rest, granting one creature who hears you temporary hit points equal to your proficiency bonus.
Gear
9 itemsWeapons
- SpearA simple martial weapon suitable for monk training
- ShortbowA small ranged weapon with ammunition
Tools
- Gaming SetA set used for games of chance and unit recreation
Gear
- 20×ArrowsAmmunition for the shortbow
- Traveler's ClothesUsed for unarmed combat practice and daily travel
- Explorer's PackContains bedroll, mess kit, tinderbox, and basic travel supplies
- Healer's KitUsed to treat battlefield injuries
- Wooden LadleA small wooden ladle from the merciful monastery
Purse
- 14×Gold PiecesCoin remaining from military and kitchen work
Appearance
Harlow is a lean human man of medium height, with a broad, expressive face and warm brown skin. He keeps his dark hair cropped close on the sides and tied into a short, carefully maintained topknot. His clothes are practical monk's garments layered beneath a weathered soldier's sash, with colorful recipe tags and tiny wooden charms tucked into the belt. He moves with an unusual contrast of stillness and sudden precision, standing perfectly balanced until he darts forward like a striking kitchen knife. His hands are calloused from both martial practice and years of chopping, kneading, and carrying heavy pots.
Mannerisms
Harlow measures people with a quick glance the way a cook judges a simmering pot. He taps rhythms on nearby surfaces, smells unfamiliar ingredients before tasting them, and quietly narrates his own cooking process even when no food is present. Before a fight, he smooths his sash, rolls his shoulders once, and asks whether everyone has eaten.
Personality
Harlow is warm, curious, and intensely attentive. He remembers people by what they like to eat and treats every unfamiliar ingredient as an invitation to learn something about the culture that uses it. He can be playful and generous one moment, then unnervingly focused the next when someone threatens a vulnerable person. He dislikes rigid authority but respects anyone who demonstrates patience, competence, and genuine kindness.
Ideals
Mercy. Strength exists to protect the vulnerable, not to make the strong feel important. A full table is a better victory than a defeated enemy.
Bonds
The merciful monks who gave Harlow a second life are his chosen family. He carries their simple wooden ladle as a holy keepsake and will risk himself to protect any cook, traveler, refugee, or hungry child under his care.
Flaws
Harlow becomes defensive and reckless when anyone suggests that obedience is the same thing as virtue. He also spends money on unusual ingredients before replacing worn equipment, and he has an almost comical inability to leave a bad meal uncriticized.
Quirks
Background
Harlow was left as a baby at a remote monastery whose monks believed discipline was best taught through hunger, silence, and pain. He learned their local martial art quickly, mastering forms that older students struggled to perform. His talent did not earn affection. It earned higher expectations, harsher punishments, and the certainty that he would never be allowed to choose his own life. When a minor act of defiance ended with the monks beating him, Harlow fled into the hills with little more than borrowed clothes and an empty stomach. His first meal beyond the monastery was a bowl of rich stew shared by strangers at a roadside camp. The warmth, generosity, and ridiculous variety of ingredients changed him more completely than any lesson in the monastery. Harlow began traveling from town to town, working wherever food was prepared, learning recipes as eagerly as he once learned fighting forms. As a teenager, he found work with a wandering order of monks who practiced mercy rather than cruelty. They taught him to use his discipline to protect people, restrain violence, and feed those who had been forgotten. He became a soldier in their service, defending caravans, villages, and kitchens alike. To Harlow, a well-timed strike and a perfectly balanced soup are expressions of the same truth, care requires attention, patience, and knowing exactly when to apply pressure.
“He learned their local martial art quickly, mastering forms that older students struggled to perform.”
- Background
- Soldier
Connections
Species
Human
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