Ketik Tazco
Ketik Tazco
Sheet
AC 13 · HP 39 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
21 featuresAction
- Wholeness of BodyLevel 6
Ketik can heal himself for 18 hit points as an action. He must finish a long rest before using this feature again.
Bonus action
- Unarmored Defense and Martial ArtsLevel 1
While wearing no armor and not wielding a shield, Ketik's AC equals 10 + his Dexterity modifier + his Wisdom modifier. His Martial Arts attacks use Dexterity instead of Strength, and he can roll his Martial Arts die for unarmed strikes and monk weapons. When he takes the Attack action with an unarmed strike or monk weapon, he can make one unarmed strike as a bonus action.
- Flurry of BlowsLevel 2
Immediately after taking the Attack action, Ketik can spend 1 ki to make two unarmed strikes as a bonus action.
- Patient DefenseLevel 2
Ketik can spend 1 ki to take the Dodge action as a bonus action.
- Step of the WindLevel 2
Ketik can spend 1 ki to take the Disengage or Dash action as a bonus action, and his jump distance is doubled for the turn.
Always on
- KiLevel 2
Ketik has 6 ki points, regained after a short or long rest. His ki save DC is 12. He can spend ki to use Flurry of Blows, Patient Defense, or Step of the Wind.
- Unarmored MovementLevel 2
Ketik's speed increases by 15 feet while he is not wearing armor or wielding a shield. He can also move along vertical surfaces and across liquids during his turn without falling during the movement.
- Deflect MissilesLevel 3
When Ketik is hit by a ranged weapon attack, he can use his reaction to reduce the damage by 1d10 + 6. If this reduces the damage to 0, he can catch the missile if it is small enough to hold in one hand and has at least one free hand. He can spend 1 ki to make a ranged attack with the caught missile.
- Monastic Tradition: Way of the Open HandLevel 3
Ketik chooses the Way of the Open Hand, gaining specialized control over opponents through precise unarmed strikes.
- Open Hand TechniqueLevel 3
When Ketik hits a creature with one of the attacks granted by Flurry of Blows, he can impose one effect on that target: it must succeed on a DC 12 Dexterity saving throw or be knocked prone, it must succeed on a DC 12 Strength saving throw or be pushed up to 15 feet, or it cannot take reactions until the end of Ketik's next turn.
- Slow FallLevel 4
When Ketik makes a running long jump, he can cover a greater distance by a number of feet equal to his Wisdom modifier.
- Slow FallLevel 4
When Ketik falls, he can use his reaction to reduce the falling damage by 30.
- Extra AttackLevel 5
Ketik can attack twice, instead of once, whenever he takes the Attack action on his turn.
- Stunning StrikeLevel 5
When Ketik hits another creature with a melee weapon attack, he can spend 1 ki to attempt a stunning strike. The target must succeed on a DC 12 Constitution saving throw or be stunned until the end of Ketik's next turn.
- Ki-Empowered StrikesLevel 6
Ketik's unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
- LuckyHalflingWhen Ketik rolls a 1 on an attack roll, ability check, or saving throw, he can reroll the die and must use the new result.
- BraveHalflingKetik has advantage on saving throws against being frightened.
- Halfling NimblenessHalflingKetik can move through the space of any creature that is of a size larger than his.
- Lightfoot Naturally StealthyHalflingKetik can attempt to hide even when obscured only by a creature at least one size larger than him.
- Halfling ability score increasesHalflingDexterity increases by 2 and Charisma increases by 1.
- Criminal ContactCriminal
Ketik has a reliable contact who acts as his connection to a criminal network. He knows how to pass messages, find illicit goods, and identify people who can provide discreet services, though using the contact may attract unwanted attention.
Gear
8 itemsWeapons
- ShortswordA light, finesse martial weapon suitable for monk training and close-quarters fighting.
Tools
- CrowbarA sturdy iron bar useful for prying open doors, crates, and shutters.
- Thieves' ToolsA complete set of lockpicks and small tools used to bypass locks and traps.
Gear
- Explorer's PackA pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- Dark Common Clothes with HoodA set of plain dark common clothes with a hood, designed to avoid attention in alleys and crowded streets.
- Belt PouchA small purse containing starting currency.
- Playing Card SetA marked deck of cards used for gambling, coded messages, and reading the habits of other players.
Purse
- 15×Gold PiecesCoins carried in the belt pouch.
Appearance
Ketik is a compact Lightfoot Halfling with warm brown skin, close-cropped black hair, and a narrow mustache that he trims with almost mathematical precision. His most noticeable feature is his jaw, slightly too broad for his face, with square front teeth that show whenever he eats or laughs. He stands with his weight balanced over the balls of his feet, heels barely touching the ground, as though every quiet moment might become a sudden step. He wears practical layered travel clothes in muted green and brown, with soft wrappings around his hands and feet.
Mannerisms
When waiting, Ketik rocks subtly from the balls of his feet to the edges of his toes, never quite settling. He counts exits under his breath, taps twice before opening any door, and chews food with his lips pressed tightly together until someone makes him laugh.
Personality
Quiet, observant, and exacting, Ketik prefers to listen until he understands the shape of a situation. He is dryly funny, reliable under pressure, and unexpectedly gentle with frightened people. He dislikes waste, loud boasting, and anyone who mistakes kindness for weakness.
Ideals
Order. A rule is useful when it protects the vulnerable and predictable when it restrains the powerful. I will follow a fair law, and I will replace an unfair one with something better.
Bonds
He owes his freedom to the imprisoned thief who taught him discipline, and he will one day return to free that teacher or prove that the teacher was not forgotten.
Flaws
He treats promises as binding contracts, even when mercy or common sense would be wiser. Once he decides someone has violated a rule, he becomes cold and difficult to persuade.
Quirks
Background
Ketik grew up among halfling caravan families who traveled between market towns, river ports, and the edges of larger cities. He learned early that a small body could pass unnoticed through crowded streets, but he also learned that unnoticed did not mean powerless. A stolen purse became a lesson in timing, a locked storeroom became a puzzle, and a beating from an angry merchant taught him that panic was simply another form of poor balance. When an older thief saw him calmly disarm a guard twice his size, Ketik was brought into a disciplined burglary crew that valued patience above bravado. His life changed after a burglary went wrong because one of his partners betrayed the crew. Ketik escaped with the stolen ledger, but refused to sell the names inside it. Instead, he delivered the ledger to the city magistrate and accepted a sentence for his own crimes. In prison, he found a quiet teacher among the guards, an old martial artist who taught him that rules could be tools rather than chains. Ketik now travels as a monk, using the same careful footwork that once carried him across rooftops to protect people who cannot protect themselves. He still steals when necessity demands it, but he keeps precise accounts of every debt, favor, and broken promise.
“He learned early that a small body could pass unnoticed through crowded streets, but he also learned that unnoticed did not mean powerless.”
- Background
- Criminal
Connections
Species
Halfling
Media
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