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Kolby - AI-generated fantasy Character

Kolby

Kobold · Paladin · Level 1 · Hermit

Kolby

Anxious but ultimately well meaning, Kolby tries very hard to be useful before anyone has to ask.
AC18
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 11 · 30 ft.
AlignmentNeutral GoodGenderMaleAge9 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalCHA

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Herbalism kit

Languages

Common,
Draconic,
Celestial

Features

11 features

Action

  • Divine SenseLevel 1

    When As an action

    As an action, Kolby can sense the location and type of nearby celestials, fiends, and undead within 60 feet, provided they are not behind total cover. He can use this once per long rest.

  • Lay on HandsLevel 1

    When As an action, by touch

    As an action, Kolby touches a creature and restores hit points from his healing pool, which contains 5 hit points after a long rest. He can instead expend 5 points to cure one disease or neutralize one poison.

  • Grovel, Cower, and Beg

    When As an action when surrounded or in desperate danger

    As an action, Kolby can distract nearby enemies. Until the end of his next turn, his allies gain advantage on attack rolls against enemies within 10 feet of him that can see him. He can use this once per short or long rest.

  • Grovel, Cower, and BegKoboldAs an action, Kolby can distract nearby enemies. Until the end of his next turn, his allies gain advantage on attack rolls against enemies within 10 feet of him that can see him. Once he uses this trait, he cannot use it again until he finishes a short or long rest.

Always on

  • Pack Tactics

    When When attacking a creature adjacent to an ally

    Kolby has advantage on an attack roll against a creature if one of Kolby's allies is within 5 feet of the creature and the ally is not incapacitated.

  • DarkvisionKoboldKolby can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
  • Pack TacticsKoboldKolby has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally is not incapacitated.
  • Sunlight SensitivityKoboldKolby has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when he, the target of his attack, or whatever he is trying to perceive is in direct sunlight.
  • Kobold LegacyKoboldKolby has proficiency in the Medicine skill and with herbalism kits, and he can speak, read, and write Common and Draconic.
  • Ability Score IncreaseKoboldKolby gains 2 Dexterity and loses 2 Strength, applied to the provided base scores.
  • DiscoveryHermit

    Kolby has discovered a unique and powerful truth during his isolation, a fragment of an ancient draconic prayer that teaches that strength exists to protect the vulnerable rather than dominate them. He can usually find shelter and basic aid among religious or scholarly communities that recognize the significance of his studies.

Spells

Spellcasting. Kolby casts with Charisma (spell save DC 7, to hit with spell attacks).

Gear

11 items

Weapons

  • Longsword
    A martial one-handed blade, slightly oversized for Kolby but carefully maintained.
  • Warhammer
    A balanced martial hammer used as a backup weapon and ritual tool.
  • 5×
    Javelin
    Thrown weapons useful for keeping enemies at a distance.

Armor

  • Chain mail
    Heavy armor made of interlocking metal rings.
  • Shield
    A sturdy wooden shield bearing a painted candle beneath a mountain.

Tools

  • Herbalism kit
    A small collection of medicinal plants, salves, and prepared remedies.

Gear

  • Priest's pack
    A pack containing a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Case of scrolls
    A sealed collection of notes recording Kolby's spiritual discovery.
  • Winter blanket
    A warm blanket suitable for sleeping in a cave, ruin, or roadside shelter.
  • Common clothes
    Plain, well-mended clothing.

Purse

  • 5×
    Gold pieces
    Loose starting currency.

Appearance

Kolby is a small, wiry kobold with rusty red scales, a cream-colored muzzle, oversized ears, and bright amber eyes that dart nervously from face to face. His chain mail hangs carefully adjusted over a padded vest, and his shield bears a simple painted symbol of a candle sheltered beneath a mountain. He carries a longsword that is slightly too large for him, though he handles it with practiced caution. A bundle of dried herbs, prayer scraps, and carefully labeled vials hangs from his belt.

Mannerisms

Kolby constantly checks the straps on his shield and armor, whispers short reassuring prayers before opening doors, and raises one claw whenever he needs a moment to think. When nervous, he speaks rapidly and refers to himself by name. When trying to be brave, he stands on his toes to appear taller.

Personality

Anxious but ultimately well meaning, Kolby tries very hard to be useful before anyone has to ask. He is observant, gentle with the injured, and sincerely respectful of other people's beliefs. He expects disaster around every corner, yet his concern for others repeatedly overcomes his fear.

Ideals

Compassion. The strong should protect the vulnerable, especially when the vulnerable are frightened, overlooked, or considered insignificant.

Bonds

The ancient draconic prayer he discovered is incomplete. Kolby believes the missing words are hidden in the ruins of his former warren, and he will risk much to recover them. He also feels responsible for every frightened or injured creature he encounters.

Flaws

Kolby assumes that any mistake will endanger everyone nearby, causing him to hesitate at the worst possible moment. He is easily intimidated by confident authority figures and sometimes apologizes to enemies before attacking them.

Quirks

Keeps a written list of every person he has helped, including names, injuries, and preferred tea.
Collects unusual stones and assigns each one a calming name.
Insists on inspecting campfire flames for several minutes before sleeping.
Practices heroic speeches in a whisper, then forgets them when speaking publicly.

Background

Kolby was born deep beneath a ruined hill-fort, among a kobold warren that survived by hiding, scavenging, and fleeing from anything larger than itself. Even as a hatchling, he was anxious about every strange sound and every shadow near the tunnels. Unlike many of his clutchmates, however, Kolby could not ignore the wounded. He learned the uses of cave moss, bitter roots, and fungus from an elderly hermit who lived beyond the warren, and he began tending injured miners, lost travelers, and frightened animals whenever he could do so unnoticed. During years of isolation in a remote shrine, Kolby studied old draconic inscriptions and discovered a fragment of a forgotten oath. It spoke of courage not as the absence of fear, but as choosing to help while afraid. The words awakened something in him. He fashioned a small shield, accepted the discipline of a paladin, and swore to place himself between danger and those who could not withstand it. Kolby still worries constantly that he is unprepared, too weak, or about to make a terrible mistake, but his compassion keeps pushing him forward. He now travels in search of the missing portions of the oath, hoping to prove that even the smallest creature can stand as a shield for others.

“Even as a hatchling, he was anxious about every strange sound and every shadow near the tunnels.”
From their backstory
Background
Hermit

Connections

Species

Kobold

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