Oduwa Afolayan
Oduwa Afolayan
Sheet
AC 11 · HP 8 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
7 featuresAlways on
- Breath Weapon
When As an action, when you choose to unleash your draconic breath
Choose one point within 60 feet. Each creature in a 5-foot-wide line originating from you must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much on a successful one. Once used, this trait cannot be used again until you finish a short or long rest.
- SpellcastingLevel 1
You can cast known sorcerer spells using Charisma as your spellcasting ability. You know four cantrips and two 1st-level sorcerer spells. You use an arcane focus or component pouch as required by a spell.
- TraitDragonbornDraconic Ancestry, Brass dragon ancestry grants fire resistance and a fire-based breath weapon.
- TraitDragonbornBreath Weapon, exhale fire in a 5-foot-wide line up to 15 feet long. Creatures in the area make a DC 12 Dexterity saving throw, taking 2d6 fire damage on a failure or half damage on a success. Usable once per short or long rest.
- TraitDragonbornDamage Resistance, resistance to fire damage.
- TraitDragonbornLanguages, Common and Draconic.
- DiscoveryHermit
A secluded life has given Oduwa a unique and powerful discovery. He possesses a half-finished theory that his magic is connected to a dormant draconic force, though he does not yet understand whether it is a gift, a curse, or something actively trying to communicate with him.
Spells
6 spellsSpellcasting. Oduwa Afolayan casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (2 slots): ,
Gear
10 itemsWeapons
- Light crossbowA simple ranged weapon with ammunition, chosen for practicality rather than confidence.
- 2×DaggerBalanced blades kept mostly for cutting rope, opening packages, and emergencies.
Tools
- Herbalism kitA kit of dried herbs, salves, twine, and small tools used during his secluded studies.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Component pouchA small pouch containing mundane and arcane components for spellcasting.
- Dungeoneer's packA sturdy pack containing basic adventuring supplies, including bedroll, mess kit, tinderbox, torches, rations, and a waterskin.
- Scroll case of notesA scroll case containing Oduwa's chaotic magical observations, including diagrams, corrections, scorch marks, and several pages he insists were written by the spells themselves.
- Winter blanketA heavy blanket suited to nights spent in abandoned towers and mountain caves.
- Common clothesPlain travel clothes covered in faint chemical stains and old soot.
Purse
- 5×Gold piecesStarting money retained from his life as a recluse.
Appearance
A broad-shouldered brass dragonborn with burnished gold scales, a blunt muzzle, and expressive amber eyes. His horns sweep backward in uneven spirals, one chipped from an especially enthusiastic experiment. He wears a patched charcoal traveling coat over practical robes, with scorch marks on the sleeves and a belt crowded with labeled glass vials, bits of copper wire, chalk, and folded notes. A faint orange glow sometimes pulses between his scales when he becomes excited.
Mannerisms
Oduwa narrates his own spellcasting like a lecturer conducting a demonstration, then abruptly ducks behind the nearest sturdy object. He taps his claws together when thinking, sniffs suspiciously at magical residue, and writes down results immediately, even during combat.
Personality
Oduwa is bright, enthusiastic, and sincerely helpful, but he has the unsettling confidence of someone who has never learned which warning labels matter. He asks enemies to stand still so he can test a hypothesis, celebrates partial successes, and becomes genuinely delighted whenever a spell does something unexpected. Beneath the cheerfulness is a determined scholar who desperately wants his companions to believe that his magic is more than random catastrophe.
Ideals
Discovery. The world is full of hidden principles, and even a dangerous mistake can reveal something important. Knowledge should be shared, especially when it can prevent the next disaster.
Bonds
The village that sheltered him deserves proof that his strange magic can be used to protect people. He also keeps a cracked brass kettle, the only object left intact after his first major magical accident, and refuses to abandon it.
Flaws
He treats every magical crisis as a valuable learning opportunity, including crises caused by himself. When frightened, he becomes more experimental instead of more careful. He is also deeply embarrassed by how little he understands his own abilities, so he confidently invents technical explanations that change from minute to minute.
Quirks
Background
Oduwa Afolayan was raised in a quiet brass dragonborn community built around hot springs and old volcanic stone. As a child, he was fascinated by the strange sparks that leapt from his claws whenever he sneezed, laughed, or became embarrassed. The elders assumed his draconic heritage would eventually settle into a predictable breath weapon. Instead, Oduwa began producing impossible effects. A whistle once summoned a miniature thunderstorm inside a bread oven. A frightened apology turned a clay bowl into a living crab. His family eventually asked him to study alone in an abandoned watch hut beyond the steam fields, where his accidents could frighten fewer people.
“As a child, he was fascinated by the strange sparks that leapt from his claws whenever he sneezed, laughed, or became embarrassed.”
- Background
- Hermit
Connections
Species
Dragonborn
Media
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