Seralyth Voss
Seralyth Voss
Sheet
AC 10 · HP 60 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Languages
Features
15 featuresAlways on
- SpellcastingLevel 1
You can cast sorcerer spells using Charisma as your spellcasting ability. You know 6 cantrips and 11 sorcerer spells of 1st level or higher.
- Draconic AncestryLevel 1
Your innate magic comes from draconic ancestry. You know Draconic, and your hit point maximum increases by 1 whenever you gain a level in this class. Your scales and arcane resilience reflect your draconic heritage.
- Font of MagicLevel 2
You gain 3 sorcery points, which can be used to fuel your metamagic and other class features.
- MetamagicLevel 3
You learn two Metamagic options and can spend sorcery points to alter your spells.
- Ability Score ImprovementLevel 4
You gain the Ability Score Improvement feature.
- Elemental AffinityLevel 6
Your draconic power intensifies, granting resilience and damage affinity tied to your ancestry.
- Ability Score ImprovementLevel 8
You gain the Ability Score Improvement feature.
- Ability Score ImprovementLevel 12
You gain the Ability Score Improvement feature.
- Draconic PresenceLevel 14
You can exude an awe-inspiring supernatural presence that can charm or frighten nearby creatures.
- TraitHalf-ElfDarkvision, 60 ft.
- TraitHalf-ElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put you to sleep.
- TraitHalf-ElfSkill Versatility, proficiency in two skills of your choice.
- TraitHalf-ElfExtra language from your heritage.
- TraitHalf-ElfCommon and Elvish.
- ResearcherSage
You know where and from whom you can obtain information about your area of lore. In a city, town, or library, you can usually find a place, person, or source of lore that can tell you what you need to know.
Spells
19 spellsSpellcasting. Seralyth Voss casts with Charisma (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , , , ,
1st level (4 slots): , ,
2nd level (3 slots): ,
3rd level (3 slots): , ,
4th level (3 slots): , ,
5th level (2 slots):
6th level (1 slot): no spells
7th level (1 slot):
Gear
9 itemsWeapons
- 2×DaggerA backup melee weapon.
Gear
- Crystal focusAn arcane focus, used to channel sorcerous magic.
- Explorer's packA worn satchel packed for travel and field study.
- Bottle of black inkA bottle of black ink from academic days.
- QuillA sturdy quill for copying notes and diagrams.
- Small knifeA small knife for trimming quills and cutting seals.
- Letter from dead colleagueA letter from a dead colleague that has never been answered.
- Common clothesTravel-worn scholar's clothing.
Purse
- Pouch with 10 gpCoin pouch containing starting funds.
Appearance
A tall half-elf with copper brown skin, sharp amber eyes, and hair like polished brass worn in a loose braid. Fine gold scales trace the line of the collarbones and wrists, a subtle mark of draconic power. They favor layered scholar's robes under a travel cloak, with ink stains on the fingers and a warm, watchful expression that can turn startlingly intense when magic is near.
Mannerisms
Seralyth speaks softly while thinking, then abruptly becomes precise and formal when excited. They tap two fingers against their collarbone when recalling a fact, straighten any crooked book or scroll within reach, and unconsciously warm their hands near candles or open flame.
Personality
Patient, meticulous, and gently witty, Seralyth treats every conversation like a puzzle worth solving. They are kind to apprentices, suspicious of authority, and fiercely protective of people who are overlooked or underestimated.
Ideals
Knowledge should be preserved, but not hoarded. Lore is a lantern, and the worthy use it to keep others from stumbling in the dark.
Bonds
Seralyth carries the sealed last letter of their mentor, Master Ilyran, who vanished while tracing the ruins of an ancient dragon cult. They will not rest until they uncover what happened, and they protect every recovered scrap of lore as if it were a living soul.
Flaws
Seralyth cannot resist opening sealed texts, even when wiser minds warn against it. They become reckless when someone dismisses their research, and they are secretly afraid that their power is not earned, only borrowed from some ancient dragon that will one day come to collect it.
Quirks
Background
In the quiet halls of a coastal archive, Seralyth Voss was known as the half-elf who asked the questions no one else dared put into ink. Born to a human cartographer and an elven conservator, Seralyth grew up straddling two worlds and never quite belonging to either, so they made a third world for themself, one built from books, star charts, and patient observation. Their first spark of sorcery came in a storm-tossed library vault when an old draconic codex reacted to their fear with a burst of golden fire, branding their hands with a faint scaled sheen and leaving the book unburned.
- Background
- Sage
Connections
Species
Half-Elf
Media
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