Istvarhon
Istvarhon
Sheet
AC 19 · HP 124 · 30 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- PerceptionWIS
Armor
Weapons
Tools
Languages
Features
21 featuresAction
- Graze
When Miss an attack with Greatsword
If the attack roll misses the creature, the creature takes damage equal to your Strength modifier.
- Topple
When Hit with Battleaxe
The creature must succeed on a Con save (DC 16) or be knocked prone.
- Extra Attack (2)Level 11
You can attack three times whenever you take the Attack action.
Bonus action
- Second WindLevel 1
Bonus action to regain 1d10 + level HP. You have 4 uses per long rest, regaining one on a short rest.
Always on
- Fighting Style (Great Weapon Fighting)Level 1
Reroll 1s and 2s on damage dice for two-handed weapons.
- Weapon MasteryLevel 1
You can use the mastery properties of four weapons. Current choices: Greatsword (Graze), Battleaxe (Topple), Longsword (Sap), Warhammer (Push).
- Tactical MindLevel 2
Expend a Second Wind use to add 1d10 to a failed ability check.
- Action SurgeLevel 2
Take one additional action on your turn. Once per short or long rest.
- Remarkable AthleteLevel 3
When you make a running jump, the distance increases by a number of feet equal to your STR mod. Also grants proficiency in Athletics if not already possessed.
- Improved CriticalLevel 3
Weapon attacks score a critical hit on 19 or 20.
- Tactical ShiftLevel 5
When using Second Wind, you can move up to half your speed without provoking opportunity attacks.
- Additional Fighting Style (Defense)Level 7
While wearing armor, you gain a +1 bonus to AC.
- IndomitableLevel 9
Reroll a failed saving throw with a bonus equal to your Fighter level. You have 2 uses.
- Heroic WarriorLevel 10
If you don't have Heroic Inspiration at the start of your turn, you gain it.
- Studied AttacksLevel 13
If you miss with an attack, your next attack against that target before the end of your next turn has Advantage.
- Superior CriticalLevel 15
Weapon attacks score a critical hit on an 18, 19, or 20.
- TraitTieflingDarkvision (60 ft.)
- Otherworldly GazeTieflingYou know the Thaumaturgy cantrip.
- Infernal ResistanceTieflingResistance to Fire damage.
- Infernal LegacyTieflingYou can cast Hellish Rebuke (3rd level) and Darkness (5th level) once per long rest using Intelligence as your spellcasting ability.
- Savage AttackerSoldier
Once per turn when you hit with a weapon, you can roll the damage dice twice and use either total.
Spells
3 spellsSpellcasting. Istvarhon casts with Intelligence (spell save DC 14, to hit with spell attacks).
Cantrips (at will):
1st level:
2nd level:
Gear
6 itemsWeapons
- Greatsword2d6 slashing damage. Mastery: Graze.
- Battleaxe1d8 slashing damage. Mastery: Topple.
- 2×Dagger1d4 piercing damage, finesse, light, thrown.
Armor
- Plate ArmorStandard heavy protection, AC 18.
Tools
- Insignia of RankA brass pin from the Iron Thorn mercenaries.
Gear
- Soldier PackBackpack, bedroll, mess kit, tinderbox, rations, water skin.
Appearance
Istvarhon stands with military rigidity. His skin is a weathered, deep brick red, and his heavy ram-like horns are capped with engraved steel. He wears a suit of blackened plate armor that is maintained with obsessive care. His eyes are a flat, predatory yellow, and he bears a vertical scar running through his left eyebrow.
Mannerisms
He always stands at attention when speaking and addresses others by perceived rank or social standing.
Personality
He is a man of few words and absolute discipline. He views life as a series of tactical engagements. To Istvarhon, kindness is a form of rot that weakens the structure of society. He is calm even when shedding blood, viewing violence as a necessary tool of governance.
Ideals
Order. The world survives only because of the laws that the strong enforce upon the weak.
Bonds
I still carry the broken standard of the Iron Thorn legion. It reminds me of the unit I lost and the power I will reclaim.
Flaws
I view anyone who shows mercy as an enemy of progress and will actively seek to undermine them.
Quirks
Background
Born into a lineage of outcasts, Istvarhon found his home in the Iron Thorn mercenary company. He rose through the ranks by sacrificing sentiment for results, eventually commanding a legion that specialized in putting down peasant rebellions and enforcing the law in border territories. His efficiency was legendary, as was his cruelty to those who broke the law. After his company was disbanded following a political coup, he took his skills to the road, seeking to establish a new order of his own design. He believes that the world is currently a chaos that requires a firm, infernal hand to guide it back to stability. Every strike he makes is measured, and every life he takes is a lesson in the consequences of disorder.
“His efficiency was legendary, as was his cruelty to those who broke the law.”
- Background
- Soldier
Connections
Species
Tiefling
Media
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