Earl
Earl
Sheet
AC 14 · HP 8 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
11 featuresAlways on
- Quarterstaff
When When making a melee weapon attack
Earl strikes with his quarterstaff, dealing 1d6 bludgeoning damage, or 1d8 when wielded with two hands.
- Shillelagh
When As a bonus action before making a club or quarterstaff attack
Earl makes a melee spell attack that deals 1d6 bludgeoning damage on a hit. The spell's damage increases at higher character levels.
- Produce Flame
When As an action
Earl creates a beam of crackling flame and makes a ranged spell attack against a creature within 30 feet. On a hit, the target takes 1d8 fire damage.
- DruidicLevel 1
You know Druidic, the secret language of druids. You can leave hidden messages in Druidic that other druids automatically notice, and you can identify such messages left by others.
- SpellcastingLevel 1
You can prepare and cast druid spells. Wisdom is your spellcasting ability. You use a druidic focus as a spellcasting focus. At 1st level, you know two druid cantrips and can prepare four 1st-level druid spells each day.
- DarkvisionHalf-OrcYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
- Relentless EnduranceHalf-OrcWhen reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. This feature can be used once per long rest.
- Savage AttacksHalf-OrcWhen you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage.
- MenacingHalf-OrcYou gain proficiency in the Intimidation skill.
- Ability Score IncreaseHalf-OrcYour Strength increases by 2 and your Constitution increases by 1.
- WandererOutlander
Earl has an excellent memory for maps and geography. He can always recall the general layout of terrain, settlements, and other features around him, and he can find food and fresh water for himself and up to five other people each day, provided the land offers such resources.
Spells
5 spellsSpellcasting. Earl casts with Wisdom (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , ,
Gear
11 itemsWeapons
- QuarterstaffA sturdy ashwood walking staff, also used as a quarterstaff
Armor
- Wooden shieldA wooden shield painted with an open hand beneath a crescent moon
- Leather armorStudded leather armor made from treated forest hide
Tools
- Hunting trapA simple hunting trap
- Bone whistleA small bone whistle used to signal across wooded valleys
Gear
- Druidic focusA carved sprig of mistletoe wrapped in copper wire
- Explorer's packA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope
- Animal trophyA polished elk antler from a hunt that fed his entire clan
- Traveler's clothesPlain traveler clothes suited to long journeys
- Belt pouchA pouch containing starting coin
Purse
- 10×Gold piecesStarting currency
Appearance
Earl is a broad-shouldered half-orc with olive-gray skin, a heavy brow, prominent lower tusks, and thick black hair usually bound with strips of dyed leather. He carries himself with surprising stillness for someone so large, but his presence fills a room before he says a word. People notice the slow breath he takes before speaking, followed by a low, carefully measured voice. His clothing is practical and weather-faded, layered with moss-green wool, cured hide, and small tokens of bone, seed, and polished river stone. His shield bears a simple painted image of an open hand beneath a crescent moon.
Mannerisms
Before speaking, Earl takes one slow breath through his nose and briefly looks toward the nearest window, doorway, or patch of open sky. He tends to stand instead of sit, rests both hands on the top of his staff, and lowers his head to listen as though every conversation were taking place in a forest.
Personality
Earl is patient, observant, and quietly protective. He prefers practical kindness to grand speeches, and he will mend a broken wagon wheel, carry a stranger's pack, or stand watch through the night without being asked. He has a dry sense of humor that appears without warning, usually after a long silence. Though he dislikes crowds, he is deeply attentive to frightened people and animals.
Ideals
Stewardship. The strong are not owners of the world. They are temporary guardians of everything that cannot defend itself.
Bonds
Earl's clan sheltered a wounded druid who died defending them from raiders. Before his death, the druid entrusted Earl with a living ashwood staff and asked him to protect the balance of the valley. Earl now travels beyond his homeland to learn enough of the wider world to keep that promise. He also sends part of every reward home, because his younger sister is preparing to lead the clan's next seasonal migration.
Flaws
Earl assumes that anyone who speaks confidently knows less than they claim. He is slow to trust settled people, especially officials, merchants, and nobles. When anxious, he becomes stubbornly silent rather than admit uncertainty, even when asking for help would be wiser.
Quirks
Background
Earl was born among a small half-orc clan that traveled between deep woodland clearings and highland valleys, following game trails, seasonal rivers, and the old paths of migrating beasts. His mother taught him to read weather in the shape of clouds, while an elderly human herbalist taught him that every plant has a use and every wound deserves patience. Earl grew into the clan's largest hunter, but he was never the most graceful. He broke young saplings when practicing with a staff, frightened deer by approaching too heavily, and learned to compensate by listening longer than anyone else.
“Earl grew into the clan's largest hunter, but he was never the most graceful.”
- Background
- Outlander
Connections
Species
Half-Orc
Media
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