Dahna
Dahna
Sheet
AC 13 · HP 27 · 30 ft.Saving throws
Skills
- ArcanaINT
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- CartomancerLevel 4
You can use a deck of cards as your arcane focus. You can imbue a card with a spell (Hidden Ace) and cast it as a Bonus Action. You also know the Prestidigitation cantrip and can use it to perform card tricks.
Always on
- Ritual CastingLevel 1
You can cast a Wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook.
- Arcane RecoveryLevel 1
Once per day after a short rest, you can recover spell slots with a combined level equal to half your wizard level rounded up.
- Divination SavantLevel 3
Learning Divination spells is easier. You add two level 1 or 2 Divination spells to your spellbook for free.
- PortentLevel 3
When you finish a long rest, roll two d20s and record the numbers. You can replace any attack roll, saving throw, or ability check with one of these rolls.
- ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
- SkillfulHumanYou gain proficiency in one skill (Deception).
- VersatileHumanYou gain one Origin feat (Skilled).
- Criminal ContactCriminal
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.
Spells
21 spellsSpellcasting. Dahna casts with Intelligence (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (4 slots): , , , , ,
2nd level (3 slots): , , , , , ,
3rd level (2 slots): , ,
Gear
6 itemsWeapons
- DaggerA simple concealable blade.
Tools
- Thieves' ToolsA set of tools for picking locks and disarming traps.
- Jeweler's ToolsTools for identifying and cutting precious stones.
Gear
- Stone of Good LuckA necklace with an agate stone that grants +1 to ability checks and saving throws.
- Deck of CardsA stylish deck of cards used for spellcasting and cartomancy.
- Scholar's PackIncludes a backpack, a book of lore, ink, a pen, parchment, and a small knife.
Appearance
Dahna is a vibrant human woman with sun-kissed skin and expressive, dark eyes that seem to see more than they should. She wears colorful, flowing layers of scarves and embroidered silks, cinched at the waist by a belt heavy with pouches. Her hair is a chaotic nest of raven curls adorned with gold coins and small silver charms. Around her neck hangs her prized stone of good luck, and she is rarely seen without a deck of well-worn cards in her nimble hands.
Mannerisms
She has a habit of flipping a single gold coin over her knuckles while speaking, and she often fans her deck of cards in front of her face to hide a smirk.
Personality
Playful, observant, and deeply pragmatic, Dahna navigates the world like a game of high-stakes poker. She treats everyone as if they have a tell, often speaking in riddles or card-based metaphors. While she has the smooth tongue of a con artist, she possesses a genuine curiosity about the threads of fate. She is comfortable in the shadows and knows exactly how to make a target feel like they are winning right up until she takes their last copper.
Ideals
Opportunity. Fate is just a series of doors. You just need to know which ones to unlock and which ones to kick open.
Bonds
The Golden Vault gave me a purpose beyond the gutter. I owe them my loyalty, but my cards still come first.
Flaws
I cannot resist a good gamble, and I sometimes trust my deck more than I trust my common sense.
Quirks
Background
Dahna grew up in the crowded slums of a coastal trade city, learning early that the future is more valuable than gold. She was a mascot for the local urchin gangs, using her budding talent for divination to warn them of city watch patrols. As she aged, she transitioned from mere look-out to a sophisticated con artist, running elaborate shell games and tarot readings that left merchants bewildered and light of pocket. Her arcane education was pieced together from stolen scrolls and favors from disgraced hedge wizards. Her reputation for finding 'locked doors that don't want to be found' eventually caught the attention of the Golden Vault. They recognized that her ability to peek through the veil of time was perfect for their high-risk operations. Now, she balances her life as a master thief with her obsession for cartomancy, using her magic to ensure that when she takes a risk, the deck is always stacked in her favor.
“She was a mascot for the local urchin gangs, using her budding talent for divination to warn them of city watch patrols.”
- Background
- Criminal
Connections
Species
Human
Media
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