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Maeve - AI-generated fantasy Character

Maeve

Human · Fighter (Battle Master) · Level 20 · Soldier

Maeve

Controlled, vigilant, and intensely practical, Maeve carries herself like a commander who has seen too much to romanticize battle.
AC13
HP165/165
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 165 · 30 ft.
AlignmentLawful NeutralGenderFemaleAgeEarly 30s
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • IntimidationCHA
  • PerceptionWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One kind of gaming set,
Vehicles (land)

Languages

Common

Features

23 features

Action

  • Extra AttackLevel 5

    You can attack twice instead of once whenever you take the Attack action on your turn.

  • Two Extra AttacksLevel 11

    You can attack three times instead of once whenever you take the Attack action on your turn.

  • Three Extra AttacksLevel 20

    You can attack four times instead of once whenever you take the Attack action on your turn.

Bonus action

  • Second WindLevel 1

    As a Bonus Action, regain 1d10 plus your Fighter level Hit Points. You can use this feature twice, regaining one use on a Short Rest and all uses on a Long Rest. At higher levels, the number of uses increases as shown on the Fighter table.

  • Tactical ShiftLevel 5

    Whenever you activate Second Wind with a Bonus Action, you can move up to half your Speed without provoking Opportunity Attacks.

Always on

  • Fighting StyleLevel 1

    You gain a Fighting Style feat of your choice. You can replace it whenever you gain a Fighter level.

  • Weapon MasteryLevel 1

    You can use the mastery properties of three kinds of Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can change one of those weapon choices. At higher levels, you gain access to more weapon masteries.

  • Action SurgeLevel 2

    On your turn, you can take one additional action, except the Magic action. Once used, you cannot use it again until you finish a Short or Long Rest. At level 17, you can use it twice before a rest, but only once on a turn.

  • Tactical MindLevel 2

    When you fail an ability check, you can expend a use of Second Wind to roll 1d10 and add it to the check. If the check still fails, the use is not expended.

  • Fighter SubclassLevel 3

    You gain a Fighter subclass of your choice. For the rest of your career, you gain each subclass feature of your Fighter level or lower.

  • Ability Score ImprovementLevel 4

    You gain a feat or another feat of your choice for which you qualify. You gain this feature again at Fighter levels 6, 8, 12, 14, and 16.

  • Tactical MasterLevel 9

    When you attack with a weapon whose mastery property you can use, you can replace that property with Push, Sap, or Slow for that attack.

  • IndomitableLevel 9

    If you fail a saving throw, you can reroll it with a bonus equal to your Fighter level. You must use the new roll. You can use this feature once before a Long Rest, twice starting at level 13, and three times starting at level 17.

  • Studied AttacksLevel 13

    If you make an attack roll against a creature and miss, you have Advantage on your next attack roll against that creature before the end of your next turn.

  • Epic BoonLevel 19

    You gain an Epic Boon feat or another feat of your choice for which you qualify.

  • Combat SuperiorityLevel 3

    Maeve's subclass represents the disciplined mastery of battlefield control, granting combat maneuvers fueled by Superiority Dice, keen tactical study, and hardened veteran insight. Her style is built around reading opponents, punishing mistakes, and turning the flow of combat into an intentional plan rather than a scramble.

  • Know Your EnemyLevel 7

    Maeve can apply her military judgment to read the strengths and weaknesses of creatures she studies, using the instincts of a seasoned veteran to identify threats and opportunities in battle.

  • Improved Combat SuperiorityLevel 10

    Maeve's maneuvers and weapon expertise sharpen further, reflecting a commander who has refined every technique into a disciplined art.

  • RelentlessLevel 15

    Maeve's command of combat becomes relentless, letting her draw fresh momentum from the heat of battle and keep pressure on the enemy without losing rhythm.

  • TraitHumanResourceful, you gain Heroic Inspiration whenever you finish a Long Rest.
  • TraitHumanSkillful, you gain proficiency in one skill of your choice.
  • TraitHumanVersatile, you gain an Origin feat of your choice in addition to the feat from your background.
  • Military RankSoldier

    You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, defer to you if they are of lower rank, and may grant you access to friendly military encampments and fortresses. You can also requisition simple equipment or horses for temporary use.

Gear

10 items

Gear

  • Black tank top
    Dark, loose-fitting sleeveless top for training and casual wear.
  • Grey sweatpants
    Soft grey trousers suited for movement and comfort.
  • Barefoot
    Bare feet, hardened by years of training and sparring without shoes.
  • Leather cord with silver ring
    A leather cord worn at the neck, holding a small silver ring that matters more to her than any jewel.
  • Insignia of rank
    The Soldier background's insignia of rank, a token of authority from her former military service.
  • Trophy from a fallen enemy
    A trophy from a fallen enemy, kept as a reminder that war has consequences.
  • Bone dice
    A set of bone dice used for games, drills, and killing time between campaigns.
  • Common clothes
    A set of common clothes.
  • Weapon and armor kit
    Fighter starting martial gear, kept ready even if not carried in the portrait scene.

Purse

  • 10 gp
    A pouch of coins from her soldier's kit.

Appearance

Maeve is a towering six-foot Human woman with a powerful, athletic build, broad shoulders, thick arms, dense thighs, and sharply defined musculature. Pale, sun-warmed skin is marked by silvery battle scars across her chest, wrists, brow, and knuckles. Her face is angular and formidable, with a square jaw, a slightly crooked nose, high cheekbones, and vivid green eyes that seem to measure every room at a glance. She wears her crimson hair short and spiked, practical but defiant, and favors a black loose-fitting tank top with grey sweatpants, usually barefoot when she can manage it. The result is an imposing modern amazon-warrior silhouette, both attractive and intimidating, with an ease of posture that suggests she has never once doubted the shape of her own strength.

Mannerisms

Maeve stands very still when listening, as if her body has been trained to waste no motion. She speaks in clipped, measured sentences, often with a soldier's blunt honesty. When irritated, she rolls one shoulder and cracks her neck before answering. She unconsciously checks sightlines, exits, and the weight of people in a room. She gives respectful nods instead of smiles, though the rare genuine smile arrives fast and unexpectedly, like sunlight breaking through storm clouds.

Personality

Controlled, vigilant, and intensely practical, Maeve carries herself like a commander who has seen too much to romanticize battle. She respects discipline, courage, and directness, and she has little patience for performance without substance. Beneath the stern exterior, she is deeply protective, with a dry wit that surfaces only among people she trusts. She enjoys the simple rituals of training, cleaning gear, and keeping her body in perfect working order, because those routines are the closest thing she has to peace.

Ideals

Responsibility. I do what must be done, I protect the people in my charge, and I refuse to waste the strength I was given. Strength is not for vanity, it is for bearing burdens others cannot.

Bonds

She still wears a small silver ring on a leather cord, a token from the one comrade who pulled her out of a massacre she should not have survived. Maeve will never leave a friend behind, never abandon a unit she has claimed as her own, and never forgive the people who treated soldiers like disposable tools.

Flaws

Maeve trusts competence more than kindness, and she can be brutally dismissive of hesitation. She is terrible at asking for help, terrible at admitting fear, and liable to turn every disagreement into a training problem that can be solved with pain, repetition, and sheer will. When someone reminds her of a failed campaign, she can become cold enough to freeze a room.

Quirks

Counts reps, breaths, and steps under her breath when thinking.
Tidies chairs and tables into perfectly aligned angles without noticing.
Keeps a private habit of flexing injured limbs to test whether old wounds are lying to her.
Reflexively sizes up every room as if it were a battlefield.

Background

Maeve was raised inside a life of formation drills, shouted cadence, and the hard certainty that strength only mattered if it could be trusted. As a Human, she never had the luxury of assuming that anyone would make room for her. She learned to take it, one deliberate step at a time. By adulthood she was already larger, stronger, and more relentless than most of her peers, but what made her remarkable was not size. It was discipline. She became the sort of soldier commanders placed where a line was most likely to crack, because Maeve had the rare habit of seeing a battle as a structure, something that could be studied, reinforced, and broken in the right places. Years of service left her with rank, scars, and the uncomfortable respect of people who had once underestimated her. She rose through the Soldier's life not by charm, but by competence, surviving ambushes, collapsing fronts, and the terrible arithmetic of war. Somewhere along the way, she discovered that the battlefield made perfect sense to her. Every feint, every shift of weight, every opening in an enemy guard became a language she could read fluently. By the time she claimed the path of a Battle Master Fighter, she was no longer just a veteran. She was an instructor of violence, a woman who could turn chaos into choreography and make even the largest foe feel outplayed before the first blood spilled.

“As a Human, she never had the luxury of assuming that anyone would make room for her.”
From their backstory
Background
Soldier

Connections

Species

Human

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