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Sasha Vey - AI-generated fantasy Character

Sasha Vey

Human · Ranger 7 / Rogue 9 (Hunter Ranger / Scout Rogue) · Level 16 · Soldier

Sasha Vey

Sasha is observant, analytical, and quietly resilient.
AC14
HP107/107
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 107 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge26 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Firearms, treated as modern ranged weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Vehicles, land

Languages

Common,
Undercommon

Features

30 features

Bonus action

  • Cunning Action

    When Bonus action

    As a bonus action, Sasha can Dash, Disengage, or Hide.

  • Hunter's Mark

    When Bonus action, target within range

    As a bonus action, Sasha can designate a creature as her quarry. She deals an extra 1d6 damage whenever she hits it with a weapon attack while maintaining concentration.

  • Sneak Attack, Cunning ActionLevel 1

    Sasha can use a bonus action to Dash, Disengage, or Hide. She can also make a special attack against a creature she has studied, gaining extra damage once per turn against it, with the feature represented by her Scout training and precision marksmanship.

  • Cunning Action, Hunter's MarkLevel 2

    Sasha can use a bonus action to Hide, Dash, or Disengage. She can also use a bonus action to mark a target as her quarry, dealing an additional 1d6 damage whenever she hits it with a weapon attack, subject to the feature's duration and concentration rules.

Reaction

  • Uncanny DodgeLevel 5

    When Visible attacker hits Sasha

    As a reaction, Sasha can halve the damage from an attack that hits her if she can see the attacker.

  • Skirmisher

    When Enemy ends its turn within 5 feet

    As a reaction, Sasha can move up to half her speed when an enemy ends its turn within 5 feet of her, without provoking opportunity attacks.

  • Scout, Skirmisher, SurvivalistLevel 3

    Sasha gains Scout features. She gains proficiency in Nature and Survival, and expertise in two proficient skills, chosen as Stealth and Perception. She also gains Skirmisher, allowing her to move up to half her speed as a reaction when an enemy ends its turn within 5 feet of her, without provoking opportunity attacks.

Always on

  • Sneak Attack

    When Hit with a qualifying weapon attack and have advantage, or have an eligible ally adjacent to the target

    Once per turn, Sasha deals an extra 5d6 damage when she hits with a finesse or ranged weapon attack while meeting the Sneak Attack conditions.

  • Colossus Slayer

    When Hit a wounded creature with a weapon attack

    Once per turn, when Sasha hits a creature that is below its hit point maximum, she deals an extra 1d8 weapon damage.

  • Expertise, Thieves' CantLevel 1

    Sasha gains proficiency with thieves' tools and expertise in Stealth and Perception. She can also choose additional expertise in Investigation and Sleight of Hand.

  • Favored EnemyLevel 1

    Sasha chooses a favored enemy category and gains advantage on Wisdom checks to track them and Intelligence checks to recall information about them. She speaks one additional language associated with her favored enemy.

  • Natural ExplorerLevel 1

    Sasha gains proficiency in three ranger skills, chosen as Animal Handling, Perception, and Stealth. She is exceptionally effective at navigating and surviving in urban and hostile environments.

  • Fighting Style, ArcheryLevel 2

    Sasha gains a Fighting Style, choosing Archery. She gains a +2 bonus to attack rolls made with ranged weapons, including her modern firearms.

  • SpellcastingLevel 2

    Sasha gains ranger spellcasting. Her ranger spellcasting ability is Wisdom, and she has access to the ranger spell list according to her ranger level.

  • Ranger Archetype, Hunter's PreyLevel 3

    Sasha chooses Hunter as her ranger archetype. She gains Colossus Slayer, dealing an extra 1d8 damage once per turn when she hits a creature below its hit point maximum.

  • Ability Score ImprovementLevel 4

    Sasha gains an Ability Score Improvement, used to increase Dexterity by 2, reaching Dexterity 18 after her human bonuses.

  • Extra AttackLevel 5

    Sasha can make two attacks whenever she takes the Attack action on her turn.

  • Greater Favored EnemyLevel 6

    Sasha gains another favored enemy and an additional associated language. Her proficiency bonus is doubled for proficiency checks made with her favored enemies.

  • Escape the HordeLevel 7

    Sasha gains an additional Hunter feature, choosing Escape the Horde. Opportunity attacks against her are made with disadvantage.

  • Ability Score ImprovementLevel 8

    Sasha gains an Ability Score Improvement, used to increase Wisdom by 2, reaching Wisdom 18 after her human bonuses.

  • Ability Score ImprovementLevel 6

    Sasha gains an Ability Score Improvement, used to increase Constitution by 1 and Charisma by 1.

  • Rogue Ability Score Improvement, Wisdom Saving Throw ProficiencyLevel 7

    Sasha gains proficiency in Wisdom saving throws and has advantage on initiative rolls. If she is surprised at the start of combat and is not incapacitated, she can act normally on her first turn.

  • EvasionLevel 7

    Sasha gains Evasion. When subjected to an effect allowing a Dexterity saving throw for half damage, she takes no damage on a success and half damage on a failure.

  • Ability Score ImprovementLevel 8

    Sasha gains an Ability Score Improvement, used to increase Dexterity by 1 and Wisdom by 1, reaching Dexterity 18 and Wisdom 18.

  • Additional ExpertiseLevel 9

    Sasha gains Expertise in two additional proficient skills, chosen as Investigation and Sleight of Hand. Her proficiency bonus is doubled for those checks.

  • Ability Score IncreaseHuman+1 to all six ability scores
  • SizeHumanMedium
  • SpeedHuman30 feet
  • LanguagesHumanCommon and one additional language of choice
  • Military RankSoldier

    Sasha can recognize military ranks, personnel, and insignia, identify the basic functions of military installations and equipment, and find shelter and assistance from soldiers or former soldiers who recognize her service and reputation.

Spells

8 spells

Spellcasting. Sasha Vey casts with Wisdom (spell save DC 17, to hit with spell attacks).

1st level (4 slots): , , ,

2nd level (3 slots): ,

3rd level (3 slots): ,

Gear

11 items

Weapons

  • Suppressed Submachine Gun
    Suppressed compact SMG, treated as a modern martial ranged weapon and used with the Archery fighting style. It fires controlled bursts at close and medium range.
  • Suppressed Pistol
    Suppressed pistol for discreet ranged attacks and backup use.
  • 2×
    Combat Knives
    A matched pair of combat knives used as daggers, suitable for melee attacks or throwing.

Armor

  • Tactical Jumpsuit
    Matte gray tactical jumpsuit equivalent to light armor, designed for concealment and mobility.

Tools

  • Thieves' Tools
    Slim case of lockpicks and fine tools used with thieves' tools proficiency.

Gear

  • Tactical Harness
    Black tactical harness with concealed pockets, ammunition pouches, and attachment points.
  • Field Gear
    Compact first-aid kit, multitool, spare magazines, field rations, water bottle, flashlight, and climbing cord.
  • Soldier's Pack
    Soldier's pack containing a blanket, mess kit, tinderbox, torches, waterskin, and basic travel supplies.
  • Insignia of Rank
    Service insignia, a reminder of Sasha's military training and former unit.
  • Enemy Trophy
    A trophy from a defeated enemy, kept as proof that every hunter can become prey.
  • Deck of Cards
    A deck of cards used for quiet observation, misdirection, and maintaining the habits of a soldier among soldiers.

Appearance

Sasha is a compact, wiry human woman built for speed, endurance, and controlled violence. She has light olive skin, short dark brown hair cut in a practical jaw-length bob, and deep brown eyes that constantly measure exits, angles, and people. Her sharp features and high cheekbones give her an intelligent, guarded appearance. In casual settings, she wears a faded gray hoodie, black shirt, durable dark jeans, and scuffed black sneakers. In the field, she wears a matte gray urban camouflage jumpsuit, black tactical harness, thin leather gloves, reinforced silent-soled boots, and a black beanie. Her modern firearms are treated as her ranger weapons, including a suppressed pistol and compact suppressed submachine gun.

Mannerisms

Sasha keeps her shoulders loose and her spine straight, even when resting. She checks doors, windows, reflective surfaces, and elevated positions without appearing to look. When concentrating, her mouth tightens into a thin line. She speaks quietly and directly, rarely repeats herself, and uses dry humor to defuse moments that would otherwise expose fear.

Personality

Sasha is observant, analytical, and quietly resilient. She values competence, directness, and people who keep their promises. Her humor is dry and dark, appearing mostly in private or under extreme stress. Trust is hard-won, but once given it becomes fierce loyalty. She understands fear intimately and knows how to turn it against predators without becoming one herself.

Ideals

Competence is compassion. If you are prepared, observant, and willing to act, you can keep someone else from suffering what you survived. Freedom matters more than comfort, and fear is a tool that must never be allowed to become a master.

Bonds

Doc Rya saved her life and helped rebuild her mind after captivity. Sasha will protect Doc Rya and any member of her detail at terrible personal cost. She also keeps a hidden list of everyone connected to the void-weave trafficking ring that led to her capture.

Flaws

Sasha assumes every promise has a hidden condition. She can become cold and controlling when frightened, and she would rather vanish than admit that she needs help. When someone reminds her of the Shadowstalker's methods, she may overreact, pursue the threat recklessly, and mistake vengeance for duty.

Quirks

Double-knots her boot laces even when wearing formal shoes.
Counts exits and reflective surfaces whenever she enters a room.
Keeps one hand near a pocket when anxious, though she rarely carries anything there.
Names each weapon after a place where she survived.
Leaves small chalk marks near safe routes, invisible to anyone not looking for them.

Background

Sasha grew up in the lower districts of Atrix Isle, where learning to move unnoticed was as important as learning to fight. She developed a predator's patience, an analyst's eye, and a talent for noticing the small details that revealed who was lying, who was afraid, and who was about to run. Those instincts brought her into a private security firm, where she became a surveillance specialist and infiltration operative. Her soldier training gave her discipline and battlefield fundamentals, while years of covert work taught her to strike from darkness and disappear before the consequences arrived. She eventually earned the trust of a specialized ranger unit that hunted threats moving through the city's neglected edges.

“Those instincts brought her into a private security firm, where she became a surveillance specialist and infiltration operative.”
From their backstory
Background
Soldier

Connections

Species

Human

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