Tavin Quickcinder
Tavin Quickcinder
Sheet
AC 15 · HP 9 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- InsightWIS
- InvestigationINT
- PerceptionWIS
- StealthDEX
Armor
Weapons
Tools
Languages
Features
9 featuresAlways on
- Sneak AttackLevel 1
When When Tavin hits a creature with an attack and has advantage, or an ally is adjacent to the target and Tavin lacks disadvantage.
If a foe is distracted or if Tavin can strike from hiding, he lashes out with a precise blow that can deliver extra damage once per turn.
- ExpertiseLevel 1
Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make with those skills.
- Thieves' CantLevel 1
You know thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation.
- LuckyLightfoot HalflingWhen you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- BraveLightfoot HalflingYou have advantage on saving throws against being frightened.
- Halfling NimblenessLightfoot HalflingYou can move through the space of any creature that is of a size larger than yours.
- Naturally StealthyLightfoot HalflingYou can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
- LanguagesLightfoot HalflingYou can speak, read, and write Common and Halfling.
- Criminal ContactCriminal
Tavin has a reliable contact in the underground world who can get information, stolen goods, forged papers, or a discreet introduction to the right people.
Gear
9 itemsWeapons
- RapierA finesse melee weapon ideal for precise strikes.
- ShortbowA ranged weapon with a quiver of arrows.
- 2×DaggerA small blade useful in close quarters and for utility work.
Armor
- Leather ArmorA set of light armor made for mobility and quiet movement.
Tools
- Thieves' ToolsA set of specialized tools used to open locks and disable traps.
Gear
- Burglar's PackA pack containing useful tools for getting in, getting out, and staying alive while doing both.
- CrowbarA sturdy iron bar useful for forcing doors, prying boards, or levering open stubborn objects.
- Common ClothesA set of dark common clothes with a hood, suitable for moving unnoticed.
- Belt PouchA pouch containing the background's starting coins.
Appearance
A small lightfoot halfling with restless green eyes, sharp cheekbones, and constantly moving hands. Tavin wears a dark hooded travel coat with too many hidden pockets, a leather belt loaded with tiny tools, and soft boots reinforced for silent running. He looks permanently braced to bolt, as if every shadow might suddenly become either a hiding place or a threat.
Mannerisms
He rarely stands still, constantly shifting weight from foot to foot or tapping two fingers against his sleeve. He talks quickly, pauses to listen to distant sounds mid-sentence, and keeps his body angled toward exits. When nervous, he smooths imaginary wrinkles from his sleeves and counts under his breath.
Personality
Tavin is alert, brisk, and hard to pin down in conversation. He likes efficient plans, honest bargains, and people who respect silence. Under the nervous energy is a dry humor that surfaces at the worst possible moments, usually right after he has already decided where everyone should flee if things go bad.
Ideals
Freedom. No one should be owned by fear, debt, or the self-important lies of the powerful. The small deserve room to run.
Bonds
He still keeps a coded scrapbook of names, favors, and debts owed by people who have abused their power. He sends part of every reward to the burrow family that quietly sheltered him when his trouble began.
Flaws
Tavin startles easily and hates being cornered, which can make him suspicious even of kindness. He lies by reflex when pressured, then has to spend twice as long untangling the mess. If he believes someone is using fear to control a room, he may sabotage the plan just to prove they are not in charge.
Quirks
Background
Tavin Quickcinder was born in a tidy riverside burrow where everyone knew everyone, which was exactly why he never quite fit. He was the hatchling who listened at doors, flinched at loud praise, and mapped every exit in a room before he ever took a seat. When the local reeve started squeezing merchants and vanishing taxes into his own pocket, Tavin learned that the quickest hands in a village are often the ones that can expose a lie. He began as a lookout, then a runner, then the little halfling who could slip through a cellar window and come back with a ledger, a key, or a story that made a corrupt man sweat. That talent attracted older criminals, and one of them took Tavin under their wing, teaching him how to move like a rumor and strike only when it mattered. Tavin never developed a taste for cruelty, but he did develop a taste for leverage. He now travels from town to town, twitchy as a snared wire, earning coin by doing awkward favors, stealing back what was stolen, and occasionally deciding who deserves to keep their secrets. He tells himself he is not a thief. He is a correction.
“He was the hatchling who listened at doors, flinched at loud praise, and mapped every exit in a room before he ever took a seat.”
- Background
- Criminal
Connections
Species
Lightfoot Halfling
Media
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