Rowan Vey
Rowan Vey
Sheet
AC 13 · HP 11 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionINT
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresAlways on
- DruidicLevel 1
You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know Druidic automatically spot such a message.
- SpellcastingLevel 1
You can cast druid spells. Wisdom is your spellcasting ability. You can prepare a number of druid spells equal to your Wisdom modifier plus your druid level, and you know two druid cantrips of your choice.
- Ability Score IncreaseHumanYour ability scores each increase by 1.
- AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
- AlignmentHumanHumans tend toward no particular alignment.
- SizeHumanHumans vary widely in height and build. Your size is Medium.
- SpeedHumanYour base walking speed is 30 feet.
- LanguagesHumanYou can speak, read, and write Common and one extra language of your choice.
- Military RankSoldier
You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and you can invoke your rank to exert influence over other soldiers and request simple assistance.
Spells
6 spellsSpellcasting. Rowan Vey casts with Wisdom (spell save DC 14, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , , ,
Gear
9 itemsWeapons
- ScimitarA curved blade favored by druids and carried as a practical sidearm.
Armor
- Hide armorA suit of nonmetal hide armor, suitable for protecting the body while traveling through the wilderness.
- ShieldA wooden shield bearing Rowan's spiral leaf emblem.
Tools
- Gaming setA set of carved bone dice used for games of chance around the campfire.
Gear
- Explorer's packA pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, a waterskin, and 50 feet of hempen rope.
- Insignia of rankA small metal insignia showing former military rank.
- Trophy from a fallen enemyA broken arrow recovered from Rowan's first campaign.
- Common clothesPractical, well-mended common clothes.
Purse
- 10×Gold piecesCoins saved from military service and early travels.
Appearance
A weathered human with sun-browned skin, gray-green eyes, and dark auburn hair threaded with premature silver. A jagged scar crosses the left eyebrow, and a faded military insignia is stitched inside the collar of a patched green cloak. Their hide armor is decorated with small feathers, seed pods, and polished bits of antler. They carry a wooden shield marked with a spiral leaf symbol and move with the careful balance of someone accustomed to uneven forest ground.
Mannerisms
Rowan unconsciously counts exits, watches the wind before speaking, and addresses injured animals in the calm tone once used with frightened recruits. When thinking, they rub the edge of their shield with one thumb.
Personality
Quietly observant and patient, Rowan prefers to listen until they understand the terrain, the people, and the danger. They are protective of the vulnerable, uncomfortable with unnecessary celebration, and unexpectedly gentle when caring for plants or animals. Military habits remain strong, and they often organize a camp before anyone has asked them to.
Ideals
Discipline. Every life depends on someone doing the necessary work, whether that means holding a shield line or tending a wounded tree. Strength without restraint is only another form of destruction.
Bonds
I will restore the burned sacred grove, even if it takes the rest of my life. I also keep the old insignia of my former unit, because the soldiers who died under my command deserve to be remembered.
Flaws
I have difficulty abandoning a plan once I have committed to it, even when the situation has changed. I also judge reckless people harshly, forgetting how much fear shaped my own worst decisions.
Quirks
Background
Rowan Vey grew up in a small human settlement at the edge of a vast woodland, where every family knew which streams ran clear, which berries were safe, and which paths should never be taken after dusk. When famine struck and raiders began attacking the roads, Rowan joined the local militia. They proved an able scout and field medic, learning to read tracks, find water, and keep frightened recruits alive through bitter campaigns. Their commanding officer eventually gave them the rank of sergeant, trusting Rowan's judgment more than their eagerness for glory. During a winter patrol, Rowan's unit burned a stretch of ancient woodland to flush out an enemy band. The tactic succeeded, but it also destroyed a grove sacred to the land's spirits. Rowan survived the battle, yet began hearing the forest in dreams, not as words, but as thirst, pain, and silence. They sought out an old druid who taught them the language of living things and showed them how to mend what soldiers had broken. Rowan now travels as a guardian and healer, carrying the discipline of a soldier into the wild. They still understand formations, supply lines, and battlefield fear, but their deepest loyalty is now to the land that remembers every wound.
“When famine struck and raiders began attacking the roads, Rowan joined the local militia.”
- Background
- Soldier
Connections
Species
Human
Media
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