Vek
Vek
Sheet
AC 13 · HP 7 · 35 ft.Saving throws
Skills
- Animal HandlingWIS
- ArcanaINT
- DeceptionCHA
- InsightWIS
- MedicineWIS
- NatureINT
- PerceptionWIS
- ReligionINT
- Sleight of HandDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
13 featuresAlways on
- Guidance
When Action
You can cast the guidance cantrip, adding 1d4 to one ability check made by the target before the spell ends.
- Produce Flame
When Action
You can create a small flame in your hand that sheds light and can be hurled as a ranged spell attack for 1d8 fire damage.
- Cure Wounds
When Action
A creature you touch regains 1d8 plus your spellcasting ability modifier hit points.
- Entangle
When Action
Grasping weeds and vines restrain creatures in a 20-foot square unless they succeed on a Strength saving throw.
- DruidicLevel 1
You know Druidic, the secret language of druids. You can leave hidden messages in Druidic that only other druids automatically notice, and they can identify such messages.
- SpellcastingLevel 1
You can cast prepared druid spells using Wisdom as your spellcasting ability. You can use a druidic focus as a spellcasting focus.
- TraitElf, Wood ElfDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitElf, Wood ElfFey Ancestry, you have advantage on saving throws against being charmed, and magic cannot put you to sleep.
- TraitElf, Wood ElfTrance, you do not need to sleep, and four hours of meditation provides the same benefit as eight hours of sleep.
- TraitElf, Wood ElfFleet of Foot, your base walking speed is 35 feet.
- TraitElf, Wood ElfMask of the Wild, you can attempt to hide when lightly obscured by natural phenomena such as foliage, heavy rain, falling snow, mist, or other natural effects.
- TraitElf, Wood ElfKeen Senses, you are proficient in the Perception skill.
- False IdentityCharlatan
You have an established false identity, complete with appropriate clothing, mannerisms, and forged documents. You can fabricate documents, impersonate officials, and maintain a convincing alternate persona when given time and materials.
Spells
4 spellsSpellcasting. Vek casts with Wisdom (spell save DC 7, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): ,
Gear
9 itemsWeapons
- ScimitarA simple curved blade suitable for cutting brush and fighting at close range.
Armor
- Wooden shieldA wooden shield bearing a painted hare symbol. It is usable because it is not made of metal.
- Leather armorStudded or reinforced leather protection, worn beneath the traveling cloak.
Tools
- Disguise kitTools for altering appearance and presenting a false identity.
- Forgery kitInk, parchment, sealing wax, pens, and imitation seals for creating false documents.
Gear
- Explorer's packA small pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Druidic focusA sprig of birch wrapped in copper wire, used as a druidic spellcasting focus.
- Fine clothesFine but deliberately nondescript traveling clothes used for appearances and impersonation.
Purse
- 15×Gold piecesCoin kept hidden in three different places, because Vek trusts neither pockets nor companions.
Appearance
A lean wood elf with weathered olive skin, cropped dark brown hair, and pale green eyes that rarely hold still. Their pointed ears are decorated with small copper rings and bits of carved birch. They wear patched leather armor beneath a moss-colored traveling cloak, carrying a round wooden shield painted with a crude white hare. Their hands are stained with berry juice, ink, and soil, and their expression is usually watchful, amused, or one heartbeat away from a lie.
Mannerisms
Vek studies every doorway before entering, rolls a copper ring across their knuckles while thinking, and answers serious questions with an oddly specific observation about the weather. When nervous, they unconsciously touch the birch focus at their throat.
Personality
I am quick-witted, observant, and unfailingly polite until someone tries to exploit the weak. I prefer a clever distraction to a direct confrontation, but I become unexpectedly stubborn when protecting a person, animal, or place that cannot defend itself.
Ideals
Mercy. Nature does not care about titles, debts, or reputations. Neither should I when someone is in danger.
Bonds
The woodland shrine that accepted my confession is my true home. I will protect it and uncover the people who profited from its desecration.
Flaws
I lie reflexively when the truth would be simpler, then become defensive if anyone notices. I am also tempted to keep secrets that belong to other people, especially if those secrets might be useful later.
Quirks
Background
Vek grew up among a scattered wood elf settlement that survived by knowing which paths were safe, which streams ran clean, and which strangers should never be trusted. Their mother taught them the names of healing plants, while their uncle taught them how easily a frightened traveler could be persuaded to buy worthless charms. Vek became good at both arts. They learned that a convincing smile could open a gate, while a well-chosen leaf could keep someone alive long enough to reach the next village. Their life changed after a traveling merchant accused Vek's family of stealing a relic from an old woodland shrine. The accusation was false, but the merchant had money, witnesses, and forged records. Vek escaped with the shrine's damaged wooden focus and spent years moving from town to town under borrowed names, exposing frauds and quietly helping those cheated by them. The forest spirits did not answer their prayers at first. Eventually, after Vek returned the relic to the shrine and admitted every lie they had ever told, the whisper of Druidic came to them through the leaves. Now they travel as a healer, con artist, and reluctant investigator, searching for the merchant who ruined their home while trying not to become the kind of deceiver they hate.
“They learned that a convincing smile could open a gate, while a well-chosen leaf could keep someone alive long enough to reach the next village.”
- Background
- Charlatan
Connections
Species
Elf, Wood Elf
Media
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