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Anya - AI-generated fantasy Character

Anya

Human · Rogue (Scout) · Level 7 · Charlatan

Anya

Anya is a paradox of stillness and calculation.
AC16
HP52/52
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 52 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge28 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • DeceptionCHA
  • InsightWIS
  • InvestigationINT
  • NatureINT
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor

Weapons

Simple Weapons,
Hand Crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' Tools,
Disguise Kit,
Forgery Kit

Languages

Common,
Dwarvish,
Thieves' Cant

Features

11 features

Action

  • Attack

    When Combat encounter

    Anya attacks with her scimitar (+7 to hit, 1d6+4 slashing) or shortbow (+7 to hit, 1d6+4 piercing).

Bonus action

  • Cunning ActionLevel 2

    You can take a bonus action on each of your turns in combat to Dash, Disengage, or Hide.

Reaction

  • SkirmisherLevel 3

    You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks.

  • Uncanny DodgeLevel 5

    When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.

Always on

  • ExpertiseLevel 1

    Proficiency bonus is doubled for Stealth, Thieves' Tools, Investigation, and Perception.

  • Sneak AttackLevel 1

    Once per turn, deal an extra 4d6 damage to one creature hit with an attack if you have advantage or if another enemy of the target is within 5 feet of it.

  • Thieves' CantLevel 1

    A secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation.

  • SurvivalistLevel 3

    You gain proficiency in Nature and Survival. Your proficiency bonus is doubled for any check you make that uses either of those skills.

  • EvasionLevel 7

    When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

  • Extra LanguageHumanDwarvish
  • False IdentityCharlatan

    You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to pass yourself off as that person. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.

Gear

8 items

Weapons

  • Scimitar
    Finesse weapon, 1d6 slashing.
  • Shortbow
    Ranged weapon, 1d6 piercing.

Armor

  • Studded Leather Armor
    Hardened leather with metal studs.

Tools

  • Thieves' Tools
    A small case containing a variety of tools to pick locks and disarm traps.
  • Disguise Kit
    A pouch of cosmetics, hair dyes, and small props.

Gear

  • 20×
    Arrows
    A quiver of 20 arrows.
  • Fine Clothes
    A set of clothes for a persona of a wealthy merchant.
  • Explorer's Pack
    Includes backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and waterskin.

Appearance

Anya is a tall woman, standing a few inches over six feet, with a lean, athletic build that speaks of a life spent in motion. Her skin is a deep, burnished bronze, smooth and unblemished save for a thin, pale scar that cuts across her left cheekbone from temple to jawline. Her face is angular, with high cheekbones and a sharp jaw, her nose straight and narrow. Her eyes are a dark, piercing hazel that seems to shift between brown and green in the lamplight, and they hold a sharp, calculating intelligence. Her hair is a cascade of tight, intricate braids that fall past her shoulders, the color a rich, dark brown with threads of copper and gold woven through, some braids adorned with small beads of polished bone and turquoise. She wears practical, travel-stained clothing: a fitted leather vest over a sleeveless linen tunic, both dyed a faded, earthy brown. The vest is reinforced with thin metal plates along the shoulders and ribs, the leather worn smooth in places where her armor has taken blows. Her trousers are made of sturdy canvas, dark with road dust, tucked into knee-high boots of worn leather. A belt cinches her waist, from which hangs a curved scimitar in a battered leather scabbard, its hilt wrapped in dark leather strips that have frayed with use. A small pouch of dried herbs hangs from one side, and a waterskin from the other.

Mannerisms

Anya moves with quiet, controlled purpose, each gesture deliberate. When she speaks, her voice is low and steady, carrying the accent of someone who grew up among the dunes but learned to temper it for the city. She often tilts her head slightly to the left when she is listening, a habit from her days of eavesdropping in crowded marketplaces.

Personality

Anya is a paradox of stillness and calculation. She rarely speaks more than necessary, preferring to watch the room and assess the exits. She possesses a dry, biting wit that she uses to deflect personal questions. Despite her background in deception, she has a quiet respect for the harsh honesty of the desert, and she values competence over lineage or wealth. She is confident but never arrogant, knowing that the dunes and the city guards are equally capable of burying her if she becomes sloppy. She is a survivor first, a professional second, and a friend only to those who have bled beside her.

Ideals

Independence. I am a master of my own fate and will never let another person or city hold the leash on my life.

Bonds

I carry a small piece of turquoise given to me by my father. I will one day clear his name and return to the oasis with my head held high.

Flaws

I find it nearly impossible to trust anyone completely, often assuming everyone has an ulterior motive even when they show me kindness.

Quirks

She constantly adjusts her wrist wraps when she is nervous or deep in thought.
She can tell the direction of the wind by the way the beads in her hair click against each other.
She never sleeps with her back to a door, even in the safest of inns.

Background

Born in a hidden oasis city deep within the shifting dunes, Anya was the daughter of a merchant scout who specialized in finding paths others thought impossible. When her father was framed for a theft by a corrupt vizier, Anya was cast into the gutters. She survived by perfecting the art of the 'gentle con', posing as a displaced noble or a skilled botanist to infiltrate trade guilds and siphon off the wealth they took from the desert people. She spent years living a double life, a ghost in the city who could weave lies as intricate as her braids, always keeping one eye on the horizon. Her talents eventually caught the eye of a resistance group operating outside the city walls. They didn't need a liar, they needed a scout. Anya realized that her ability to read people was perfectly matched by her ability to read the terrain. She transitioned from the city streets back to the open waste, using her expertise in deception to mislead those who followed her and her survival skills to navigate the deadliest sandstorms. She found a peculiar freedom in the wilderness, where the only thing that mattered was her own keen eyes and quick reflexes. Now, she operates as a freelance pathfinder and retrieval expert. She is often hired for jobs that require a delicate touch, specifically those involving the recovery of lost artifacts or the safe passage of VIPs through dangerous territory. She still carries the scars of her past, both the visible one on her cheek and the invisible ones from the city's betrayal, but she has carved a life out of the dust and shadows. Anya remains a woman of two worlds, the gold-threaded braids of a city dweller and the dust-caked boots of a desert scout, forever looking for the next ridge to cross.

“When her father was framed for a theft by a corrupt vizier, Anya was cast into the gutters.”
From their backstory
Background
Charlatan

Connections

Species

Human

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