Tavi Mchedlishvili
Tavi Mchedlishvili
Sheet
AC 13 · HP 17 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
18 featuresAlways on
- Careful Spell
When When casting a spell that forces other creatures to make saving throws
Tavi can spend 1 sorcery point to let one creature affected by his next area spell make its saving throw with advantage, taking no damage on a successful save and half damage on a failed save.
- Subtle Spell
When When casting a spell
Tavi can spend 1 sorcery point to cast a spell without verbal or somatic components.
- SpellcastingLevel 1
Tavi is a 5th-level spellcaster. Charisma is his spellcasting ability. He knows four sorcerer cantrips and six sorcerer spells, and uses a spellcasting focus or component pouch for material components.
- Draconic BloodlineLevel 1
Tavi's magic comes from a red dragon ancestor. He speaks, reads, and writes Draconic, and when he interacts with dragons he can make simple ideas understandable through the shared resonance of draconic blood.
- Draconic ResilienceLevel 1
Tavi's hit point maximum increases by 1 at each sorcerer level. While not wearing armor, his base AC is 13. He also gains proficiency in the Draconic language.
- Font of MagicLevel 2
Tavi has 5 sorcery points. He can spend sorcery points to create spell slots or use Metamagic, and regains all spent sorcery points after a long rest.
- MetamagicLevel 3
Tavi knows two Metamagic options, Careful Spell and Subtle Spell. Careful Spell lets him protect chosen allies from certain area spells, while Subtle Spell lets him cast without verbal or somatic components by spending sorcery points.
- Flexible CastingLevel 3
Tavi can use his action to touch a creature and spend sorcery points to transform them into a beast, following the normal polymorph restrictions and duration for this feature.
- Ability Score ImprovementLevel 4
Tavi increased his Charisma score by 2, raising it from 8 to 10.
- Sorcery PointsLevel 2
Tavi can choose to spend sorcery points to create spell slots. A 1st-level slot costs 2 points, a 2nd-level slot costs 3 points, and a 3rd-level slot costs 5 points. Created spell slots vanish after a long rest.
- TraitKoboldDarkvision, 60 feet
- TraitKoboldGrovel, Cower, and Beg
- TraitKoboldPack Tactics
- TraitKoboldSunlight Sensitivity
- TraitKoboldDraconic ancestry
- TraitKoboldSize Small
- TraitKoboldSpeed 30 feet
- City SecretsUrchin
Tavi knows the secret patterns and shortcuts of the city. He can move through urban areas at twice normal speed when traveling alone, and he knows where to find hidden passages, shelters, and other members of the streetwise community.
Spells
10 spellsSpellcasting. Tavi Mchedlishvili casts with Charisma (spell save DC 11, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , ,
2nd level (3 slots):
3rd level (2 slots):
Gear
11 itemsWeapons
- Light crossbowA light crossbow suitable for a small creature, with a simple wooden stock and a worn leather sling.
- 2×DaggerShort blades balanced for a small kobold's grip.
Tools
- Small knifeA small knife used for cutting cords, scraping food, and defending against thieves.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Component pouchA small leather pouch containing the inexpensive material components needed for Tavi's spells.
- Dungeoneer's packA compact pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- Map of the cityA rough map of the city, marked with escape routes, abandoned buildings, bakeries, and patrol paths.
- Pet mouseA tame gray mouse named Button, carried in a ventilated wooden box when necessary.
- Token of a lost parentA bent brass button taken from the only coat his mother owned.
- Common clothesPlain, patched clothing made for a small humanoid.
Purse
- 10×Gold piecesThe remaining coins from Tavi's street work and adventuring pay.
Appearance
Tavi is a small, lean kobold with rust-red scales, a pale cream throat, and one chipped horn. His left ear is pierced with a bent copper ring, and his bright amber eyes are usually narrowed in suspicion. He wears patched brown clothes beneath a soot-stained blue cloak, with a crossbow case strapped across his back and a brass arcane focus hanging from his neck. His claws are ink-stained from copying scraps of spellwork found in gutters, cellars, and abandoned shrines.
Mannerisms
Tavi constantly checks exits, counts objects under his breath, and taps his claws against his teeth when thinking. He lowers his voice when discussing anything important, as though the walls might be listening.
Personality
Tavi is wary, observant, and relentlessly practical. He notices loose coins, unlocked windows, and changes in people's breathing before he notices grand architecture or heroic speeches. Despite his guarded nature, he has a soft spot for hungry children, injured animals, and anyone being mocked for something they cannot change.
Ideals
No one should be discarded because they are small, strange, or inconvenient. Survival matters, but protecting the helpless matters more.
Bonds
I will find the surviving members of my old warren and give them a safe place to live. I also keep a tiny gray mouse named Button, the only companion who stayed with me through my years on the street.
Flaws
I expect betrayal before kindness, and I sometimes ruin good opportunities by running or striking first. When frightened, I lie automatically, even when the truth would serve me better.
Quirks
Background
Tavi was hatched beneath a collapsed tannery, one of many kobold pups raised in a maze of drainage tunnels under the city. He learned early that food belonged to whoever reached it first, and that a small body could survive almost anywhere if it knew when to hide. He became an urchin after a fire destroyed his warren and scattered the survivors. For years he slept in abandoned kilns, market sheds, and the warm spaces behind bakery ovens, surviving by stealing bread, carrying messages, and guiding travelers through forgotten streets. His magic first appeared when a gang cornered him in a locked storeroom. Tavi panicked, shouted a word he did not know, and filled the room with a burst of green-gold fire that blew the door off its hinges. The power in his blood is draconic, though no one in his warren can name the dragon ancestor responsible. Since then, Tavi has taught himself magic from discarded spellbooks and overheard lessons, treating every scrap of knowledge as something precious. He now travels to earn enough coin to find the scattered members of his old warren, while quietly trying to prove that a kobold's cunning and courage are worth more than the city's jokes about cowardice.
“He learned early that food belonged to whoever reached it first, and that a small body could survive almost anywhere if it knew when to hide.”
- Background
- Urchin
Connections
Species
Kobold
Media
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